Things that go "Yow!" in the night
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 19 (+3)
slimytrout 19 (+2)
Riria 18 (+2)
JovialJovian 17 (+3)
Raptorchan 12
netn10 12 (+1)
Pygyzy 11 (+1)
OneAndOnly 11 (+5)
caulkwrangler 6
FoilSquared 3
MonoRedMage 3
I'm not sure what it means either.
.::Yesterday's Submissions::.
Quantum physics
caulkwrangler wrote: ↑3 years agoVotes: OneAndOnly, Pygyzy
The Uncertainty Principle
Legendary Creature - Avatar Advisor
Untapped creatures have haste.
Tapped creatures have hexproof.
"These kids move so fast its hard to know where they stand."
6/4
IIW: Multitools
netn10 wrote: ↑3 years agoVotes: Riria, JoviaJovian
Double Slit Experiment
Enchantment (Mythic)
Add to each instant and sorcery you cast that can deals damage, the line "among any number of targets this spell could target". (For example, Lightning Bolt deals 3 damage among any number of targets this spell could target.)
IIW: Partner with vehicle.
Raptorchan wrote: ↑3 years agoVotes: OneAndOnly, void_nothing
Schrödinger's Cat
Creature - Weird Cat (U)
If Schrödinger's Cat is on the battlefield or in a graveyard, treat it as though it were both on the battlefield and in a graveyard.
We all know what it does.
1/1
IIW Gauntlets/gloves
slimytrout wrote: ↑3 years agovoid_nothing, JovialJovian
Quantum Tunneling
Instant (U)
Choose one:
•Target attacking creature you control can't be blocked this turn.
•Remove target attacking creature you control from combat and untap it.
IIW: creature keywords (so far) on noncreatures
JovialJovian wrote: ↑3 years agodyd, OneAndOnly
Speed of Light
Instant
Split second
You may put a creature card from your hand onto the battlefield. That creature gains haste. Spells can't be cast, abilities can't be activated, and other creatures can't attack as long as that creature is on the battlefield. Exile that creature at the beginning of the next end step or if it would leave the battlefield. When you do, it deals damage equal to its converted mana cost to you.
IIW: Phasing
Riria wrote: ↑3 years agoVotes: netn10, void_nothing
Macro-Decoherence
Instant (U)
Counter target spell unless its controller pays , where X is that spell's converted mana cost. If a spell with converted mana cost 4 or greater is countered this way, exile it instead of putting it in its owner's graveyard.
IIW: non-treant trees
Pygyzy wrote: ↑3 years agoSpin
Legendary Artifact
X is equal to the number of nonland permanents on the battlefield.
When Spin enters the battlefield, secretly choose left or right.
Whenever a nonland permanent enters the battlefield, it's controller chooses left or right at random. Then reveal your choice. If they're the same, destroy that permanent and choose left or right at random. Otherwise, secretly choose left or right.
Riria, Oneandonly
IIW: Rocket Science
void_nothing wrote: ↑3 years agoVotes: slimytrout, JovialJovian
Potential Well
Artifact (R)
Creatures you control have " , Remove X charge counters from this creature: Add X ."
: Until end of turn, if target creature you control would deal damage, put that many charge counters on it instead.
, Sacrifice a nonland permanent: Until end of turn, if target creature you control would be dealt damage, put that many charge counters on it instead.
IIW: Guild mechanics not from Guilds of Ravnica or Ravnica Allegiance