Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
scarbo 33 (+7)
Indighost 27 (+2)
Rithaniel 24 (+4)
void_nothing 22 (+1)
netn10 21 (+2)
Riria 18 (+0)
folding_music 14 (+2)
bravelion83 12 (+2)
kwanyeegor-ii 7
MonoRedMage 5
RattingRots 4
JessWill 1
Indighost 27 (+2)
Rithaniel 24 (+4)
void_nothing 22 (+1)
netn10 21 (+2)
Riria 18 (+0)
folding_music 14 (+2)
bravelion83 12 (+2)
kwanyeegor-ii 7
MonoRedMage 5
RattingRots 4
JessWill 1
folding_music wrote: ↑3 years agovotes: bravelion83, Indighost
Fluff Squall
Enchantment (U)
Flash
When Fluff Squall enters the battlefield, create two 1/1 green Saproling creature tokens.
As long as you control a creature with flying, Saprolings you control have flying.
The seedlings of the shattered realm grew thistledown crowns; a slight wind and they float away helplessly.
bravelion83 wrote: ↑3 years agoVotes: scarbo, Indighost
Honorable mention for Rithaniel
Capitalist Society
Enchantment (R)
At the beginning of your upkeep, you may pay 1. If you do, put a work counter on Capitalist Society.
Creatures you control have " : Add X mana in any combination of this creature's colors, where X is the number of work counters on Capitalist Society."
At the beginning of your end step, you lose life equal to the number of work counters on Capitalist Society.
Riria wrote: ↑3 years agoVotes: folding_music, netn10
( I know this would require a rules change)
Geomancer's Spire
Land (U)
(A land with a mana cost may be either played as a land or cast as a spell for that mana cost.)
Geomancer's Spire enters the battlefield tapped.
Land spells you cast cost less to cast.
: Add .
Rithaniel wrote: ↑3 years agoVotes: bravelion83, scarbo
HM: netn10 (I really like the design of Cloak, but Dagger feels out of place.)
Allenfold's Vampire
Legendary Creature - Vampire M
Flying, lifelink
Allenfold's Vampire can't block.
Pay half your life, rounded up: Put three +1/+1 counters on Allenfold's Vampire. Activate this ability only any time you could cast a sorcery and only once each turn.
Mill half your library, rounded up: Allenfold's Vampire gains indestructible until end of turn.
There is only one vampire on the plane of Allenfold. Nothing, not even it, knows where it came from. But everyone knows how dangerous it is.
1/1
Indighost wrote: ↑3 years agoRithaniel, Scarbo
Feathered Cyclone
Creature - Bird Elemental (U)
Affinity for flying (This spell cost less to cast for each creature with flying you control.
Flying
Other flying creatures you control get +1/+0.
Tap an untapped creature you control with flying: Tap target creature or artifact.
3/4
void_nothing wrote: ↑3 years agoVotes: scarbo, Rithaniel
Cunning Quartermaster
Creature - Human Pirate (U)
Cunning Quartermaster can't be blocked except by creatures with defender.
Cunning Quartermaster gets +1/+1 as long as you control a Clue, +1/+1 as long as you control a Food, and +1/+1 as long as you control a Treasure.
1/1