Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Merry Christmas!
DCC Scoreboard
netn10 58 (+1)
OneAndOnly 50 (+2)
Sagharri 50 (+6)
Riria 47 (+1)
Rithaniel 45 (+1)
void_nothing 41 (+3)
Pygyzy 33 (+1)
archimediesx 9 (+3)
MonoRedMage 8
wizyard 8
marioguy3 5
Kwanyeegor-ii 4
OneAndOnly 50 (+2)
Sagharri 50 (+6)
Riria 47 (+1)
Rithaniel 45 (+1)
void_nothing 41 (+3)
Pygyzy 33 (+1)
archimediesx 9 (+3)
MonoRedMage 8
wizyard 8
marioguy3 5
Kwanyeegor-ii 4
Rithaniel wrote: ↑3 years agoVotes: Sagharri, void_nothing
Re: Pygyzy - Why would you cast it as both halves with muse? Don't they counteract each other? (Also, I think Bind is a really interesting mechanic. I'd like to see some non-split cards with it.)
Knowledge Bolt
Sorcery U
At the beginning of target player's next three upkeeps, Knowledge Bolt deals 1 damage to them. Whenever Knowledge Bolt deals damage to a player, that player plays with their hand revealed until end of turn.
"Hey, whatcha reading?!"
Ojhyi, the Demon of Annoyance
Pygyzy wrote: ↑3 years agoarchemediesx, void_nothing
For So Long
Enchantment - Binding (R)
Bind two players
Whenever one of the bound players casts a creature spell, that player loses 2 life and the other bound player gains 1 life.
Muse (You may bind one or both halves of this card.)
//
In My Heart
Enchantment - Binding (R)
Bind two players
Whenever one of the bound players casts a creature spell, that player gains 1 life and this card deals 2 damage to target creature.
Muse (You may bind one or both halves of this card.)
Edit: @Rithaniel you can bind them to two different creatures. Theyre intended for multiplayer and theyre flavored as making a pact. I have designed some commons that are more linear. These are me stretching its bounds. Muse was just such a perfect play of fuse so i went with it.
Its a split card so it can have up to four targets. Binding is just Aura with multiple targets rules baked in. I think of it a like modal aura.
netn10 wrote: ↑3 years agoVotes: Pygyzy, Sagharri
Rootbark Stuff
Tribal Artifact - Druid Equipment (Rare)
: Untap equipped creature.
: Draw a card, then you may put a land card from your hand onto the battlefield, then you gain 2 life. Activate this ability only if equipped creature is a druid.
Equip
OneAndOnly wrote: ↑3 years agoVotes: Sagharri, archimediesx
.
Lover's Keepsake --
Artifact - Eqiupment
When Lover's Keepsake becomes equipped to a creature, exile another target creature you control until Lover's Keepsake becomes unattached.
Equip or
archemediesx wrote: ↑3 years agoVotes: Rithaniel, OneAndOnly
Duke of the Murkwheiss
Legendary Creature - Human Noble (U)
At the beginning of your upkeep choose one —
• Feast — Each opponent loses 2 life and you gain life equal to the life lost this way.
• Famine — Put a mire counter on target land. It becomes a swamp.
3/4
void_nothing wrote: ↑3 years agoVotes: netn10, OneAndOnly
Unending Snowfall
Snow Instant (R)
Snow spells you cast this turn cost less to cast. The next time you cast a snow spell this turn, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)