New Challenge Every Day - December 5: 0 power matters

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
0 power matters

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Raptorchan 10 (+5)
JovialJovian 7 (+3)
void_nothing 6 (+2)
dyd 5 (+0)
netn10 5
OneAndOnly 5 (+1)
Riria 4 (+1)
slimytrout 4 (+2)
FoilSquared 3
caulkwrangler 2 (+2)
Pygyzy 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Keyword salad
dyd wrote:
3 years ago
Votes: Raptorchan, JovialJovian

Precog Mimic gu
Creature - Shapeshifter
Play with the top card of your library revealed.
As long as the top card of your library has flying, Precog Mimic has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
X: Precog Mimic has base power and toughness X/X until end of turn. X must be the power or toughness of the top card of your library.
2/2

IIW: MDFC, defensive on a face and aggressive on the other
caulkwrangler wrote:
3 years ago
Votes: Raptorchan, slimytrout

Treaty of Justice
Legendary Enchantment
White spells and black spells you cast cost  less to cast.
White creatures you control with lifelink have menace.
Black creatures you control with menace have lifelink.
Cycling

The rest of them:
SPOILER
Show
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Treaty of Silence
Legendary Enchantment
Blue spells and red spells you cast cost  less to cast.
Blue creatures you control with flying have first strike.
Red creatures you control with first strike have flying.
Cycling

Treaty of Pain
Legendary Enchantment
Black spells and green spells you cast cost  less to cast.
Black creatures you control with deathtouch have hexproof.
Green creatures you control with hexproof have deathtouch.
Cycling

Treaty of Annihilation
Legendary Enchantment
Red spells and white spells you cast cost  less to cast.
Red creatures you control with haste have vigilance.
White creatures you control with vigilance have haste.
Cycling

Treaty of Savagery
Legendary Enchantment
Green spells and blue spells you cast cost  less to cast.
Green creatures you control with trample have prowess.
Blue creatures you control with prowess have trample.
Cycling
IIW: Villains gone good.
Riria wrote:
3 years ago
Votes: JovialJovian, slimytrout

He Who Walks Wherever CC
Legendary Creature - Elder Horror (MR)
Madness CC
Deathtouch, defender
Whenever He Who Walks Wherever enters the battlefield, if it's the 6th time this game a creature with that name entered the battlefield, you win the game.
Sacrifice three creatures: Put He Who Walks Wherever from exile into your hand.
Unearth CC
1/1

IIW: Money
slimytrout wrote:
3 years ago
Raptorchan, void_nothing

Adaptive Ooze 1GG
Creature - Ooze (R)
At the beginning of your upkeep, exile the top card of your library.
Whenever Adaptive Ooze deals combat damage to a player, that player exiles the top card of their library.
If a card exiled by Adaptive Ooze has flying, Adaptive Ooze has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
3/3

IIW: Medicine
Pygyzy wrote:
3 years ago
Archetype of All Wubrg
Enchantment Creature — Avatar (R)
Creatures you don't control lose all keyword abilities and can't gain them.
Creatures you control have all keyword abilities in the printed text box of creatures you don't control.
5/5

Riria, Oneandonly
IIW: Vanilla or French vanillas not yet done
JovialJovian wrote:
3 years ago
votes: Raptorchan, void_nothing

Adaptive Mimicry 2W
Instant
For each of the following abilities, if a creature you control has that ability, put a counter of that type on target creature you control; flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Each creature that has one or more counters put on it this way gets +1/+1 until end of turn.

IIW: Phasing
netn10 wrote:
3 years ago
Votes: caulkwrangler, JovialJovian

The Ozolith Calls 2GG
Sorcery (Rare)
Reveal any number of creatures from your hand. Put a flying counter on target creature if you revealed a creature card with flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

IIW: Titan, the mechanic that got cut from Zendikar Rising.
void_nothing wrote:
3 years ago
Votes: Raptorchan, caulkwrangler

Granitekin Tactician 3RGW
Creature - Elemental Warrior (U)
First strike, lifelink, haste
Grapple (This creature can't be blocked by more than one creature.)
Combat charmer (Spells you cast cost 1 less to cast as long as this creature is attacking or blocking.)
4/4

IIW: Lesser-used gemstones
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 3 years ago

void_nothing wrote:
3 years ago

.::Yesterday's Submissions::.
@void_nothing: that should be "Keyword Salad" ;)



Votes: slimytrout, netn10

Fury of the Meeks rw
Enchantment
Lifelink
Whenever a creature you control with power 0 or less attacks, Fury of the Meeks deals 1 damage to the player or planeswalker that creature is attacking.
"...and that's how the fifth Kobold War was won."

IIW: s & e together
Last edited by dyd 3 years ago, edited 1 time in total.

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Riria
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Post by Riria » 3 years ago

Votes: JovialJovian, void_nothing

Well this card doesn't strictly follow the letter of the challenge but it definitely follows the spirit.

Longterm Wear and Tear UR
Enchantment (R)
Creatures can't be blocked by creatures with lesser power than them.
If a creature would deal less than 2 combat damage, it deals 2 combat damage instead.

IIW: A new permanent supertype, type or subtype called "Contract"

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JovialJovian
Captain, I object!
Posts: 2254
Joined: 4 years ago
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Post by JovialJovian » 3 years ago

votes: dyd, slimytrout

Penitent 2W
Instant
Target creature has base power 0 until end of turn.
---Split Card---
Pass 3WB
Sorcery
Destroy all creatures with power greater than 0.
Fuse (You may cast one or both halves of this card from your hand.)

IIW: Phasing
Last edited by JovialJovian 3 years ago, edited 2 times in total.

caulkwrangler
Posts: 214
Joined: 4 years ago
Pronoun: Unlisted

Post by caulkwrangler » 3 years ago

Votes: netn10, void_nothing

Weak Point
Enchantment
Creatures with power 1 or greater have base toughness 1.
Everybody has one.

IIW: Multitools
Last edited by caulkwrangler 3 years ago, edited 2 times in total.

netn10
Posts: 3934
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Post by netn10 » 3 years ago

Votes: void_nothing, slimytrout

From Great Weakness U
Sorcery (Rare)
Draw a card for each creature you control with power 0.
/// MDFC ///
Come Greatest Strength 3GG
Sorcery (Rare)
Each creature you control with power 0 gets +5/+5 until end of turn.

IIW: Common vehicle not from Kaladesh.

slimytrout
Posts: 1861
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Post by slimytrout » 3 years ago

dyd, netn10

Wall of Humility 1W
Creature - Wall (U)
Defender
Each creature you control with power 0 assigns combat damage equal to its toughness rather than its power.
"The greatest strength a man can have is the knowledge of his own weakness."
-Inscription above the Penitents' Portal

0/4

IIW: "Any player may activate this ability"

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

The Mist 4uu
Enchantment — Presence (MR)
Coalesce 1 (Tap another untapped enchantment you control: This Presence becomes an enchantment creature until end of turn.)
All other creatures are copies of The Mist except they don't have the following ability —
Whenever you coalesce The Mist, it gets +4/+4 until end of turn.
0/1

Riria, Oneandonly
IIW: Retcons

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void_nothing
Look On My Sash...
Posts: 14925
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: dyd, slimytrout

Microscopic Garrison 2GUU
Instant (R)
Create a 0/2 green and blue Elemental creature token with hexproof, then choose any number of creatures with power or base power 0 or less you control. For each of those creatures, create a token that's a copy of it that enters the battlefield with a +1/+1 counter on it.
Some of Urandou's Tiny Folk servants were even tinier than the rest.

IIW: Events on a plane prior to the first set from there
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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