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void_nothing
Look On My Sash...
- Posts: 15102
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Today's Challenge:
Simplicity
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
JovialJovian 20 (+2)
dyd 19 (+5)
void_nothing 18 (+6)
Ink-Treader 16
netn10 16 (+1)
OneAndOnly 12
Riria 8 (+0)
FoilSquared 5
.::Note of the Day::.
.::Yesterday's Submissions::.
Seven targets
dyd wrote: ↑3 years ago
Votes: void_nothing, JovialJovian
Reallocate 4rrr
Sorcery
Gain control of seven target permanents until end of turn. Untap them. They gain haste until end of turn.
"It's my lucky number."
IIW:
Sarkhan
Ink-Treader wrote: ↑3 years ago
Vote: dyd, void_nothing
Septic Wyrd 5BB
Sorcery (R)
Seven target creatures each get -7/-7 and gain "When this creature dies, you lose 1 life" until end of turn.
IIW: Emotions
Daylit wrote: ↑3 years ago
Vote: Dyd, Void_nothing
my wording for this card might not be proper...
Essence Incorporation 2WWUUBB
Instant
(M)
Choose up to one target of each of the following:
-a creature,
-a planeswalker,
- an artifact,
-an enchantment,
- a spell
- and an activated or triggered ability.
Exile each of them. Target player gains life equal to the total converted mana cost of cards exiled this way.
IIW: Rune or Rune matters
JovialJovian wrote: ↑3 years ago
votes: void_nothing, dyd
@Daylit it's unconventional, but I see nothing particularly wrong with the wording, I can easily understand what it does.
Spasmotic Vigor 7G
Sorcery
This spell costs
1 less to cast for each target you don't control.
Seven target creatures each get +7/+7 until end of turn. Untap those creatures.
IIW: Cryptids
netn10 wrote: ↑3 years ago
Votes: dyd, void_nothing
Prepare the Party 2GW
Instant (Mythic)
If you target seven different creatures with Prepare the Party, you win the game.
Until end of turn, up to one:
* Target Cleric gains lifelink.
* Target Druid gains indestructible.
* Target Knight gains double strike.
* Target Rogue gains deathtouch.
* Target Shaman gains trample.
* Target Warrior gets +2/+2.
* Target Wizard gains flying.
IIW: Seven Deadly Sins.
IIW: Seven deadly sins.
Riria wrote: ↑3 years ago
Votes: dyd, void_nothing
Calm *After* the Storm 0
Instant (R) (Color indicator: Blue)
Counter seven target spells.
Cycling
2
IIW: Dinars
void_nothing wrote: ↑3 years ago
Votes: JovialJovian, netn10
Reality Parabola 7UU
Instant
(R)
Choose up to seven target permanents. Return the first, third, fifth, and seventh of them to their owners' hands. Create a token that's a copy of each of the second, fourth, and sixth of them.
IIW: A twist on a past cycle
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: Riria, Ink-Treader
Easy 3w
Instant
Each creature gets +0/+1 and loses all abilities until end of turn.
//
Grow 4g
Sorcery
Aftermath
Double the power of each creature you control until end of turn.
IIW: masks
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: Daylit, void_nothing
Done Deal WWWUUUBBBRRRGGG
Sorcery (MR)
Pure (This spell can't be countered, copied, redirected, cast from any zone other than the hand, cast for free, have its cost reduced, or have its cost increased.)
You win the game.
IIW: Land creatures
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netn10
- Posts: 3982
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: Daylit, void_nothing
Erase from the World WBR
Sorcery (Rare)
Erase from the World can target permanents with protection, shroud and hexproof.
Exile target permanent.
IIW: Vehicle-matters card.
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Daylit
- Posts: 30
- Joined: 3 years ago
- Pronoun: Unlisted
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Contact:
Post
by Daylit » 3 years ago
Votes: Netn10, dyd
Tuskeri Gloryseeker 1RR
Creature - Human Berserker (u)
It is believed that a Tuskeri can run while fighting around all ten realms under a single berserkergang. A true tuskeri can accomplish that, and live to tell the tale
5/2
IIW: Multicolored Angels
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Ink-Treader
- Posts: 1557
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 3 years ago
Vote: JovialJovian, void_nothing
Stillness 2W
Enchantment (R)
Activated abilities of nonland permanents can't be activated.
Triggered abilities of nonland permanents can't be triggered.
IIW: Emotions
Last edited by
Ink-Treader 3 years ago, edited 1 time in total.
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JovialJovian
Captain, I object!
- Posts: 2284
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 3 years ago
votes; Riria, Daylit
Banish 1WUB
Instant
Exile target spell or permanent.
IIW: Cryptids
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void_nothing
Look On My Sash...
- Posts: 15102
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Votes: Daylit, netn10
Wings of Entropy WWUUBBRR
Creature - Elemental Avatar (M)
Flying, haste
Time and age are not bound by obstacles or universal laws, and no one eludes them forever.
13/6
IIW: "without"
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kwanyeegor-ii
- Posts: 1922
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by kwanyeegor-ii » 3 years ago
dyd ink-treader
畫龍點睛
I'm a simple Magic player since several years ago from China. Now I live in New Jersey.