New Challenge Every Day - December 16th: Phasing

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Today's Challenge:
Phasing

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 30 (+5)
void_nothing 29 (+2)
slimytrout 28 (+3)
Riria 26 (+2)
dyd 24 (+2)
netn10 24 (+1)
Raptorchan 21
Pygyzy 17
caulkwrangler 17 (+1)
OneAndOnly 16
FoilSquared 3
MonoRedMage 3
.::Note of the Day::.

.::Yesterday's Submissions::.
Skyships
dyd wrote:
3 years ago
Votes: JovialJovian, netn10

The Dragon's Smile
Legendary Artifact — Vehicle
Flying, first strike, menace
Whenever The Dragon's Smile attacks a player or planeswalker, tap target creature or Vehicle you don't control, and gain control of it until end of turn. If it's not a creature, it becomes a creature until end of turn. It's attacking the same player or planeswalker.
Crew 3
Crew with Pirates or Monkeys — 1 (Tap any number of Pirate and/or Monkey creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4

IIW: "Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!"
Riria wrote:
3 years ago
Votes: dyd, JovialJovian

Taivas, Sky Hegemon 6
Legendary Artifact - Vehicle
Flying
You may exert Taivas as it attacks. When you do, exert all creatures crewing it, and defending player reveals their hand. You choose a number of cards revealed this way equal to the number of creatures crewing Taivas. You may play those cards until end of turn.
Crew 4
1/1

IIW: Drills
caulkwrangler wrote:
3 years ago
Votes: Riria, JovialJovian

OZ-00MS Tallgeese
Legendary Artifact Creature - Construct Mount
Flash
Flying
Creatures riding OZ-00MS Tallgeese get +2/+0 and have flying, haste, and double strike.
If a creature riding Tallgeese would deal combat damage to a Vehicle or another riding creature, it deals double that damage instead.
Ride 3 (Tap this creature and choose another with toughness 3 or greater: That creature is riding as long as this is tapped.)
2/3

IIW: I won't.
JovialJovian wrote:
3 years ago
votes: Riria, slimytrout

Deploy the Fleet XRW
Sorcery
Create X 3/3 colorless Vehicle artifact tokens with flying, haste, and Crew 1.

IIW: Fortifications
Raptorchan wrote:
3 years ago
Votes: caulkwrangler, void_nothing

Wings of Therr 3rw
Legendary Artifact - Vehicle (R)
Flying
Whenever Wings of Therr attacks, it deals X damage to any target, where X is the number of creatures crewed it this turn.
Crew 2
[4/5]

IIW: Draw cards, lose life
slimytrout wrote:
3 years ago
JovialJovian, void_nothing

Predator, Skyshroud Scourge 2BB
Legendary Artifact - Vehicle (M)
Flying, haste
Crew 3
Whenever Predator, Skyshroud Scourge attacks, you may sacrifice each creature that crewed it this turn. When you do, destroy target creature you don't control.
6/6

IIW: _____ Elemental

P.S. I know this isn't typically done, but is anyone willing to share what they disliked about my bowling entry? Was it that it was an un-card? Or just that others were better? Or was there something specific that you disliked? Just curious because it's one of my favorite entries I've ever done for this contest and I have to admit I kind of expected it to get more votes.
netn10 wrote:
3 years ago
Votes: slimytrout, dyd

Modular Skiff 2
Artifact - Vehicle (Rare)
Flying
Whenever you crew Modular Skiff, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Crew 1
0/0

IIW: New Simic guild's mechanic
void_nothing wrote:
3 years ago
Votes: slimytrout, JovialJovian

Weatherlight to the Rescue 3W
Instant (U)
Split second
Permanents you control gain indestructible until end of turn. Legendary creatures you control gain flying until end of turn. Distribute two +1/+1 and/or loyalty counters among up to two target legendary permanents you control.

@slimytrout The gag of your card's name only lands if you know that turkey is a bowling term, I'm not sure everyone is aware. (Still, 3 votes seems pretty good...)

IIW: Poison matters
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1864
Joined: 4 years ago
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Post by slimytrout » 3 years ago

netn10, JovialJovian
hm: dyd -- love the concept, and in fact, was about to design a Dragon's Smile of my own before I saw you'd already done one

Crunch Time 1WWUU
Choose a creature. It phases out.
Destroy all creatures.
"To be technical, in the instant when the Cylix went off, I was nowhere at all."
-Teferi


IIW: Pun names

@void_nothing yes, it turns out I despaired a bit prematurely. On the one hand, I'm glad some people appreciated my wordplay, on the other hand I now look like a bit of a whiner ;)

caulkwrangler
Posts: 214
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Post by caulkwrangler » 3 years ago

Votes: JovialJovian, Raptorchan

Cycles and Phases
Enchantment
Land cards in your hand have cycling (, Discard this card: Draw a card.)
Whenever you cycle your second card each turn, target nonland permanent phases out.
I'm done, this isn't fun anymore.

IIW: Make a card you would never vote for.
Last edited by caulkwrangler 3 years ago, edited 4 times in total.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

votes: Riria, dyd
Wow, difficult choice this time, good job everyone.

Collapse the Waveform C
Instant
Target spell phases out. (While the spell is phased out, it's treated as though it doesn't exist and can't resolve, but remains on the stack. It phases back in at the beginning of its controller's next untap step. Its targets don't change.)

IIW: A plane whose Worldsoul is dead.

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dyd
Randomancer
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Post by dyd » 3 years ago

Votes: slimytrout, JovialJovian

Planewide Stillness 3uu
Sorcery
Each permanent phases out.
If it's your turn, end the turn.

IIW: life total can't change

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Riria
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Contact:

Post by Riria » 3 years ago

Votes: cawlkwrangler, Raptorchan

Timeless Break WU
Instant (U)
If a creature would die this turn, it phases out instead.
//
Symmetry Break B
Sorcery (U)
Aftermath
Permanents don't phase back in until your next turn.

IIW: Totem armor

netn10
Posts: 3976
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 years ago

Votes: dyd, JovialJovian

Cursed Wanderer 1U
Creature - Spirit (Rare)
At the beginning of your upkeep, target creature phases out until Cursed Wanderer leaves the battlefield or phases out.
A soul of a thief, cursed to never be able to touch.
1/1

IIW: Red and/or White Vehicle.

Pygyzy
Posts: 995
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Post by Pygyzy » 3 years ago

Riria, Netn10

Sever Thoughts 3UU
Sorcery (R)
Phase out target library.

IIW: Bad cards

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void_nothing
Look On My Sash...
Posts: 15050
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: Raptorchan, slimytrout

Zhalfirin Soulguide 1W
Creature - Spirit Nomad (U)
First strike, phasing
2W: Another target creature you control phases out. Activate this ability only once per turn.
3/1

IIW: Maro-Sorcerers
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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