New Challenge Every Day - January 25th: Pioneer playable Vehicle

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Pioneer playable Vehicle

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 77 (+2)
Ink-Treader 60 (+0)
netn10 59 (+5)
dyd 50 (+2)
Riria 42 (+3)
JovialJovian 39
void_nothing 36 (+4)
OneAndOnly 33 (+0)
Pygyzy 8
FoilSquared 5
MonoRedMage 4
kwanyeegor-ii 3
BaconCatBug 0
.::Note of the Day::.

.::Yesterday's Submissions::.
Curses
dyd wrote:
3 years ago
Votes: netn10, void_nothing
Silliness
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HM: @OneAndOnly - I would have voted Piss Elemental. I hope one of its abilities turned yellow all snow permanents :laugh:
@slimytrout - for pointing out my mistake.. again :D
Curse of Recursion 2u
Enchantment - Aura Curse
Enchant player
Whenever a player casts a Curse spell that targets enchanted player, copy that spell. You may choose new targets for the copy. (It will enter the battlefield as a token.)

IIW: Runes
Riria wrote:
3 years ago
Votes: netn10, void_nothing

Curse of Waning Glory UBG
Enchantment - Aura Curse (MR)
Hexproof, indestructible
Enchant opponent
When Curse of Waning Glory enters the battlefield, enchanted player gains 10 life, draws four cards, and creates 3 Wastes tokens.
For the rest of the game, enchanted player cannot gain health, draw cards, or play lands.
"No way to go from here but down."

IIW: Cards you *would* vote for but *wouldn't* play with. (a bit of an inversion on a different IIW I proposed in the past)
Ink-Treader wrote:
3 years ago
Vote: Riria, netn10

Curse of Tunneling 1U
Enchantment - Aura (R)
Enchant opponent
Whenever a spell or ability enchanted player controls targets one or more players, permanents, spells, and/or cards, all other players, permanents, spells, and cards can't be the target of spells or abilities enchanted player controls until end of turn.

IIW: otherwise mundane objects made magical
slimytrout wrote:
3 years ago
dyd, void_nothing
@dyd: I think you meant for your hm to go to OneAndOnly -- as funny as Piss Elemental is, I can't take credit for it.

Curse of Torpor 3UU
Enchantment - Aura Curse (R)
Enchant player
At the beginning of each player's end step, that player chooses a tapped permanent enchanted player controls. That permanent doesn't untap during its controller's next untap step.

IIW: Advice
netn10 wrote:
3 years ago
Votes: dyd, void_nothing

Curse of Amnesia B
Enchantment - Aura Curse (Common)
Enchant player
Enchanted player's maximum hand size is reduced by one.
"May you never find your missing piece."

IIW: Expand White.
OneAndOnly wrote:
3 years ago
Votes: Riria, netn10
.
Curse of Febrility -- 1BB
Enchantment - Aura Curse
Enchant player
Attacking creatures enchanted player controls get -2/-0.
If a creature enchanted player controls would fight, it gets -2/-0 until end of turn, then fights instead.
.
IIW: Volcanos
void_nothing wrote:
3 years ago
Votes: Riria, slimytrout

Curse of Low Morale 1WWW
Enchantment - Aura Curse (R)
Enchant player
Each creature enchanted player doesn't control gets +2/+1 and has vigilance.
"Imagine that - putting the bloodsuckers to rout." - Manfried Ulmach, Chief Inquisitor

IIW: Something gold
kwanyeegor-ii wrote:
3 years ago
slimytrout netn10
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Riria
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Post by Riria » 3 years ago

Votes: Ink-Treader, void_nothing

This is probably so meta-specific to Pioneer that people who play the format will find it unoriginal and people who don't won't understand why it's good XD. Still, I think sometimes it's legitimate to make a poorly designed card if it improves a format holistically.

Blink Drive 2
Artifact - Vehicle (MR)
Haste
Whenever you scry for the second time each turn, Blink Drive becomes an artifact creature until end of turn.
Whenever a permanent you control enters the battlefield from exile, scry 1.
Crew 4
4/4

IIW: 3 choose 2

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dyd
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Post by dyd » 3 years ago

Votes: slimytrout, netn10

Transmuter's Carriage 3
Artifact - Vehicle
When Transmuter's Carriage enters the battlefield, if you spent WU to cast it, exile target creature or planeswalker. Its controller creates a 2/2 white Unicorn creature token.
Crew 2
4/4

IIW: xxx

Ink-Treader
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Post by Ink-Treader » 3 years ago

Vote: slimytrout, void_nothing
HM: dyd
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It's a really neat idea, but gets extremely degenerate in multiples.

slimytrout
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Post by slimytrout » 3 years ago

netn10, void_nothing

Settlers' Wagon 2G
Artifact - Vehicle (U)
When Settlers' Wagon enters the battlefield, search your library for a basic land card and put that card into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control for the second time each turn, put a +1/+1 counter on Settlers' Wagon. It becomes an artifact creature until end of turn.
Crew 2
3/3

IIW: Famous Landmarks

netn10
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Post by netn10 » 3 years ago

Votes: Riria, void_nothing

Modular Cruiser XX
Artifact - Vehicle (Rare)
Modular Cruiser enters the battlefield, put X +1/+1 counters on it.
Whenever Modular Cruiser becomes crewed, put a +1/+1 counter on it.
1, Remove a + 1/+1 counter from Modular Cruiser: Create a 1/1 colorless Servo artifact creature token.
Crew 2
0/0

IIW: New Kaldheim god

kwanyeegor-ii
Posts: 1912
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Post by kwanyeegor-ii » 3 years ago

ink-treader netn10
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
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Post by void_nothing » 3 years ago

Votes: dyd, slimytrout

Time Harvester 4
Artifact - Vehicle (M)
Trample
At the beginning of your upkeep, mill a card.
Revolt - Whenever Time Harvester attacks, if a permanent you controlled left the battlefield this turn, return a noncreature card at random from your graveyard to your hand.
Crew 2
They were designed to restore the one thing more precious than aether.
4/4

IIW: Lightning Bolt variants
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 3 years ago

@Ink-Treader
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Ink-Treader wrote:
3 years ago
It's a really neat idea, but gets extremely degenerate in multiples.
Good point :hmm:
To be honest, I didn't actually think about that :D or I would have made it legendary.

Let's see :thinking:
0 + 1 = 1
1 + 1 = 3
3 + 1 = 7
7 + 1 = 15
Seems fine :) any subsequent curse is just multiplied by 16 :woozy:
Should rename it to "Curse of the Scute"
Votes: netn10, slimytrout

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