New Challenge Every Day - March 17th: Rules

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Rules

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 45 (+2)
Riria 37 (+5)
JovialJovian 35 (+1)
void_nothing 33 (+3)
dyd 31 (+2)
bravelion83 24 (+0)
haywire 20 (+1)
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Mythic land
netn10 wrote:
3 years ago
Votes: void_nothing, dyd

Viskopa, Church of Deals
Legandery Land (Mythic)
Extort
Viskopa enters the battlefield tapped.
T: Add any combination of W and/or B equal to the amount of life you've gained this turn.

IIW: Future shifted card.
dyd wrote:
3 years ago
Votes: Riria, void_nothing

Eye of Omnath
Legendary Land (M)
Mana Nexus enters the battlefield tapped.
t: Add one mana of any color.
1, t: Add one mana of each color among permanents you control. Then you may pay 5. If you do, look at the top 5 cards of your library, put one into your hand and the rest on the bottom in a random order.

IIW: talent
bravelion83 wrote:
3 years ago
Votes: Riria, void_nothing

I hope this is not broken...

The Maelstrom
Land (M)
When The Maelstrom enters the battlefield, sacrifice two lands with different basic land types.
T: Add three mana in any combination of colors. Spells you cast using this mana have cascade. (When you cast a spell this way, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

IIW: non-red Goblin
tempoEDH wrote:
3 years ago
Votes: Riria, dyd

Darksteel Cavern
Legendary Artifact Land (M)

Indestructible

When Darksteel Cavern enters the battlefield, put an ore counter on target permanent you control.

At the beginning of your upkeep, if you control no permanents with ore counters, sacrifice Darksteel Cavern.

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

, : Put an ore counter on target permanent you control. As long as Darksteel Cavern remains on the battlefield, it gains indestructible, and is an artifact in addition to it's other types.

, , Sacrifice Darksteel Caverns: For each permanent with an ore counter you control, create an Ingot token with:

Indestructible
: Add one mana of any color to your mana pool.
, Sacrifice Ingot: Draw a card.



Note: The ore counter itself is independent of "Indestructible and becomes an artifact," so the etb does not make a permanent indestructible, it simply puts an ore counter on a permanent so that you don't need to sacrifice the cavern next upkeep. The second ability both puts an ore counter on a permanent, and grants it indestructible and artifact subtype as long as cavern stays out - these are independent actions, and the ore counter itself doesn't do anything but mark permanents for the third ability and keep the cavern safe each upkeep (just clarifying).

Also hate that I had to make it legendary, but 2 on field would be a nightmare to get rid of.



IIW: "At the beginning of each combat...."
JovialJovian wrote:
3 years ago
votes: Riria, netn10

Undiscovered Country
Land (M)
T, Reveal the top card of your library: Add C or one mana of any of the revealed card's colors.

IIW: negative power and/or toughness
void_nothing wrote:
3 years ago
Votes: Riria, netn10

Gamalgoth, Phyrexian Capital
Legendary Land (M)
Gamalgoth enters the battlefield tapped.
T: Add B.
T, Pay 1 life, Sacrifice a creature: Put a -1/-1 counter on target creature.
3BBB, T, Remove twelve -1/-1 counters from among permanents: Create a 12/12 colorless Dreadnought artifact creature token with trample.

IIW: Paradisiacal or hellish places
kwanyeegor-ii wrote:
3 years ago
haywire jovialjovian
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bravelion83
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Post by bravelion83 » 3 years ago

Votes: dyd, void_nothing
JovialJovian
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JovialJovian wrote:
3 years ago
@bravelion83 you get the vote since I can see what you were going for, and I like it. But as written you've got a Black Lotus++ in disguise, as you can activate the mana ability in response to the etb.
As I said, I had a hunch I was playing with fire with that card. I hadn't thought of that interaction, obviously. Probably turning the "when etb" (triggered ability) into "as etb" (replacement effect that happens before you can do anything) would be enough. Hopefully.
I'll take the prompt as the "rules setting" ability of white.

Frozen Terrain 2WW
Enchantment (R)
Creatures can't attack you or a planeswalker you control unless their controller pays S for each of those creatures. (S is mana from a snow source.)
Beware of slipping on the ice!

IIW: party (from ZNR)
Last edited by bravelion83 3 years ago, edited 1 time in total.
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dyd
Randomancer
Posts: 2592
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Post by dyd » 3 years ago

Votes: void_nothing, JovialJovian

Auramancy Regulator wu
Enchantment Creature - Illusion Wizard (R)
Auras, aura spells and aura cards not on the battlefield have "Enchant permanent you control" instead of any other enchant ability.
Whenever you cast an Aura spell, detain target nonland permanent you don't control.
2/2

IIW: goats and squirrels

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JovialJovian
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Post by JovialJovian » 3 years ago

votes: bravelion83, dyd
@bravelion83 you get the vote since I can see what you were going for, and I like it. But as written you've got a Black Lotus++ in disguise, as you can activate the mana ability in response to the etb.

Tormented Flesh 2BBBB
Creature - Nightmare Horror (T)
Creatures are not destroyed for having lethal damage on them.
Damage on creatures is not removed at the cleanup step.
Tormented Flesh gets +X/+0, where X is the amount of excess damage on it.
Whenever Tormented Flesh or another creature dies, that creature's controller loses life equal to the amount of excess damage on it.
0/8

IIW: Animation

netn10
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Post by netn10 » 3 years ago

Votes: void_nothing, bravelion83

Master of Old Ways WW
Creature - Human Monk (Mythic)
Damage uses the stack.
Unspent mana causes its owner to lose life.
Deathtouch and lifelink triggers instead of being static (Each instance of them triggers separately.)
"The old days were better..."
2/2

IIW: Prowess

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Riria
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Post by Riria » 3 years ago

Votes: dyd, void_nothing
@bravelion83 My intention with the prompt was more to the point of what netn10's entry is (like a fundamental change to MtG's core rules), but I don't think that should matter haha. I think the beauty of New Challenge Every Day is that everyone gets to take their own spin on not just the prompt, but also the interpretation of the prompt i.e. death of the author.

Tactical Gridlock RW
Enchantment (MR)
Players don't lose mana as steps and phases end.
Players with unspent mana skip their untap step.
Soldiers without accounting experience learn rather quickly that one of the things that can block supply lines is the supplies themselves.

IIW: Hypocritical legendary creature

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void_nothing
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Post by void_nothing » 3 years ago

Votes: netn10, bravelion83

Unstinting Hope W
Enchantment (R)
When Unstinting Hope enters the battlefield, draw a card.
If an effect would have you choose a card you own outside the game, you may choose a card you own in exile instead and vice-versa.

IIW: Greek mythological species
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

kwanyeegor-ii
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Post by kwanyeegor-ii » 3 years ago

tempoedh void_nothing
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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