Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Ink-Treader 62 (+1)
folding_music 50 (+0)
netn10 53 (+3)
Sagharri 51 (+7)
Riria 47 (+3)
void_nothing 45 (+3)
OneAndOnly 38 (+1)
RattingRots 28 (+0)
Rithaniel 26
Indighost 23
emily 22
MonoRedMage 9
Pygyzy 8 (+0)
wizyard 7
kwanyeegor-ii 6
marioguy3 2
archemediesx 0
folding_music 50 (+0)
netn10 53 (+3)
Sagharri 51 (+7)
Riria 47 (+3)
void_nothing 45 (+3)
OneAndOnly 38 (+1)
RattingRots 28 (+0)
Rithaniel 26
Indighost 23
emily 22
MonoRedMage 9
Pygyzy 8 (+0)
wizyard 7
kwanyeegor-ii 6
marioguy3 2
archemediesx 0
Probation: Pygyzy (19 days)
Riria wrote: ↑3 years agoVotes: sagharri, void_nothing
Academy Command
Instant (R)
Academy Command can't be cast unless at least three different colors of mana were spent to cast it.
Choose two or more:
- Draw a card. Opponents can't cast spells until your next turn. You may choose this mode only if
was spent to cast this spell.- Draw a card. At the beginning of the next end step, target player discards X cards, where X is the number of spells you cast this turn. You may choose this mode only if
was spent to cast this spell.- Draw a card. You may cast a noncreature spell from your hand with converted mana cost 3 or less without paying its mana cost. Copy it. You may choose new targets for the copy. You may choose this mode only if
was spent to cast this spell.- Draw a card. Create a blue 3/3 Illusion creature token with "Whenever this becomes the target of a spell or ability, sacrifice it." You may choose this mode only if
was spent to cast this spell.
folding_music wrote: ↑3 years agovotes: Riria, Sagharri
Decoy Banner
Enchantment - Aura
Enchant permanent you don't control
Whenever enchanted permanent's controller casts a spell which could target enchanted permanent, it must target enchanted permanent.
Whenever enchanted permanent's controller casts a spell, Decoy Banner deals 1 damage to you.
"This time, only our reputation will be bombarded."
OneAndOnly wrote: ↑3 years agoVotes: netn10, void_nothing
.
Berryfeld Ploughman --
Creature - Human Peasant
Camaraderie (Creatures that share a creature type with this creature can't block it or target it with abilities.)
"Why, yes I know Jek Merris! We've hoisted many a tankard of ale together, down at Old Lona's Tavern!"
1/3
Ink-Treader wrote: ↑3 years agoVote: Sagharri, void_nothing
Eldrazi Parasite
Creature - Eldrazi Drone (U)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever a creature with a +1/+1 counter on it dies, add . You don't lose this mana as steps and phases end.
0/0
void_nothing wrote: ↑3 years agoVotes: Riria, netn10
Wand of Initiation
Artifact (U)
, : Put a ritual counter on target creature.
Creatures with ritual counters on them you control get +0/+1 and have " : Add ."
RattingRots wrote: ↑3 years agoSagharri (but I think the ability to generate 3 mana is too good, I'd probably make it 2 for 2), netn10 (but I'd want a payoff that feels more white)
HM: folding_music
Counterenergy Wave
Instant (C)
Counter target spell.
Adamant - If at least three blue mana was spent to cast this spell, scry 3.
netn10 wrote: ↑3 years agoVotes: Riria (I love this cycle), Sagharri (simple and clean)
Sneaking Plans
Sorcery (Uncommon)
Target creature can't be blocked this turn.
Target creature gains flying until end of turn.
Draw a card, then create a treasure.
Every move at the heist count, every tandem strike matters.