Skyships
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 27 (+3)
slimytrout 25 (+2)
JovialJovian 25 (+2)
Riria 24 (+0)
netn10 23 (+3)
dyd 22 (+0)
Raptorchan 21 (+3)
Pygyzy 17 (+0)
OneAndOnly 16
caulkwrangler 16 (+1)
FoilSquared 3
MonoRedMage 3
.::Note of the Day::.slimytrout 25 (+2)
JovialJovian 25 (+2)
Riria 24 (+0)
netn10 23 (+3)
dyd 22 (+0)
Raptorchan 21 (+3)
Pygyzy 17 (+0)
OneAndOnly 16
caulkwrangler 16 (+1)
FoilSquared 3
MonoRedMage 3
.::Yesterday's Submissions::.
Bowling night
dyd wrote: ↑3 years agoVotes: netn10, Raptorchan
The Greatest Strike
Legendary Enchantment
When The Greatest Strike enters the battlefield, put a pin counter on each of ten other target permanents you control.
Whenever a player casts a spell that targets one or more permanents you control with a pin counter on them, move a pin counter from one of them to The Greatest Strike. When you do, The Greatest Strike deals 1 damage to any target. If it has ten or more pin counters on it, it deals 20 damage to that target instead.
IIW: taco Tuesday
slimytrout wrote: ↑3 years agonetn10, void_nothing
Don't usually submit un-cards, but this one was just too perfect...
Sizzling Turkey
Creature - Elemental Bird (Un-R)
Triple Strike (This creature deals first-strike, regular, and last-strike combat damage.)
Whenever Sizzling Turkey deals combat damage for the third time each turn, put a +1/+1 counter on it.
1/4
IIW: multiplayer mechanics
Riria wrote: ↑3 years agoVotes: raptorchan, slimytrout
Bowling Master
Creature - Human Werewolf (R)
Haste
: Bowling Master deals 2 damage to another target creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Bowling Master.
2/2
//
Rabid Ball Tosser
Creature - Werewolf (CI: Red)
: Rabid Ball Tosser deals 4 damage to another target creature chosen at random.
Whenever a creature you control that was dealt damage this turn by Rabid Ball Tosser dies, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rabid Ball Tosser.
2/2
IIW: Let it go
caulkwrangler wrote: ↑3 years agoVotes: netn10, void_nothing
7-10 Split
Sorcery
Flip a coin. If you win the flip, 7-10 Split deals 3 damage to any target and you get a strike counter. Otherwise, you gain 3 life.
If you have ten or more strike counters, instead flip three coins. If you win every flip, you win the game. Otherwise, 7-10 Split deals 7 damage to any target and is exiled face down.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
IIW: Something old and/or something new.
void_nothing wrote: ↑3 years agoVotes: JovialJovian, slimytrout
Goblin Bowling Champs
Creature - Goblin (R)
Whenever Goblin Bowling Champs deals combat damage to a player, roll a six-sided die, then create that many 1/1 red Goblin creature tokens.
Goblins you control have indestructible as long as you've rolled a six since your last turn.
2/3
IIW: Romance
JovialJovian wrote: ↑3 years agovotes: caulkwrangler, void_nothing
Snack Bar
Artifact - Fortification
Whenever mana produced by fortified land is used to activate an ability of a creature, create a Food token.
Fortify
The real reason we're here.
IIW: Phasing