Mythic land
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 43 (+5)
JovialJovian 34 (+6)
Riria 32 (+0)
void_nothing 30 (+2)
dyd 29 (+3)
bravelion83 24 (+0)
haywire 19
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
.::Note of the Day::.JovialJovian 34 (+6)
Riria 32 (+0)
void_nothing 30 (+2)
dyd 29 (+3)
bravelion83 24 (+0)
haywire 19
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
.::Yesterday's Submissions::.
Abilities from graveyard
dyd wrote: ↑3 years agoVotes: JovialJovian, netn10
Foreknow
Sorcery
Look at target player's hand and the top card of their library.
Hindsight (You may cast both halves of this card together from your graveyard for their hindsight cost. Then exile it.)
//
Forego
Sorcery
Choose a card name other than a land card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then creates a Treasure token for each card exiled from their hand this way.
Hindsight (You may cast both halves of this card together from your graveyard for their hindsight cost. Then exile it.)
IIW: broken stuff
bravelion83 wrote: ↑3 years agoVotes: netn10, JovialJovian
Tormentor of the Sands
Creature — Horror (U)
Menace
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Horror with no mana cost. Embalm only as a sorcery.)
3/3
IIW: party (ZNR)
Riria wrote: ↑3 years agoVotes: netn10, void_nothing
Fact of the Matter
Sorcery (R)
Destroy target creature.
, Exile Fact of the Matter from your graveyard: The next time a creature would enter the battlefield from a graveyard this turn, exile it instead.
"Last breath is not a metaphor. It's a factual statement."
IIW: Rules
haywire wrote: ↑3 years agovotes: jovialjovian, voidnothing
Grave Mulch
Enchantment - Aura {R}
Enchant land
Whenever enchanted land is tapped for mana, you may exile a land or enchantment card from your graveyard. If you do, put a soil counter on Grave Mulch, then add X mana of any one color, where X is the number of soil counters on Grave Mulch. If no card is exiled this way, sacrifice enchanted land, mill 3 cards and you lose 3 life.
Whenever Grave Mulch is exiled from your graveyard, double the number of each type of counter on target permanent or player. Then, if a permanent named Grave Mulch was targeted this way, you gain life equal to the number of counters on it.
IIW: facedown permanents
JovialJovian wrote: ↑3 years agovotes: dyd, netn10
Shaal, Life's Flame
Legendary Creature - Phoenix (T)
Flying
: Return target creature card from your graveyard to your hand, then put a creature card from your hand onto the battlefield. That creature gains haste until end of turn, sacrifice it at the beginning of the next end step. Activate this ability only if Shaal is in your graveyard.
4/3
IIW: negative power and/or toughness
void_nothing wrote: ↑3 years agoVotes: dyd, JovialJovian
Breaker of Vithians
Creature - Zombie Wizard (M)
Prowess
: You gain control of target nonland permanent for as long as you control Breaker of Vithians.
Unearth
3/2
IIW: Armies