New Challenge Every Day - December 15th: Skyships

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void_nothing
Look On My Sash...
Posts: 15102
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Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Today's Challenge:
Skyships

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
void_nothing 27 (+3)
slimytrout 25 (+2)
JovialJovian 25 (+2)
Riria 24 (+0)
netn10 23 (+3)
dyd 22 (+0)
Raptorchan 21 (+3)
Pygyzy 17 (+0)
OneAndOnly 16
caulkwrangler 16 (+1)
FoilSquared 3
MonoRedMage 3
.::Note of the Day::.

.::Yesterday's Submissions::.
Bowling night
dyd wrote:
3 years ago
Votes: netn10, Raptorchan

The Greatest Strike r
Legendary Enchantment
When The Greatest Strike enters the battlefield, put a pin counter on each of ten other target permanents you control.
Whenever a player casts a spell that targets one or more permanents you control with a pin counter on them, move a pin counter from one of them to The Greatest Strike. When you do, The Greatest Strike deals 1 damage to any target. If it has ten or more pin counters on it, it deals 20 damage to that target instead.

IIW: taco Tuesday
slimytrout wrote:
3 years ago
netn10, void_nothing

Don't usually submit un-cards, but this one was just too perfect...

Sizzling Turkey 1GR
Creature - Elemental Bird (Un-R)
Triple Strike (This creature deals first-strike, regular, and last-strike combat damage.)
Whenever Sizzling Turkey deals combat damage for the third time each turn, put a +1/+1 counter on it.
1/4

IIW: multiplayer mechanics
Riria wrote:
3 years ago
Votes: raptorchan, slimytrout

Bowling Master 2RR
Creature - Human Werewolf (R)
Haste
T: Bowling Master deals 2 damage to another target creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Bowling Master.
2/2
//
Rabid Ball Tosser
Creature - Werewolf (CI: Red)
T: Rabid Ball Tosser deals 4 damage to another target creature chosen at random.
Whenever a creature you control that was dealt damage this turn by Rabid Ball Tosser dies, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rabid Ball Tosser.
2/2

IIW: Let it go
caulkwrangler wrote:
3 years ago
Votes: netn10, void_nothing

7-10 Split
Sorcery
Flip a coin. If you win the flip, 7-10 Split deals 3 damage to any target and you get a strike counter. Otherwise, you gain 3 life.
If you have ten or more strike counters, instead flip three coins. If you win every flip, you win the game. Otherwise, 7-10 Split deals 7 damage to any target and is exiled face down.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

IIW: Something old and/or something new.
netn10 wrote:
3 years ago
Votes: JovialJovian, Raptorchan

Fun Times 1W
Sorcery (Rare)
Each opponent draws ten cards. You draw a card and you gain 5 life.

IIW: 3 colored vehicle.
void_nothing wrote:
3 years ago
Votes: JovialJovian, slimytrout

Goblin Bowling Champs 1RR
Creature - Goblin (R)
Whenever Goblin Bowling Champs deals combat damage to a player, roll a six-sided die, then create that many 1/1 red Goblin creature tokens.
Goblins you control have indestructible as long as you've rolled a six since your last turn.
2/3

IIW: Romance
JovialJovian wrote:
3 years ago
votes: caulkwrangler, void_nothing

Snack Bar 0
Artifact - Fortification
Whenever mana produced by fortified land is used to activate an ability of a creature, create a Food token.
Fortify 1
The real reason we're here.

IIW: Phasing
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2592
Joined: 4 years ago
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Post by dyd » 3 years ago

Votes: JovialJovian, netn10

The Dragon's Smile
Legendary Artifact — Vehicle
Flying, first strike, menace
Whenever The Dragon's Smile attacks a player or planeswalker, tap target creature or Vehicle you don't control, and gain control of it until end of turn. If it's not a creature, it becomes a creature until end of turn. It's attacking the same player or planeswalker.
Crew 3
Crew with Pirates or Monkeys — 1 (Tap any number of Pirate and/or Monkey creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4

IIW: "Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!"
Last edited by dyd 3 years ago, edited 1 time in total.

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Riria
Posts: 771
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Post by Riria » 3 years ago

Votes: dyd, JovialJovian

Taivas, Sky Hegemon 6
Legendary Artifact - Vehicle
Flying
You may exert Taivas as it attacks. When you do, exert all creatures crewing it, and defending player reveals their hand. You choose a number of cards revealed this way equal to the number of creatures crewing Taivas. You may play those cards until end of turn.
Crew 4
1/1

IIW: Drills

caulkwrangler
Posts: 214
Joined: 4 years ago
Pronoun: Unlisted

Post by caulkwrangler » 3 years ago

Votes: Riria, JovialJovian

OZ-00MS Tallgeese
Legendary Artifact Creature - Construct Mount
Flash
Flying
Creatures riding OZ-00MS Tallgeese get +2/+0 and have flying, haste, and double strike.
If a creature riding Tallgeese would deal combat damage to a Vehicle or another riding creature, it deals double that damage instead.
Ride 3 (Tap this creature and choose another with toughness 3 or greater: That creature is riding as long as this is tapped.)
2/3

IIW: I won't.
Last edited by caulkwrangler 3 years ago, edited 4 times in total.

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 3 years ago

votes: Riria, slimytrout

Deploy the Fleet XRW
Sorcery
Create X 3/3 colorless Vehicle artifact tokens with flying, haste, and Crew 1.

IIW: Fortifications

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Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Votes: caulkwrangler, void_nothing

Wings of Therr 3rw
Legendary Artifact - Vehicle (R)
Flying
Whenever Wings of Therr attacks, it deals X damage to any target, where X is the number of creatures crewed it this turn.
Crew 2
[4/5]

IIW: Draw cards, lose life

slimytrout
Posts: 1864
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

JovialJovian, void_nothing

Predator, Skyshroud Scourge 2BB
Legendary Artifact - Vehicle (M)
Flying, haste
Crew 3
Whenever Predator, Skyshroud Scourge attacks, you may sacrifice each creature that crewed it this turn. When you do, destroy target creature you don't control.
6/6

IIW: _____ Elemental

P.S. I know this isn't typically done, but is anyone willing to share what they disliked about my bowling entry? Was it that it was an un-card? Or just that others were better? Or was there something specific that you disliked? Just curious because it's one of my favorite entries I've ever done for this contest and I have to admit I kind of expected it to get more votes.

netn10
Posts: 3982
Joined: 4 years ago
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Post by netn10 » 3 years ago

Votes: slimytrout, dyd

Modular Skiff 2
Artifact - Vehicle (Rare)
Flying
Whenever you crew Modular Skiff, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Crew 1
0/0

IIW: New Simic guild's mechanic

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void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: slimytrout, JovialJovian

Weatherlight to the Rescue 3W
Instant (U)
Split second
Permanents you control gain indestructible until end of turn. Legendary creatures you control gain flying until end of turn. Distribute two +1/+1 and/or loyalty counters among up to two target legendary permanents you control.

@slimytrout The gag of your card's name only lands if you know that turkey is a bowling term, I'm not sure everyone is aware. (Still, 3 votes seems pretty good...)

IIW: Poison matters
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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