0 power matters
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 10 (+5)
JovialJovian 7 (+3)
void_nothing 6 (+2)
dyd 5 (+0)
netn10 5
OneAndOnly 5 (+1)
Riria 4 (+1)
slimytrout 4 (+2)
FoilSquared 3
caulkwrangler 2 (+2)
Pygyzy 1
.::Note of the Day::.JovialJovian 7 (+3)
void_nothing 6 (+2)
dyd 5 (+0)
netn10 5
OneAndOnly 5 (+1)
Riria 4 (+1)
slimytrout 4 (+2)
FoilSquared 3
caulkwrangler 2 (+2)
Pygyzy 1
.::Yesterday's Submissions::.
Keyword salad
dyd wrote: ↑3 years agoVotes: Raptorchan, JovialJovian
Precog Mimic
Creature - Shapeshifter
Play with the top card of your library revealed.
As long as the top card of your library has flying, Precog Mimic has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
: Precog Mimic has base power and toughness X/X until end of turn. X must be the power or toughness of the top card of your library.
2/2
IIW: MDFC, defensive on a face and aggressive on the other
caulkwrangler wrote: ↑3 years agoVotes: Raptorchan, slimytrout
Treaty of Justice
Legendary Enchantment
White spells and black spells you cast cost less to cast.
White creatures you control with lifelink have menace.
Black creatures you control with menace have lifelink.
Cycling
The rest of them:
IIW: Villains gone good.SPOILERShowHideTreaty of Silence
Legendary Enchantment
Blue spells and red spells you cast cost less to cast.
Blue creatures you control with flying have first strike.
Red creatures you control with first strike have flying.
Cycling
Treaty of Pain
Legendary Enchantment
Black spells and green spells you cast cost less to cast.
Black creatures you control with deathtouch have hexproof.
Green creatures you control with hexproof have deathtouch.
Cycling
Treaty of Annihilation
Legendary Enchantment
Red spells and white spells you cast cost less to cast.
Red creatures you control with haste have vigilance.
White creatures you control with vigilance have haste.
Cycling
Treaty of Savagery
Legendary Enchantment
Green spells and blue spells you cast cost less to cast.
Green creatures you control with trample have prowess.
Blue creatures you control with prowess have trample.
Cycling
Riria wrote: ↑3 years agoVotes: JovialJovian, slimytrout
He Who Walks Wherever
Legendary Creature - Elder Horror (MR)
Madness
Deathtouch, defender
Whenever He Who Walks Wherever enters the battlefield, if it's the 6th time this game a creature with that name entered the battlefield, you win the game.
Sacrifice three creatures: Put He Who Walks Wherever from exile into your hand.
Unearth
1/1
IIW: Money
slimytrout wrote: ↑3 years agoRaptorchan, void_nothing
Adaptive Ooze
Creature - Ooze (R)
At the beginning of your upkeep, exile the top card of your library.
Whenever Adaptive Ooze deals combat damage to a player, that player exiles the top card of their library.
If a card exiled by Adaptive Ooze has flying, Adaptive Ooze has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
3/3
IIW: Medicine
Pygyzy wrote: ↑3 years agoArchetype of All
Enchantment Creature — Avatar (R)
Creatures you don't control lose all keyword abilities and can't gain them.
Creatures you control have all keyword abilities in the printed text box of creatures you don't control.
5/5
Riria, Oneandonly
IIW: Vanilla or French vanillas not yet done
JovialJovian wrote: ↑3 years agovotes: Raptorchan, void_nothing
Adaptive Mimicry
Instant
For each of the following abilities, if a creature you control has that ability, put a counter of that type on target creature you control; flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Each creature that has one or more counters put on it this way gets +1/+1 until end of turn.
IIW: Phasing
netn10 wrote: ↑3 years agoVotes: caulkwrangler, JovialJovian
The Ozolith Calls
Sorcery (Rare)
Reveal any number of creatures from your hand. Put a flying counter on target creature if you revealed a creature card with flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
IIW: Titan, the mechanic that got cut from Zendikar Rising.
void_nothing wrote: ↑3 years agoVotes: Raptorchan, caulkwrangler
Granitekin Tactician
Creature - Elemental Warrior (U)
First strike, lifelink, haste
Grapple (This creature can't be blocked by more than one creature.)
Combat charmer (Spells you cast cost less to cast as long as this creature is attacking or blocking.)
4/4
IIW: Lesser-used gemstones