Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Sagharri 44 (+3)
folding_music 44 (+5)
netn10 43 (+5)
Riria 37 (+2)
OneAndOnly 32 (+2)
void_nothing 27 (+1)
Rithaniel 26 (+1)
RattingRots 25 (+5)
emily 22
Indighost 19
MonoRedMage 9 (+0)
wizyard 7
kwanyeegor-ii 6
Pygyzy 4
archemediesx 0
Indighost wrote: ↑3 years agoVotes: Netn10, folding_music*
*no idea of this mechanic's power level, but hot damn if it isn't fun.
Faceless Among the Crowd
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +0/+2 and has " : this creature creature gains hexproof until end of turn. This ability costs less to activate for each other creature you control"
folding_music wrote: ↑3 years agovotes: void_nothing, OneAndOnly
Spilling Cauldron
Artifact (R)
: Add .
Whenever a player loses unspent mana, you create that many 1/1 black, red and green Elemental creature tokens.
Riria wrote: ↑3 years agoVotes: Sagharri, netn10
Academy Exam - Birsin's Lesson
Instant (R)
Counter target spell.
Create a green 5/5 Elemental creature token with "Whenever an opponent casts a spell, sacrifice this creature."
"There's nothing that teaches the importance of always having a plan B better than 9 feet of solid, murderous animated rock." - Birsin, manaflow professor
marioguy3 wrote: ↑3 years agoVotes: Ink-Treader, RattingRots
Triad of Horrors
Sorcery (Rare)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies)
Dredge 3 (If you would draw a card, instead you may mill 3 cards. If you do, return this card from your graveyard to your hand.)
Create three 0/1 black Horror creature tokens.
OneAndOnly wrote: ↑3 years agoVotes: Riria, Sagharri
.
Festival of Janeff -
Sorcery
Put a +1/+1 counter on up to one target white creature.
Untap up to one target blue creature.
Return up to one target black creature in a graveyard to its owner's hand.
Tap up to one target red creature.
Up to one target green creature fights another creature of your choice.
Ink-Treader wrote: ↑3 years agoVote: RattingRots, netn10
Soulsnuff
Sorcery (R)
Overcast 3 (You may choose three tapped lands you control without a debt counter on them and put a debt counter on them as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
All creatures get -3/-3 until end of turn. If Soulsnuff was overcast, those creatures get -13/-13 until end of turn instead.
RattingRots wrote: ↑3 years agoInk-Treader, Sagharri
(Modal double faced card)
Ice Over
Instant (R)
Tap all permanents you don't control.
////////
Frozen Lagoon
Snow Land (R)
~ enters the battlefield tapped.
: Add .
netn10 wrote: ↑3 years agoVotes: folding_music, RattingRots
Audacious BerserkerRattingRotsShowHideYea I was banking on it being a 6 mana sorcery speed white spell to not be too good. Still, I can see it giving you only like 1 or 5 cards from the SB instead of full 15.
Creature - Dwarf Berserker (Uncommon)
Boast - : Each player draws a card.
You hate to see him, yet no one can look away.
2/2
void_nothing wrote: ↑3 years agoVotes: folding_music, Riria
Gulkam, Far from the Glade
Legendary Creature - Bear (R)
Gulkam can't attack unless defending player controls a nonbasic land.
Gulkam can't block if you control a nonbasic land.
: Each player reveals their hand and puts a land card there onto the battlefield. Gulkam gets +1/+1 until end of turn for each land put onto the battlefield in this way. If two or more lands were put onto the battlefield in this way, Gulkam gains trample and vigilance until end of turn. Activate this ability only any time you could cast a sorcery.
4/4
MonoRedMage wrote: ↑3 years agoVotes - Ink-Treader, OneAndOnly
Shield Golem
Artifact Creature - Golem {U}
Vigilance
Shield Golem gets +0/+2 for each Equipment you control.
3/3