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void_nothing
Look On My Sash...
- Posts: 15143
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Today's Challenge:
Portals
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
slimytrout 27 (+5)
dyd 17 (+3)
netn10 15 (+3)
void_nothing 14 (+1)
Riria 9 (+1)
JovialJovian 9 (+3)
kwanyeegor-ii 4
OneAndOnly 2 (+0)
Pygyzy 1 (+0)
Lorn Asbord Schutta 1
FoilSquared 1
Oskeo 0 (+0)
.::Note of the Day::.
.::Yesterday's Submissions::.
Top-down setting that hasn't been done yet
dyd wrote: ↑3 years ago
Votes: slimytrout netn10
Circle of the Betrayers 3u
Legendary Enchantment - Punishment
At the beginning of each opponent's upkeep, tap up to X target nonland permanents that player controls, where X is the number of Punishments you control.
Whenever a creature attacks you or a planeswalker you control, tap that creature and it doesn't untap during its controller's next untap step.
In the ninth and deepest circle of Infernus, betrayers are frozen in a lake of ice.
IIW: a new legendary homunculus
Pygyzy wrote: ↑3 years ago
Precinct 13
Legendary Land
T: Add
c.
t: Phase out target creature you control that's a Soldier, Citizen, or Serf.
Slimytrout,jovialjovian
IIW: Future Magic
slimytrout wrote: ↑3 years ago
JovialJovian, dyd
Narwhal-Tusk Spear 1
Snow Artifact - Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature blocks or becomes blocked by a Snow creature, Narwhal-Tusk Spear deals 1 damage to that creature.
Equip
2
Out on the ice, you hunt with the weapons nature gives you.
IIW: Boots
Riria wrote: ↑3 years ago
Votes: slimytrout, netn10
Nithsari Armament 3
Artifact - Equipment (U)
Development
(When you cast this, increase your tech level by 1.)
Equipped creature gets +2/+0 and has first strike. If your tech level is 3 or higher, equipped creature also has sniper
(Prevent all combat damage creatures with sniper would receive from creatures blocking them.)
Equip
2
IIW: Magus of the [something]
JovialJovian wrote: ↑3 years ago
votes: void_nothing, slimytrout
Troubled Child 2W
Creature - Human
Troubled Child enters the battlefield tapped and doesn't untap during your untap step.
When Troubled Child enters the battlefield, it Dreams a 3/3 black Nightmare Beast creature token with shadow.
(To dream, create the token, exile the token when this creature leaves the battlefield or becomes untapped.)
0/1
IIW: Before the dinosaurs
netn10 wrote: ↑3 years ago
Votes: dyd, Riria
Prehistoric Maw G
Prehistoric Creature - Dinosaur (Rare)
(Your prehistoric creatures starts in the past. You may skip your turns to advance them to the present and then the future.)
Past - 2/2 Defender.
Present - 4/4 Trample named Urban Maw.
Future - 7/7 Trample vigilance hexproof artifact named Mecha Maw.
IIW: 4 color vehicle.
OneAndOnly wrote: ↑3 years ago
Votes: JovialJovian, netn10
.
Simic Microbiologist --
1UG
Creature - Scientist
Germs bred by Simic Microbiologist have resistance to blue and green.
(U/G): Breed a Germ and attach it to Simic Microbiologist.
3,
: Remove a Germ from Simic Microbiologist. It becomes a 0/0 Macropathogen creature with a +1/+1 counter on it for each Germ attached to Simic Microbiologist.
1/3
.
IIW: Good gardening
void_nothing wrote: ↑3 years ago
Votes: dyd, slimytrout
Sleuth's Swordstick 2
Artifact - Equipment
(U)
Equipped creature has first strike and "Whenever this creature deals combat damage to a creature, investigate."
Equip
2
"A well-made cane has an air of authority all its own. It's amazing what people will confess to a 'gentleman.'" - Rupert Clainsworth, consulting detective
IIW: Cumulative upkeep
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 3 years ago
Votes: void_nothing, slimytrout
Push Through the Portal 1r
Sorcery
Target opponent gains control of target artifact or creature you control. When they do, that permanent deals damage equal to its converted mana cost to target creature or planeswalker they control.
