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void_nothing
Look On My Sash...
- Posts: 15115
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Today's Challenge:
Quantum physics
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
dyd 19 (+3)
slimytrout 17 (+2)
void_nothing 16 (+0)
Riria 16 (+5)
JovialJovian 14 (+0)
Raptorchan 12
netn10 11 (+1)
Pygyzy 10 (+0)
caulkwrangler 6 (+1)
OneAndOnly 6 (+1)
FoilSquared 3
MonoRedMage 3 (+3)
.::Note of the Day::.
.::Yesterday's Submissions::.
Return of the Ice Age
dyd wrote: ↑3 years ago
Votes: caulkwrangler, Riria
Open Sleigh 4r
Snow Artifact - Vehicle
Haste
When Open Sleigh enters the battlefield, create a 2/2 red Horse creature token.
Open Sleigh can't be blocked by creatures with power less than or equal to the number of snow lands you control.
Crew 2
(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
IIW:
slimytrout wrote: ↑3 years ago
Riria, MonoRedMage
Eternal Winter 1WB
Snow Enchantment (R)
At the beginning of each player's upkeep, that player sacrifices a non-Snow permanent.
"Grain runs short. The ground is frozen solid. I only hope to live to see the sun again."
-Records of Keep Terronosk, Final Entry
IIW: Cards named after sets
JovialJovian wrote: ↑3 years ago
votes: MonoRedMage, Riria
Varchild, Vengeant Beyond Death 1BR
Legendary Creature - Zombie Knight
First strike
At the beginning of your upkeep, each opponent loses 1 life for each Survivor they control.
At the beginning of each end step, each player creates a 1/1 red Survivor creature token if a creature they controlled died this turn.
Survivors can't attack or block.
3/2
IIW: Phasing
Pygyzy wrote: ↑3 years ago
Freyalise Unmade 6uubbrr
Sorcery (MR)
Put an unravel counter on each permanent you don't control and tap them. Permanents with unravel counters on them are snow in addition to their other types and have, "This permanent doesn't untap during it's controller's untap step unless you pay
2 or 2 life.".
Riria, Netn10
IIW: Pet Peeves
netn10 wrote: ↑3 years ago
Votes: dyd, slimytrout
Era of Frozen Memories 2UU
Legendary Enchantment (Rare)
Permanents enters the battlefield tapped.
Players can draw only one card each turn.
Spells cost
2 more to cast.
IIW: Vehicle with partner
OneAndOnly wrote: ↑3 years ago
Votes: Riria, MonoRedMage
.
Frozen Over --
3U
Enchantment - Aura
Enchant land
When Frozen Over enters the battlefield, tap enchanted land. It can't untap.
At the beginning of your upkeep, add one mana of any color enchanted land could produce. This mana doesn't empty until the end of your turn.
.
IIW: Things that go "Yow!" in the night
Riria wrote: ↑3 years ago
Votes: dyd, OneAndOnly
Elsa's Permanent Glaciation 3WWUU
Sorcery (MR)
Destroy all creatures, then choose one:
- For the rest of the game, permanents enter the battlefield tapped.
- For the rest of the game, creatures get -1/-0.
- For the rest of the game, players can't draw more than one card per turn.
- Destroy all noncreature, nonland permanents as well.
IIW: Modal cards where you do some of the effect before choosing a mode.
void_nothing wrote: ↑3 years ago
Votes: dyd, slimytrout
Krovikan Expansionism 3BB
Enchantment
(R)
At the beginning of your upkeep, target player draws a card and loses 3 life.
Whenever you draw a card, if it's not the first card you drew this turn, creatures you control get +1/+0 until end of turn.
With the plagues held at bay by the returning ice, Krov's embittered masses allowed themselves no time to rejoice before making vengeful moves.
IIW: Minotaurs
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: slimytrout, OneAndOnly
Indeterminate Stray 2w
Creature - Cat
Lifelink
Whenever Indeterminate Stray attacks or blocks, flip a coin. If you win the flip, until the next time it attacks or blocks, it is also a black Zombie and has wither.
