New Challenge Every Day - February 11th: Rune or Rune matters

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Rune or Rune matters

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 21 (+1)
dyd 21 (+2)
void_nothing 21 (+3)
Ink-Treader 18 (+2)
netn10 18 (+2)
OneAndOnly 12
Riria 10 (+2)
FoilSquared 5
Daylit 4 (+4)
.::Note of the Day::.

.::Yesterday's Submissions::.
Simplicity
dyd wrote:
3 years ago
Votes: Riria, Ink-Treader

Easy 3w
Instant
Each creature gets +0/+1 and loses all abilities until end of turn.
//
Grow 4g
Sorcery
Aftermath
Double the power of each creature you control until end of turn.

IIW: masks
Riria wrote:
3 years ago
Votes: Daylit, void_nothing

Done Deal WWWUUUBBBRRRGGG
Sorcery (MR)
Pure (This spell can't be countered, copied, redirected, cast from any zone other than the hand, cast for free, have its cost reduced, or have its cost increased.)
You win the game.

IIW: Land creatures
netn10 wrote:
3 years ago
Votes: Daylit, void_nothing

Erase from the World WBR
Sorcery (Rare)
Erase from the World can target permanents with protection, shroud and hexproof.
Exile target permanent.

IIW: Vehicle-matters card.
Daylit wrote:
3 years ago
Votes: Netn10, dyd

Tuskeri Gloryseeker 1RR
Creature - Human Berserker (u)
It is believed that a Tuskeri can run while fighting around all ten realms under a single berserkergang. A true tuskeri can accomplish that, and live to tell the tale
5/2

IIW: Multicolored Angels
Ink-Treader wrote:
3 years ago
Vote: JovialJovian, void_nothing

Stillness 2W
Enchantment (R)
Activated abilities of nonland permanents can't be activated.
Triggered abilities of nonland permanents can't be triggered.

IIW: Emotions
JovialJovian wrote:
3 years ago
votes; Riria, Daylit

Banish 1WUB
Instant
Exile target spell or permanent.

IIW: Cryptids
void_nothing wrote:
3 years ago
Votes: Daylit, netn10

Wings of Entropy WWUUBBRR
Creature - Elemental Avatar (M)
Flying, haste
Time and age are not bound by obstacles or universal laws, and no one eludes them forever.
13/6

IIW: "without"
kwanyeegor-ii wrote:
3 years ago
dyd ink-treader
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JovialJovian
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Post by JovialJovian » 3 years ago

votes: Daylit, void_nothing

Forge Transcriber 1W
Creature - Dwarf Artificer
1W, T: Create a token that's a copy of target Rune and attach it to target equipment you control that doesn't have a Rune with the same name as the target Rune attached to it.
2/2

IIW: Folklore
Last edited by JovialJovian 3 years ago, edited 1 time in total.

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dyd
Randomancer
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Post by dyd » 3 years ago

Votes: JovialJovian, netn10

Ghosting Rune 2ww
Enchantment — Aura Rune
Flash
Enchant permanent
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
As long as enchanted permanent is an Equipment, it has "Prevent all combat damage that would be dealt to and dealt by equipped creature".
"More like «be-die in the 'cleave», amirite?"

IIW: stash

netn10
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Post by netn10 » 3 years ago

Votes: JovialJovian, void_nothing

Littjara Rune GU
Enchantment - Aura (Rare)
Enchant permanent
When Littjara Rune enters the battlefield, draw a card.
2: Until end of turn, enchanted creature or equipment becomes a copy of target permanent with the same type as enchanted permanent.

IIW: Twist on fortell.

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Riria
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Post by Riria » 3 years ago

Votes: JovialJovian, void_nothing

Rune of Multiplicity RUG
Enchantment - Aura (R)
Enchant permanent
As long as enchanted permanent is a creature, if it would deal damage, it deals twice that much damage instead.
As long as enchanted permanent is a vehicle, it gets +1/+1 and its crew cost is 1.
As long as enchanted permanent is a Rune, double all text on it.

IIW: Exchange between typed artifacts

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bravelion83
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Post by bravelion83 » 3 years ago

(If I play in the DCC I might try this as well, it's very similar.)

Votes: JovialJovian, void_nothing

Rune of Peace 2W
Enchantment — Aura Rune (U)
Enchant permanent
When Rune of Peace enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+2 and can't attack.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +2/+2" and "Equipped creature can't attack."

IIW: Modal DFC
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void_nothing
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Post by void_nothing » 3 years ago

Votes: Daylit, JovialJovian

Realmtravel Shield 3
Artifact - Equipment (R)
Enchantment spells you cast cost 1 less to cast.
Aura spells you cast that target equipped creature and Realmtravel Shield cost an additional 1 less to cast.
Equipped creature gets +2/+2 for each Rune attached to it and Realmtravel Shield.
Equip 3

IIW: Elders
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Daylit
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Post by Daylit » 3 years ago

Vote: JovialJovian, Ink-Treader

Rune of Dexterity
1W
Enchantment - Aura Rune (U)
Enchant permanent
When ~ enters the battlefield, draw a card.
As long as enchanted permanent is a creature, spells you cast and abilities you activate that target enchanted creature cost 1 less.
As long as enchanted permanent is an equipment, its activated abilities cost 1 less to activate.

IIW:
Create 1/1 flying creature token

kwanyeegor-ii
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Post by kwanyeegor-ii » 3 years ago

dyd ink-terader
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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