Zugbaz was going to show them that the cake was not a lie.
IIW: removal and democracy
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Oskeo
- Posts: 34
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Oskeo » 3 years ago
Votes: JovialJovian, void_nothing
Aperture Weft 2u
Sorcery
Put target creature into its owner's library third from the top.
Rebound
IIW: Stylish artifact/enchantment removal
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Riria
- Posts: 771
- Joined: 3 years ago
- Pronoun: he / him
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Contact:
Post
by Riria » 3 years ago
Votes: netn10, void_nothing
Cognitive Perpendicularity XUUU
Enchantment (MR)
When Cognitive Perpendicularity enters the battlefield, exile the top X cards of your library face down.
At the beginning of your upkeep, exile the top card of your library face down.
You may look at and play cards exiled with Cognitive Perpendicularity, but you cannot play cards from your hand and cards exiled this way on the same turn.
IIW: Black landfall
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slimytrout
- Posts: 1866
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by slimytrout » 3 years ago
void_nothing, dyd
Profusion of Portals 2W
Enchantment (R)
When Profusion of Portals enters the battlefield, target creature phases out.
Whenever a creature phases in, another target creature phases out.
'Portal madness' was a confusing time -- one wrong step could land you in next week.
IIW: Unfinished business
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Pygyzy
- Posts: 995
- Joined: 4 years ago
- Pronoun: they / them
Post
by Pygyzy » 3 years ago
Alternate Reality uuuu
Enchantment (MR)
Spells resolve in first in, last out order.
The nonactive player is treated as the active player and vice versa.
The ending phase occurs in place of the beginning phase and vice versa.
Riria, Jovialjovian
IIW: Onomatopoeia
Last edited by
Pygyzy 3 years ago, edited 1 time in total.
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netn10
- Posts: 3995
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 3 years ago
Votes: Riria, Pygyzy
Portal of Tomorrows 2UU
Artifact (Rare)
U, T: Exile target nontoken creature with one, two or three time counters on it. If it doesn't have suspend, it gains suspend.
IIW: Nephilim
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OneAndOnly
- Posts: 2356
- Joined: 4 years ago
- Pronoun: he / him
Post
by OneAndOnly » 3 years ago
Votes: slimytrout, netn10
.
Tournament Gate -- 6
Legendary Artifact - Portal
Creatures you control have haste.
At the beginning of each teammate's upkeep, that player gains control of all creatures controlled by your team. Untap those creatures.
When Tournament Gate leaves the battlefield, each player on your team gains control of each creature he or she owns.
.
IIW: Unlikely defenses
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kwanyeegor-ii
- Posts: 1923
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by kwanyeegor-ii » 3 years ago
oneandonly void_nothing
畫龍點睛
I'm a simple Magic player since several years ago from China. Now I live in New Jersey.
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JovialJovian
Captain, I object!
- Posts: 2293
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 3 years ago
pygyzy, dyd
Gitaxian Gate 3UUUU
Enchantment
At the beginning of your upkeep, exile the top two cards of your library. Put any number of artifact, creature, and/or enchantment cards exiled this way onto the battlefield. If no cards are put onto the battlefield this way, exile Gitaxian Gate.
IIW: Encore (Commander Legends mechanic)
Last edited by
JovialJovian 3 years ago, edited 1 time in total.
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void_nothing
Look On My Sash...
- Posts: 15143
- Joined: 4 years ago
-
Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 3 years ago
Votes: Riria, netn10
Tsabo's Portal 5
Artifact (R)
Tsabo's Portal enters the battlefield tapped.
When Tsabo's Portal enters the battlefield, choose two colors.
3, T: You may put a permanent card that's exactly the chosen colors from your hand onto the battlefield. (For example, if you chose white and blue, you can't put onto the battlefield a card that's only white or that's white, blue, and black.)
IIW: Traitors