Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Last entry day for the month!
DCC Scoreboard
Ink-Treader 86 (+4)
netn10 75 (+4)
void_nothing 72 (+2)
Riria 69 (+4)
folding_music 66 (+2)
Sagharri 52
OneAndOnly 52 (+0)
RattingRots 41 (+1)
Rithaniel 26
Indighost 23
emily 22
archemediesx 13 (+2)
MonoRedMage 9
kwanyeegor-ii 9
Pygyzy 8
wizyard 7
marioguy3 2
netn10 75 (+4)
void_nothing 72 (+2)
Riria 69 (+4)
folding_music 66 (+2)
Sagharri 52
OneAndOnly 52 (+0)
RattingRots 41 (+1)
Rithaniel 26
Indighost 23
emily 22
archemediesx 13 (+2)
MonoRedMage 9
kwanyeegor-ii 9
Pygyzy 8
wizyard 7
marioguy3 2
Probation: Pygyzy (11 days)
OneAndOnly wrote: ↑3 years agoVotes: Ink-Treader, Riria
.
Blood Blisters -
Instant
This turn, damage isn't removed from permanents at the end of turn.
Draw a card.
folding_music wrote: ↑3 years agovotes: void_nothing, Riria
Aspect of Jace
Creature - Illusion Wizard (R)
When Aspect of Jace enters the battlefield, scry 3.
Aspect of Jace can't be blocked.
Aspect of Jace deals no damage in combat unless you control a Jace planeswalker.
3/3
//// mdfc ////
Telepathic Fellowship
Enchantment (R)
You are considered to control a planeswalker with the name of each legendary planeswalker.
Ink-Treader wrote: ↑3 years agoVote: archemediesx, netn10
Artan, Heavenswathed Evangelist
Legendary Creature - Human Cleric (M)
Prevent all noncombat damage that would be dealt to Artan, Heavenswathed Evangelist.
Whenever you cast an Aura spell that targets only Artan, choose any number of other creatures that spell could target, then copy that spell for each of those creatures. Each copy targets a different one of those creatures.
0/3
RattingRots wrote: ↑3 years agofolding_music, netn10
Give No Quarter
Sorcery (C)
~ deals 3 damage to target tapped creature and 3 damage to its controller.
archemediesx wrote: ↑3 years agoVotes: Ink-Treader, RattingRots
Echelon Guardian
Creature - Cat Soldier (C)
Restraint - When Echelon Guardian enters the battlefield, you may detain target creature an opponent controls. If you don't, put a +1/+1 counter on Echelon Guardian. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
The path out of Galeon requires exceptional fortitude. Those that find their way past the Undergate seldom escape the clutches of the Echelon sentries waiting on the next level up.
2/1
void_nothing wrote: ↑3 years agoVotes: folding_music, archemediesx
Blistering Deterrent
Instant (U)
This spell can't be countered.
Blistering Deterrent deals 3 damage to any target.
, Reveal Blistering Deterrent from your hand: It deals damage to target player equal to the number of spells countered this turn. Activate this ability only once each turn.