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void_nothing
Look On My Sash...
- Posts: 15110
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Today's Challenge:
Fortifications
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
JovialJovian 34 (+4)
slimytrout 30 (+2)
void_nothing 29 (+0)
Riria 28 (+2)
dyd 26 (+2)
netn10 26 (+2)
Raptorchan 24 (+3)
caulkwrangler 18 (+1)
Pygyzy 17
OneAndOnly 16
FoilSquared 3
MonoRedMage 3
.::Note of the Day::.
.::Yesterday's Submissions::.
Phasing
slimytrout wrote: ↑3 years ago
netn10, JovialJovian
hm: dyd -- love the concept, and in fact, was about to design a
Dragon's Smile of my own before I saw you'd already done one
Crunch Time 1WWUU
Choose a creature. It phases out.
Destroy all creatures.
"To be technical, in the instant when the Cylix went off, I was nowhere at all."
-Teferi
IIW: Pun names
@void_nothing yes, it turns out I despaired a bit prematurely. On the one hand, I'm glad some people appreciated my wordplay, on the other hand I now look like a bit of a whiner
caulkwrangler wrote: ↑3 years ago
Votes: JovialJovian, Raptorchan
Cycles and Phases
Enchantment
Land cards in your hand have cycling
(, Discard this card: Draw a card.)
Whenever you cycle your second card each turn, target nonland permanent phases out.
I'm done, this isn't fun anymore.
IIW: Make a card you would never vote for.
JovialJovian wrote: ↑3 years ago
votes: Riria, dyd
Wow, difficult choice this time, good job everyone.
Collapse the Waveform C
Instant
Target spell phases out.
(While the spell is phased out, it's treated as though it doesn't exist and can't resolve, but remains on the stack. It phases back in at the beginning of its controller's next untap step. Its targets don't change.)
IIW: A plane whose Worldsoul is dead.
dyd wrote: ↑3 years ago
Votes: slimytrout, JovialJovian
Planewide Stillness 3uu
Sorcery
Each permanent phases out.
If it's your turn, end the turn.
IIW: life total can't change
Riria wrote: ↑3 years ago
Votes: cawlkwrangler, Raptorchan
Timeless Break WU
Instant (U)
If a creature would die this turn, it phases out instead.
//
Symmetry Break B
Sorcery (U)
Aftermath
Permanents don't phase back in until your next turn.
IIW: Totem armor
netn10 wrote: ↑3 years ago
Votes: dyd, JovialJovian
Cursed Wanderer 1U
Creature - Spirit (Rare)
At the beginning of your upkeep, target creature phases out until Cursed Wanderer leaves the battlefield or phases out.
A soul of a thief, cursed to never be able to touch.
1/1
IIW: Red and/or White Vehicle.
Pygyzy wrote: ↑3 years ago
Riria, Netn10
Sever Thoughts 3UU
Sorcery (R)
Phase out target library.
IIW: Bad cards
void_nothing wrote: ↑3 years ago
Votes: Raptorchan, slimytrout
Zhalfirin Soulguide 1W
Creature - Spirit Nomad
(U)
First strike, phasing
2W: Another target creature you control phases out. Activate this ability only once per turn.
3/1
IIW: Maro-Sorcerers
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: slimytrout, caulkwrangler
Watchtower Beacon
Artifact - Fortification
Whenever a creature enters the battlefield for the first time each turn, untap fortified land, then you may pay 1w. If you do, untap target creature.
Fortify 2
A beacon of hope and solidarity.
IIW: venomous creatures
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Pygyzy
- Posts: 995
- Joined: 4 years ago
- Pronoun: they / them
Post
by Pygyzy » 3 years ago
Riria, netn10
Shipyard U
Artifact - Fortification
Fortified land has, "T; Vehicles you control gain hexproof until end of turn.
Fortify Island U
IIW: Stephen King's, The Stand
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: dyd, Pygyzy
Blood Fountain 2
Artifact - Fortification
Morbid - If fortified land would add B, it adds two mana in any combination of colors instead as long as a creature died this turn.
Fortify 1
There's more to a cadaver than the simple fact that it died.
IIW: Green angels
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slimytrout
- Posts: 1865
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by slimytrout » 3 years ago
void_nothing, caulkwrangler
Shifting Terrain 2
Artifact - Fortification (R)
Fortified land has all land types.
2: Fortified land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Fortify 2
IIW: Cards with the same name as sets
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JovialJovian
Captain, I object!
- Posts: 2284
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 3 years ago
votes: caulkwrangler, netn10
Planar Aperture 7
Artifact - Fortification
Fortified land has "T: Search your library for a permanent card and put it onto the battlefield, then shuffle your library."
Fortified land has "T: Exile target permanent."
When fortified land is exiled, exile all nonland permanents.
Fortify 7
IIW: A plane whose worldsoul is dead.
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netn10
- Posts: 3984
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: slimytrout, caulkwrangler
Mobile Shelter 1
Artifact - Fortification (Uncommon)
Fortified land gains "2, T: Exile a creature card from your hand face-down hiding in this land."
Whenever a creature attacks you, that creature's controller chooses a land you control. Put onto the battlefield each creature hidden in it.
Fortify 1
IIW: Kaldheim Vehicle.
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void_nothing
Look On My Sash...
- Posts: 15110
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Votes: dyd, netn10
Coalhammer, Rebuilt Keep 3
Legendary Land - Fortification (R)
Whenever you tap fortified land for mana, create a 0/3 colorless Wall artifact creature token named Palisade for each mana you added. Those tokens have defender and "This creature gets +0/+1 for each other token named Palisade you control."
Fortified land has "4, T: Until end of turn, tokens named Palisade you control gain trample and vigilance, can attack as though they didn't have defender, and assign combat damage equal to their toughness rather than their power."
Fortify 3
IIW: Deprecated mechanics
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kwanyeegor-ii
- Posts: 1922
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by kwanyeegor-ii » 3 years ago
jovialjovian netn10
畫龍點睛
I'm a simple Magic player since several years ago from China. Now I live in New Jersey.