2/3
IIW:
krasis for non-Simic guild
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caulkwrangler
- Posts: 214
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by caulkwrangler » 3 years ago
Votes: OneAndOnly, Pygyzy
The Uncertainty Principle
Legendary Creature - Avatar Advisor
Untapped creatures have haste.
Tapped creatures have hexproof.
"These kids move so fast its hard to know where they stand."
6/4
IIW: Multitools
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OneAndOnly
- Posts: 2356
- Joined: 4 years ago
- Pronoun: he / him
Post
by OneAndOnly » 3 years ago
{Quantum Voting}
.
{Superposition Placeholder}
.
{Indeterminate IIW}
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netn10
- Posts: 3984
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: Riria, JoviaJovian
Double Slit Experiment RR
Enchantment (Mythic)
Add to each instant and sorcery you cast that can deals damage, the line "among any number of targets this spell could target".
(For example, Lightning Bolt deals 3 damage among any number of targets this spell could target.)
IIW: Partner with vehicle.
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Raptorchan
Beautiful Liar
- Posts: 773
- Joined: 4 years ago
- Pronoun: Unlisted
- Location: Red Jungle, Babwe
Post
by Raptorchan » 3 years ago
Votes: OneAndOnly, void_nothing
Schrödinger's Cat w
Creature - Weird Cat (U)
If Schrödinger's Cat is on the battlefield or in a graveyard, treat it as though it were both on the battlefield and in a graveyard.
We all know what it does.
1/1
IIW Gauntlets/gloves
Last edited by
Raptorchan 3 years ago, edited 1 time in total.
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slimytrout
- Posts: 1866
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by slimytrout » 3 years ago
void_nothing, JovialJovian
Quantum Tunneling U
Instant (U)
Choose one:
•Target attacking creature you control can't be blocked this turn.
•Remove target attacking creature you control from combat and untap it.
IIW: creature keywords (so far) on noncreatures
Last edited by
slimytrout 3 years ago, edited 1 time in total.
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JovialJovian
Captain, I object!
- Posts: 2284
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 3 years ago
dyd, OneAndOnly
Speed of Light 2RR
Instant
Split second
You may put a creature card from your hand onto the battlefield. That creature gains haste. Spells can't be cast, abilities can't be activated, and other creatures can't attack as long as that creature is on the battlefield. Exile that creature at the beginning of the next end step or if it would leave the battlefield. When you do, it deals damage equal to its converted mana cost to you.
IIW: Phasing
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: netn10, void_nothing
Macro-Decoherence 1U
Instant (U)
Counter target spell unless its controller pays X, where X is that spell's converted mana cost. If a spell with converted mana cost 4 or greater is countered this way, exile it instead of putting it in its owner's graveyard.
IIW: non-treant trees
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Pygyzy
- Posts: 995
- Joined: 4 years ago
- Pronoun: they / them
Post
by Pygyzy » 3 years ago
Spin X
Legendary Artifact
X is equal to the number of nonland permanents on the battlefield.
When Spin enters the battlefield, secretly choose left or right.
Whenever a nonland permanent enters the battlefield, it's controller chooses left or right at random. Then reveal your choice. If they're the same, destroy that permanent and choose left or right at random. Otherwise, secretly choose left or right.
Riria, Oneandonly
IIW: Rocket Science
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void_nothing
Look On My Sash...
- Posts: 15115
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Votes: slimytrout, JovialJovian
Potential Well 1GG
Artifact (R)
Creatures you control have "T, Remove X charge counters from this creature: Add X C."
2: Until end of turn, if target creature you control would deal damage, put that many charge counters on it instead.
4, Sacrifice a nonland permanent: Until end of turn, if target creature you control would be dealt damage, put that many charge counters on it instead.
IIW: Guild mechanics not from Guilds of Ravnica or Ravnica Allegiance