Creature that is the same species of a pro sports team mascot
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 9 (+3)
dyd 5 (+2)
netn10 5 (+1)
void_nothing 5 (+3)
JovialJovian 4 (+1)
kwanyeegor-ii 3
OneAndOnly 2 (+2)
Riria 2 (+2)
Pygyzy 1 (+0)
Lorn Asbord Schutta 1 (+1)
FoilSquared 1 (+1)
.::Note of the Day::.dyd 5 (+2)
netn10 5 (+1)
void_nothing 5 (+3)
JovialJovian 4 (+1)
kwanyeegor-ii 3
OneAndOnly 2 (+2)
Riria 2 (+2)
Pygyzy 1 (+0)
Lorn Asbord Schutta 1 (+1)
FoilSquared 1 (+1)
In other words this can be an Oriole, Jaguar, Giant, Angel...
.::Yesterday's Submissions::.
Victory
dyd wrote: ↑3 years agoVotes: void_nothing, slimytrout
Platinum Scepter
Artifact
Add one mana of any color in your commander's color identity.
Exile Platinum Scepter: Until end of turn, if an opponent would lose the game, you win the game instead.
IIW: removal that requires help from another player
Riria wrote: ↑3 years agoVotes: void_nothing, slimytrout
Sleeper Victory
Sorcery (MR)
Historic Event (Copies of Sleeper Victory can't be created. After Sleeper Victory resolves, exile it, and no spell with the same name can be cast by any player for the remainder of the game.)
Gain control of target opponent for the rest of the game. They gain control of you. If that player wins the game, you win the game, and vice-versa.
IIW: Creature card for a known planeswalker.
slimytrout wrote: ↑3 years agodyd, void_nothing
hm: Pygyzy -- loved the earlier version that wasn't a land, but this new one doesn't work within the rules, like, at all.
Full Moon Rising
Enchantment (R)
When Full Moon Rising enters the battlefield, look at the top seven cards of your library. You may reveal a double-faced card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a permanent you control transforms for the first time each turn, draw a card. Then you may transform Full Moon Rising.
///
Lunar Eclipse
Enchantment (R)
Players can't cast more than one spell each turn.
At the beginning of your end step, if you control seven or more transformed permanents, you win the game.
IIW: Weather
void_nothing wrote: ↑3 years agoVotes: OneAndOnly, netn10
Brobdingnagian Display
Enchantment (R)
At the beginning of your upkeep, if permanents you control have total converted mana cost 50 or greater, you win the game.
"Ruhan must concede: That is big." - Ruhan of the Fomori
IIW: Elf Knights