Changes to steps and phases
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 73 (+2)
netn10 64 (+1)
dyd 60 (+3)
Riria 52 (+0)
void_nothing 48 (+5)
JovialJovian 44 (+2)
OneAndOnly 36
Pygyzy 16 (+1)
kwanyeegor-ii 13
MonoRedMage 13
CunningGabe 12
FoilSquared 11
Oskeo 7
TheAmericanSpirit 6
Lorn Asbord Schutta 6 (+3)
Legend 5
BaconCatBug 4 (+3)
.::Note of the Day::.netn10 64 (+1)
dyd 60 (+3)
Riria 52 (+0)
void_nothing 48 (+5)
JovialJovian 44 (+2)
OneAndOnly 36
Pygyzy 16 (+1)
kwanyeegor-ii 13
MonoRedMage 13
CunningGabe 12
FoilSquared 11
Oskeo 7
TheAmericanSpirit 6
Lorn Asbord Schutta 6 (+3)
Legend 5
BaconCatBug 4 (+3)
.::Yesterday's Submissions::.
Green hand disruption
dyd wrote: ↑3 years agoVotes: Lorn Asbord Schutta, slimytrout
Life Prevails
Sorcery
This spell can't be countered.
Each player reveals their hand, then manifests each nonland noncreature card revealed this way. (To manifest a card, put it onto the battlefield face down as a 2/2 creature.)
IIW: suspend or vanishing or split second
Riria wrote: ↑3 years agoVotes: dyd, JovialJovian
Parcel Reassignment
Sorcery (R)
Target opponent reveals their hand. Choose a land card from it and put it onto the battlefield under your control.
If that player has no land cards in hand, draw a card.
Whoever does not work their fields does not deserve to own them.
IIW: Video game characters
netn10 wrote: ↑3 years agoVotes: Pygyzy, BaconCatBug
Pollute the Mind
Instant (Rare)
Look at target player's hand and choose a noncreature, nonland card from it. Exile that card until its controller's next upkeep.
Wander too far into the wilds of Eldraine, and your mind will wander elsewhere.
IIW: Green and/or white Pirate
slimytrout wrote: ↑3 years agovoid_nothing, netn10
Empathic Protector
Creature - Elf Druid (U)
As Empathic Protector enters the battlefield, look at an opponent's hand, then choose a noncreature card name. Creatures you control have protection from the chosen card name.
He allows entry only to those who love the woods as they are, not as they might become.
3/3
IIW: Weather
OneAndOnly wrote: ↑3 years agoVotes: BaconCatBug, void_nothing
.
Quirion Sanctum --
Enchantment - Aura
Enchant land
As long as enchanted land is untapped, other players can't play spells during your turn.
Enchanted land has ": Add one mana of any color."
.
IIW: Lost in the dark.
JovialJovian wrote: ↑3 years agoLord Asbord Schutta, void_nothing
Dream of the Dryads
Sorcery
Target player reveals their hand and you choose a permanent card from it.
That player puts the chosen card onto the battlefield with a wood counter on it. That permanent is a colorless Forest land.
IIW: Dragon tribal, but not a Dragon creature
Lorn Asbord Schutta wrote: ↑3 years agoVotes: dyd; void_nothing
Balance of Consumption
Sorcery (R)
Each player reveals they hand, then shuffle into their library each card with converted mana cost greater then the number of lands they control.
Each player draws a card.
The land can't sustain those who needs more then there is.
IIW: You may exile (some condition) card from your hand rather then paying this spell's mana cost.
void_nothing wrote: ↑3 years agoVotes: Lorn Asbord Schutta, JovialJovian
Druid of Majestic Silence
Creature - Giant Druid (R)
Vigilance
At the beginning of your upkeep, each player reveals their hand and exiles all instant and sorcery cards there.
At the beginning of your end step, return each card exiled with Druid of Majestic Silence to its owner's hand.
4/4
IIW: Things that can be cast or activated from graveyard