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void_nothing
Look On My Sash...
- Posts: 14924
- Joined: 4 years ago
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Answers: 124
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Today's Challenge:
Happiness
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
slimytrout 51 (+0)
JovialJovian 48 (+2)
netn10 46 (+1)
void_nothing 44 (+2)
Riria 43 (+3)
dyd 42 (+2)
OneAndOnly 26 (+1)
Raptorchan 24
Pygyzy 24 (+1)
caulkwrangler 22
MonoRedMage 6
FoilSquared 3
kwanyeegor-ii 2
BaconCatBug 1
.::Note of the Day::.
.::Yesterday's Submissions::.
Realms of Kaldheim
dyd wrote: ↑3 years ago
Votes: JovialJovian, void_nothing
Skybreen Diplomat 2rr
Creature - Dwarf Barbarian
Spells your opponent cast cost an additional 1 life to cast.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, that permanent deals 1 damage to that player.
Skybreen people are not known for hospitality or reasoned discourse; they practice both surgery and diplomacy with axes.
3/2
IIW: hot summer
Pygyzy wrote: ↑3 years ago
riria, netn10
The Spider and the Wasp
Enchantment - Saga (R)
I Create two white 1/1 Human creature tokens with lifelink.
II Create two green 1/2 Insect creature tokens with reach.
III Create two red 2/2 Bird creature tokens with flying.
IV Create two white 4/4 Angel creature tokens with flying.
IIW: Hindu mythology
JovialJovian wrote: ↑3 years ago
Riria, void_nothing
Sturtland Jarl 2UR
Creature - Giant Warrior Noble
Sturtland Jarl attacks each combat if able.
Other Giant creatures you control get +1/+1, have hexproof, and attack each combat if able.
"To battle, my brothers! To glory and Starnheim!"
4/4
IIW: The earliest card you remember designing.
slimytrout wrote: ↑3 years ago
dyd, OneAndOnly
Axgard Skald 1RW
Creature - Dwarf Cleric (R)
Whenever a lore counter is put on Saga you control, exile the top card of your library. You may play that card until end of turn.
When Axgard Skald dies, exile up to one target permanent you control, then return that card to the battlefield under its owner's control.
Dwarves love to debate whether a skald's most important duty is to record great deeds, or to inspire them.
3/3
IIW: Underground
void_nothing wrote: ↑3 years ago
Votes: Pygyzy, JovialJovian
Fury of Axgard 1RW
Enchantment
(R)
Indestructible
Creatures you control get +1/+0.
As long as it's your turn, Dwarves you control get an additional +1/+1.
IIW: Fight variants
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dyd
Randomancer
- Posts: 2587
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: slimytrout, JovialJovian
Joyful Celebrations 1rw
Enchantment
Exalted
Each nontoken creature you control has haste, lifelink and exalted if it entered the battlefield this turn.
IIW: what
Last edited by
dyd 3 years ago, edited 1 time in total.
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: Pygyzy, void_nothing
Hope Overload 2WW
Enchantment (R)
Whenever a creature dies, if it didn't have a hope counter on it, return it to the battlefield under its owner's control with a hope counter on it.
The creatures of the player that controls the highest number of permanents with hope counters on them can't attack. (In the case of a tie, nobody is restricted.)
IIW: Use the word "quadruple" at least once in rules text.
Last edited by
Riria 3 years ago, edited 1 time in total.
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Pygyzy
- Posts: 995
- Joined: 4 years ago
- Pronoun: they / them
Post
by Pygyzy » 3 years ago
Jovialjovian, void_nothing
Arms of the Angel WWU
Enchantment - Binding (MR)
Bind a player and a creature
The bound pair have hexproof.
Whenever the paired creature attacks, the paired player creates a white 4/4 Angel creature token with flying,
IIW: Animal Angels (Dog, cat, bird, rabbit, fox etc)
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netn10
- Posts: 3933
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: Pygyzy, JovialJovian
Avatar of Happiness 4WW
Creature - Avatar (Mythic)
Defender, Indestructible
W: Exile another target creature. Its controller gains life equal to its power.
"It sends every soul to life without worries, yet it can't find happiness itself. May you make it happy again."
0/8
IIW: Break mono white in commander.
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slimytrout
- Posts: 1861
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by slimytrout » 3 years ago
dyd, JovialJovian
Involuntary Euphoria 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block.
When Involuntary Euphoria leaves the battlefield, you gain life equal to enchanted creature's power.
"Your - ha - spell - ha ha - has failed," Kraxxgor the Vile choked out between giggles. "Mua ha ha ha ha," he cackled, his eyes growing wide with panic.
IIW: ___ Elemental
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JovialJovian
Captain, I object!
- Posts: 2254
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 3 years ago
void_nothing, slimytrout
The Year of Jubilee 3WWW
Legendary Enchantment - Saga
I, II, III : You gain 4 life.
VI : Double your life total.
V : Create X 1/1 white Citizen creature tokens, where X is your life total.
IIW: Really big shoes
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void_nothing
Look On My Sash...
- Posts: 14924
- Joined: 4 years ago
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Answers: 124
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Votes: JovialJovian, slimytrout
Gleeful Mischief 1RG
Enchantment (R)
Flash
When Gleeful Mischief enters the battlefield, until end of turn, prevent all damage that would be dealt by creatures this turn. Whenever damage a creature would deal is prevented in this way, put that many laughter counters on it.
All creatures have "T, Remove X laughter counters from this creature: Choose one -
• Copy target instant or sorcery spell with converted mana cost X or less. You may choose new targets for the copy.
• You may change the target of target spell with converted mana cost X or less and single target."
IIW: Top-down pirate story setting