Please vote on the submission you find as the best one. The challange was:
Create a monocolored Spirit creature card for each color, that interacts positively with Human subtype.
The poll ends at 28th December 12:00 EST. Anyone can vote and I encourage everyone to do it, even if you have not participated in November CCL.
---slimytrout wrote: ↑3 years agoStormwatch Geist
Creature - Spirit (U)
Flash
When Stormwatch Geist enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Humans you control.
"His only thought was our protection."
-Epitaph of Reeves, Archmage of Goldnight
2/1
Flamewatch Geist
Creature - Spirit (U)
Trample
When Flamewatch Geist enters the battlefield, it deals damage to target opponent equal to the number of Humans you control.
"His voice was a call to action."
-Epitaph of Kolman, elder of Gatstaf
3/1
Nightwatch Geist
Creature - Spirit (U)
Menace
When Nightwatch Geist enters the battlefield, destroy up to one target non-Human creature with power X or less, where X is the number of Humans you control.
"Though her judgement erred, her blade never did."
-Epitaph of Seeta, Lunarch Inquisitor
3/2
Moorwatch Geist
Creature - Spirit (U)
Flying
When Moorwatch Geist enters the battlefield, tap up to X target creatures, where X is the number of Humans you control.
"She tended not only to our souls, but our bodies as well."
-Epitaph of Nadila Maas, moor chaplain
3/4
Huntwatch Geist
Creature - Spirit (U)
Haste
When Huntwatch Geist enters the battlefield, it gets +X/+X until end of turn, where X is the number of Humans you control. It fights up to one target creature you don't control.
"Her aim was true."
-Epitaph of Higa, slayer-captain of Gatstaf
3/3
---Henlock wrote: ↑3 years agoJealous Apparition
Creature - Spirit Shapeshifter (r)
Flying
: Jealous Apparition becomes a copy of target Human until end of turn.
2/1
Twisted Summon
Creature - Spirit Horror(u)
Flying
You may sacrifice two Humans rather than paying Twisted Summon's mana cost.
2/2
Welcoming Presence
Creature - Spirit (u)
Whenever a Human enters the battlefield, you gain 1 life.
Whenever a Legendary Human enters the battlefield, add .
1/1
Pretheus, the Name of the Flame
Creature - Elemental Spirit (r)
Whenever Pretheus, the Name.of the Flame attacks, exile it unless you exile another attacking creature you control.
You may cast Human creatures exiled with Pretheus.
5/5
Spirit of the Shell
Creature - Spirit (u)
Flying
Prevent all noncombat damage that would be dealt to Human creatures.
1/4
void_nothing wrote: ↑3 years agoKami of Hallowed Pacts
Creature - Spirit (U)
Flash
Flying
When Kami of Hallowed Pacts enters the battlefield, Humans you control get +2/+1 until end of turn and Foxes you control get +1/+2 until end of turn.
3/3
Floating Isle Steypireydur
Creature - Whale Spirit (U)
This spell can't be countered and costs less to cast for each Human you control.
There are Ulgrothan animal spirits so wise that whole covens of mages will seek out an audience with them.
6/6
Gatekeeper of Tizerus
Enchantment Creature - Nightmare Spirit (R)
Deathtouch
Constellation - Whenever Gatekeeper of Tizerus or another enchantment enters the battlefield under your control, you may cast up to one target Human card in a graveyard without paying its mana cost.
"Behold the fate you made for yourself. Behold the world that awaits your revenge."
4/8
Agyrem Dare-Sprinter
Creature - Spirit Rogue (R)
Prowess, haste
Treat Human and Spirit spells you cast as noncreature spells until they resolve.
Whenever Agyrem Dare-Sprinter attacks, for each creature defending player controls, flip a coin. If it's heads, that creature can't block Humans this turn. If it's tails, that creature can't block Spirits this turn.
"Dack showed us that any barriers can be broken - even the barriers of reality."
2/2
Usher of Redemption
Creature - Spirit (U)
Vigilance
When Usher of Redemption enters the battlefield, you gain 1 life for each Human you control.
When Usher of Redemption dies, you gain 1 life for each Human card in your graveyard.
2/1