Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
It being after midnight with Rith not having posted, I'm going ahead and taking over as cohost.
Rithaniel 13 (+4)
emily 12
netn10 11 (+4)
Indighost 9 (+1)
MonoRedMage 8 (+7)
Riria 6 (+2)
bravelion83 6 (+1)
archemediesx 6 (+3)
void_nothing 5 (+0)
OneAndOnly 3 (+0)
Ink-Treader 2
kwanyeegor-ii 2
RattingRots 1
w0mbat 1
Probation: Pygyzy (5 days)
Probation: netn10 (19 days)
bravelion83 wrote: ↑3 years agoVotes: MonoRedMage, netn10
Honorable mention: void_nothing
Study the Past
Enchantment (R)
Whenever an opponent mills a card, you may return target card from your graveyard to the top or bottom of your library.
: Target player mills a card.
History repeats itself.
OneAndOnly wrote: ↑3 years agoVotes: bravelion83, MonoRedMage
.
I'm going to set aside the "levy" cycle -- I think everyone knows what it's about, and I find I want to tweak it a bit for inclusion in a set I'm developing.
.
Yarrowbranch Nymph --
Creature - Dryad Shaman {U}
When Yarrowbranch Nymph dies, you may germinate. (You may exile Yarrowbranch Nymph. If you do, put a land card in your hand or graveyard onto the battlefield.)
2/1
RattingRots wrote: ↑3 years agoMonoRedMage, Indighost
Prospector's Pet
Creature - Thrull (C)
Sacrifice ~: Add .
2/1
void_nothing wrote: ↑3 years agoVotes: Rithaniel, archemediesx
Rune of Growth
Enchantment - Aura Rune (U)
Enchant permanent
When Rune of Growth enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has "At the beginning of your upkeep, put a +1/+1 counter on this creature."
As long as enchanted permanent is an Equipment, it has "At the beginning of your upkeep, put a +1/+1 counter on equipped creature."
Sagharri wrote: ↑3 years agoMonoRedMage, netn10
Gleaming Runewall
Creature - Wall (U)
Defender
When Gleaming Runewall enters the battlefield, you may reveal an Aura card from your hand. If you do, draw a card.
As long as Gleaming Runewall is enchanted, it attack as though it didn't have defender.
0/4
Riria wrote: ↑3 years agoVotes: Rithaniel, archemediesx
Probably my final Fine-Tune card for a while. I think the design space of the mechanic is extremely wide but I feel like switching to a different theme soon.
Decisive Joust
Sorcery (U)
Fine-Tune - Knights (You may cast this spell for its Fine-Tune cost and at instant speed, but only if it targets a Knight.)
Target creature gets +2/+0 and gains indestructible until end of turn. If that creature deals combat damage to a player or planeswalker this turn, it retains indestructible until your next turn.
A beautiful marriage between intimidation tactics and plot armor.