New Challenge Every Day - January 29th: Expand any underserved color

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
Expand any underserved color

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 87 (+2)
netn10 69 (+2)
Ink-Treader 65
dyd 58 (+1)
void_nothing 53 (+6)
Riria 50 (+3)
JovialJovian 39
OneAndOnly 35 (+2)
Pygyzy 8
FoilSquared 5
MonoRedMage 4
kwanyeegor-ii 3
BaconCatBug 0
.::Note of the Day::.

.::Yesterday's Submissions::.
New versions of old legendary lands
dyd wrote:
3 years ago
Votes: void_nothing, netn10

Tolaria, Researchers' Haven
Legendary Land
: Add .
, : Add U for each artifact you control.
--- MDFC ---
Tolaria, Academy of Mages
Legendary Land
~ enters the battlefield tapped.
: Add .
, , Sacrifice ~: Draw X cards. X is the number of cards in your hand.

IIW: MDFC in Ravnica or Tarkir
Riria wrote:
3 years ago
Votes: OneAndOnly, void_nothing

Tolarian Academy Minor
Legendary Land (MR)
Tolarian Academy Minor enters the battlefield tapped with 3 charge counters on it. It doesn't untap during your untap step while it has charge counters on it.
Whenever you cast an artifact spell, remove a charge counter from Tolarian Academy Minor.
T: Add U for each artifact you control.

IIW: Duel
slimytrout wrote:
3 years ago
void_nothing, netn10

New Trokair
Legendary Land (R)
New Trokair enters the battlefield tapped.
: Add .
Grandeur - T, Discard another card named New Trokair: Search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.

IIW: "Any player may activate this ability."
OneAndOnly wrote:
3 years ago
Votes: void_nothing, Riria
.
Cathedral of Serra
Legendary Land
: Add 1. If you haven't lost life this game, add an additional W.
The other banding lands...
Show
Hide
Seafarer's Quay
Legndary Land
: Add 1. If you haven't discarded a card this game, add an additional U.

Unholy Citadel
Legndary Land
: Add 1. If you haven't sacrificed a creature this game, add an additional B.

(I need to tinker with that one some more; I also felt it difficult to continue to focus on individual actions, so the last two go for the board:)

Mountain Stronghold
Legndary Land
: Add 1. If every player has attacked this game, add an additional R.

Adventurer's Guildhouse
Legndary Land
: Add 1. If every player has cast a creature spell this game, add an additional G.
IIW: Circles of Protection from ... other things.
Ink-Treader wrote:
3 years ago
Vote: Riria, void_nothing

Karakas, City of Legend
Legendary Land (R)
Karakas, City of Legend enters the battlefield tapped.
T: Add W.
W, T: Put a wonder counter on target legendary creature or planeswalker without a wonder counter on it. That permanent phases out.
A city that could awe the most magnificent kings, the mightiest warriors, and the wisest sorcerors.

IIW: Auras with unusual enchanting restrictions (Spellweaver Volute, for example)
netn10 wrote:
3 years ago
Votes: slimytrout, OneAndOnly

Oboro, the Floating Palace
Legendary Land (Rare)
T: Add UU. Return Oboro, the Floating Palace to its owner's hand.
There was a time when Oboro was floating just under the clouds for all mortal eyes to see. Perhaps it is the palace way to taunt the human kind, tell them that they will never reach the clouds like the Soratami kind.

IIW: Cyberpunk Kamigawa
kwanyeegor-ii wrote:
3 years ago
riria void_nothing
void_nothing wrote:
3 years ago
Votes: dyd, slimytrout

Kor Haven, the Sacred Home
Legendary Land (R)
Kor Haven, the Sacred Home enters the battlefield tapped.
T: Add W.
3W, T: All damage that would be dealt this turn to target permanent you control by a source of your choice is dealt to another target permanent you control instead.

IIW: Interesting questions
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
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Post by dyd » 3 years ago

Votes: slimytrout, Ink-Treader

Charming Charisma 1w
Enchantment
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, choose one -
- Draw a card.
- You gain 4 life.
- Exile target permanent you control other than Charming Charisma. Return it to the battlefield under your control at the beginning of the next end step.

IIW: anti-mill

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Ink-Treader, netn10

Timely Protector 1W
Creature - Human Soldier (U)
Flash
When Timely Protector enters the battlefield, prevent all damage that would be dealt to target creature or planeswalker this turn. That permanent gains indestructible until end of turn.
2/1

IIW: wishes

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Riria
Posts: 771
Joined: 3 years ago
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Contact:

Post by Riria » 3 years ago

Votes: Ink-Treader, void_nothing

Holy Divination 2W
Sorcery (R)
Draw two cards. You may reveal any Cleric cards or Holy Divinations drawn this way. Gain 3 life for each card revealed.

IIW: Blue burn

Ink-Treader
Posts: 1526
Joined: 4 years ago
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Post by Ink-Treader » 3 years ago

Vote: slimytrout, void_nothing

Soulfire Invigorator 1R
Creature - Elemental Cleric (U)
At the beginning of each upkeep, you gain 1 life.
At the beginning of each end step, if you haven't lost life this turn, you lose 1 life.
"Burn in defiance of death."
2/1

IIW: Use it or lose it.

netn10
Posts: 3935
Joined: 4 years ago
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Post by netn10 » 3 years ago

Votes: dyd, OneAndOnly

Recruiter of the Meek W
Creature - Human Soldier (Rare)
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card with converted mana cost 1.
2/1

IIW: Draw seven cards.

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OneAndOnly
Posts: 2289
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Post by OneAndOnly » 3 years ago

Votes: Riria, netn10
.
Visions of the Future -- XR
Sorcery
Exile the top X cards of your library.
Until the end of game, each turn you may cast one card exiled this way.
Exile Visions of the Future.
.
IIW: Lowering your starting life total.

kwanyeegor-ii
Posts: 1912
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 3 years ago

slimytrout netn10
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: OneAndOnly, Ink-Treader

Karmic Fruits 1WW
Instant (R)
Copy target spell that targets you or a permanent you control twice. You may choose new targets for the copies.

IIW: Hexproof from
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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