slimytrout wrote: ↑3 years ago
Aabrem, Elder of Equilor 3
Legendary Planeswalker - Aabrem (M)
You may exile Aabrem, Elder of Equilor from your opening hand with three time counters on him. If you do, he gains suspend.
+1: Until your next turn, if a source would deal damage to Aabrem, prevent all but 1 of that damage.
0: Put three time counters on target nonland permanent. It gains vanishing.
-8: Exile all but one card from the top of your library. You may play those cards until end of turn.
3
From a flavour perspective, this is a nice card. You've got the Time Spirally suspend/vanishing thing going on, you've got the weird forcefield thing, the abilities don't exactly synergise with each other but that adds to the weird elder magics vibe in a way. However, from a practical point of view, this card is busted beyond belief. The plus turns it into a brutal game staller if you want to do anything meaningful to it, the fact it dispenses
Reality Acids with a zero is ridiculous, and you know the ult is GG as it's out of Doubling Season range while the plus is 1. All this on a three drop. Should cost a lot more, and the Reality Acid should be a minus.
Subject16 wrote: ↑3 years ago
Maash, Pilgrim of Eternities 1CC
Legendary Planeswalker — Maash (M)
Phasing
+2: Up to other target permanent you control phases out.
-2: Exile target creature until Maash next phases in.
-6: You get an emblem with "During each of your turns, you may play one card you own in exile."
3
The plus is missing "one" in the wording. But that's about it for the technicality police. This is a cute puzzle piece that's waiting for interesting application. Why would you want to phase a thing out with a plus? Are you going to super-slow-blink a thing of your own and hope the walker doesn't get dinged, or are you going to tempo your opponent and have them consider the ramifications of taking the walker out but losing their guy in the process? What stuff would you even cast from exile? The mana cost is likely a touch restrictive for getting this to actually show up in whatever decks try to answer those questions, but I like what's going on here.
kwanyeegor-ii wrote: ↑3 years ago
Ugin, Creator of Dragonlords
4
Legendary Planeswalker--Ugin (Mythic)
When Ugin enters the battlefield, put a loyalty counter on it for each Dragon you control and a +1/+1 counter on each Dragon you control
Whenever a Dragon enters the battlefield under your control, put a loyalty counter on Ugin and a +1/+1 counter on that Dragin
+1: Ugin deals 1 damage to target creature and 1 damage to target player
0: Sacrifice another colorless permanent. If you do, create a 1/1 colorless Dragon Spirit creature token with flying and haste
-9: Destroy all permanents you don't control that are one or more colors. You gain 1 life for each permanent destroyed in this way
Loyalty 2
The first five ability walker?
I understand that the point of the two triggers is to have the effect touch all the available dragons, but it makes the card feel overcrowded and my gut response is to go looking for cuts. The plus feels like a Chandra, the zero's worded a bit weirdly. I can see why from a balance perspective, as otherwise it'd be a
Gideon, Ally of Zendikar that craps out fliers. Is it something from the lore that's causing the colourless sacrifice by the way? Regardless, from a purely mechanical standpoint, I'd probably lose the ETB trigger, up the cost and loyalty a bit, make the token spawning straight-up, make the damage meaningful and a minus... there are a lot of knobs on here that can be twiddled to make it stick the landing.