Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Ink-Treader 82 (+3)
netn10 71 (+3)
void_nothing 70 (+6)
Riria 66 (+2)
folding_music 64 (+3)
Sagharri 52
OneAndOnly 52 (+0)
RattingRots 40 (+1)
Rithaniel 26
Indighost 23
emily 22
archemediesx 11 (+2)
MonoRedMage 9
kwanyeegor-ii 9
Pygyzy 8
wizyard 7
marioguy3 2
netn10 71 (+3)
void_nothing 70 (+6)
Riria 66 (+2)
folding_music 64 (+3)
Sagharri 52
OneAndOnly 52 (+0)
RattingRots 40 (+1)
Rithaniel 26
Indighost 23
emily 22
archemediesx 11 (+2)
MonoRedMage 9
kwanyeegor-ii 9
Pygyzy 8
wizyard 7
marioguy3 2
Probation: Pygyzy (12 days)
folding_music wrote: ↑3 years agovotes: netn10, void_nothing
Fated Admirer
Creature - Nymph (C)
Split second
Ransom (When you play Fated Admirer, you may tap one of your opponent's lands for mana to cast it.)
You'll soon be living out of each other's pockets.
2/2
Ink-Treader wrote: ↑3 years agoVote: folding_music, void_nothing
Warden of Nascence
Creature - Elf Spirit (R)
Whenever Warden of Nascence or another creature enters the battlefield under your control, that creature gains hexproof and indestructible until your next turn.
"What is more tragic than the life that ends as soon as it begins?"
1/3
archemediesx wrote: ↑3 years agoVotes: Ink-Treader, RattingRots
Twilight Scuttler
Creature - Shadow Crab (C)
: Dematerialize (Exile this permanent, then look at a number of cards from the top of your library equal to its converted mana cost. Put one into your hand and exile the rest.)
It's whispered that at the apex of twilight, the ocean roils with the spirits of ascended creatures. There are few brave enough to venture the oceans at night to dispute such claims.
2/3
Riria wrote: ↑3 years agoVotes: netn10, void_nothing
Martyr of Negation
Creature - Human Wizard (U)
Proper Burial (When this card enters a graveyard, if it went there from the battlefield, it is marked as properly buried.)
As long as Martyr of Negation is properly buried, spells you cast named Negate cost to cast.
2/2
RattingRots wrote: ↑3 years agofolding_music, void_nothing
Deliverence
Instant (U)
~ deals 3 damage to target attacking or blocking creature.
You gain 3 life.
OneAndOnly wrote: ↑3 years agoVotes: InkTreader, archimediesx
.
Freedom --
Creature - Incarnation
Players can't gain control of permanents they don't own.
At the beginning of your upkeep, if Freedom is in your graveyard, you control a Plains, and each player doesn't control any permanents they don't own, draw a card.
3/3
void_nothing wrote: ↑3 years agoVotes: Riria, archemediesx
Mire Gorger
Creature - Zombie Leviathan (R)
Swampwalk
You can't play Swamps.
Whenever you cast a spell, you lose life equal to its converted mana cost.
Mire Gorger has protection from spells as long as you have 5 or more life less than the opponent with the highest life total.
8/5