Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
EDIT: @Pygyzy you somehow entered twice (luckily voting the same way so the scoring can just be reset. There's not really a
procedure for dealing with this but I removed your second post. Don't do this again obviously. From now on I'll treat double entering as an improper vote.
DCC Scoreboard
netn10 53 (+5)
Riria 52 (+1)
void_nothing 39 (+2)
Sagharri 37 (+5)
JessWill 36
OneAndOnly 36 (+3)
Rithaniel 34 (+1)
Pygyzy 23 (+1)
marioguy3 4
emily 4
MonoRedMage 3
kwanyeegor-ii 2
Riria 52 (+1)
void_nothing 39 (+2)
Sagharri 37 (+5)
JessWill 36
OneAndOnly 36 (+3)
Rithaniel 34 (+1)
Pygyzy 23 (+1)
marioguy3 4
emily 4
MonoRedMage 3
kwanyeegor-ii 2
OneAndOnly wrote: ↑3 years agoVotes: netn10, Sagharri. (I like Overwhelm, but think it ought to be tied to the creature's toughness.)
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Fiendish Bargain --
Enchantment - Aura
Enchant creature
Flash
Enchanted creature gets +4/+4 and has hexproof.
At the end of turn, transform Fiendish Bargain.
\\\\\\//////
Fine Print
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-0.
At the beginning of your end step, enchanted creature's controller loses one life.
netn10 wrote: ↑3 years agoVotes: OneAndOnly, Pygyzy
Show of Might
Enchantment (Rare)
Whenever a creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
The Rakdos started teaming with Gruul giants - what's more entertaining than a clown on top of a bigger clown juggling several clowns?
Rithaniel wrote: ↑3 years agoVotes: netn10, Sagharri
Psyche Decay
Sorcery R
Each player reveals their hand, chooses a land card and a nonland card in their hand, and then discards the rest. You gain 5 life for each opponent who discarded one or fewer cards this way. Each opponent who didn't discard any cards this way loses 5 life.
To give something up is painful, but to give up nothing is death.
MonoRedMage wrote: ↑3 years agoVotes - OneAndOnly, netn10
Violent Vandalism
Instant {C}
The controller of target artifact may sacrifice it. If they don't, creatures you control get +2/+0 and gain first strike until end of turn.
void_nothing wrote: ↑3 years agoVotes: Riria, Sagharri
Azorius Bailiwick
Enchantment - Aura (U)
Enchant land
Enchanted land has " : You gain 2 life unless an opponent pays ."
: Tap target land.