Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I have started doing chess puzzles again. A few are real head-scratchers.
DCC Scoreboard
netn10 68
Sagharri 60 (+5)
OneAndOnly 58 (+2)
Rithaniel 56 (+2)
Riria 50
void_nothing 47 (+2)
Pygyzy 37 (+1)
archimediesx 14
MonoRedMage 8
wizyard 8
marioguy3 5
Kwanyeegor-ii 4
Sagharri 60 (+5)
OneAndOnly 58 (+2)
Rithaniel 56 (+2)
Riria 50
void_nothing 47 (+2)
Pygyzy 37 (+1)
archimediesx 14
MonoRedMage 8
wizyard 8
marioguy3 5
Kwanyeegor-ii 4
Rithaniel wrote: ↑3 years agoVotes: Sagharri, void_nothing
The Whims of War
Sorcery U
At the beginning of target player's next three combat phases, you may tap up to one target creature and up to one target creature gets +1/+0 and gains first strike until end of turn.
"Don't set foot upon the field of battle unless you already know that you will win."
—Grand General Kufhok
OneAndOnly wrote: ↑3 years agoVotes: Sagharri, Rithaniel ... but some improvement in wording is needed there.
.
Gardener's Hook --
Artifact - Equipment
When Gardener's Hook becomes equipped, search your library for a land card and put it onto the battlefield until Gardener's Hook becomes unequipped. If you do, shuffle your library.
Equip or
void_nothing wrote: ↑3 years agoVotes: Rithaniel, OneAndOnly
Keldon War Preparation
Enchantment (R)
Each creature you control that has been the target of an Aura spell or equip ability you control this turn has indestructible.
Whenever a creature you control becomes the target of an Aura spell or equip ability you control, it gets +1/+0 until end of turn.