Do something with Lairs
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 66 (+2)
netn10 54 (+3)
dyd 49 (+0)
Riria 46 (+1)
OneAndOnly 36
void_nothing 36 (+3)
JovialJovian 33 (+3)
kwanyeegor-ii 13
MonoRedMage 13
CunningGabe 12
Pygyzy 11 (+2)
FoilSquared 9
Oskeo 7
TheAmericanSpirit 6
Legend 5
Lorn Asbord Schutta 3
BaconCatBug 1
.::Note of the Day::.netn10 54 (+3)
dyd 49 (+0)
Riria 46 (+1)
OneAndOnly 36
void_nothing 36 (+3)
JovialJovian 33 (+3)
kwanyeegor-ii 13
MonoRedMage 13
CunningGabe 12
Pygyzy 11 (+2)
FoilSquared 9
Oskeo 7
TheAmericanSpirit 6
Legend 5
Lorn Asbord Schutta 3
BaconCatBug 1
The Lair type was used on Planeshift's trilands cycle.
.::Yesterday's Submissions::.
Three-color Sagas
Riria wrote: ↑3 years agoVotes: netn10, void_nothing
Windrunner Ideals
Enchantment - Saga (R)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a flying counter on a creature you control. It gets +2/+2 until end of turn.
II - Put a vigilance counter on a creature you control. Prevent all damage to creatures you control that have neither flying nor vigilance until end of turn.
III - Prevent all damage to creatures you control that are either red or black until end of turn.
IIW: Red clerics
dyd wrote: ↑3 years agoVotes: slimytrout, JovialJovian
Khanfall
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player creates a 2/2 colorless creature token.
II — Create a 4/4 black, green and blue Dragon creature token with flying and deathtouch.
III — Destroy all non-Dragon creatures. Scry X, where X is the number of creatures destroyed this way.
IIW: dancing
JovialJovian wrote: ↑3 years agonetn10, Pygyzy
The Theriad
Enchantment - Saga
(As this Saga enters and after your draw step, add a Lore counter. Sacrifice after IV.)
I - Create a 1/1 white Soldier creature token.
II - Put a +1/+1 counter and a first strike counter on up to one target creature.
III - Put two +1/+1 counters and a trample counter on up to one target creature.
IV - Put three +1/+1 counters on up to one target creature. Whenever that creature deals combat damage to a player this turn, draw that many cards.
IIW: Sponsored content.
netn10 wrote: ↑3 years agoVotes: void_nothing, JovialJovian
Rise of the Eldrazi
Enchantment - Saga (Rare)
I - Create Three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
II - Create a 6/6 colorless Eldrazi creature token with annihilator 1.
III - Search your library for a legendary Eldrazi creature card, put it onto the battlefield, then shuffle your library.
IIW: Boros commander with no combat matter mechanics.
slimytrout wrote: ↑3 years agoRiria, void_nothing
hm: dyd (needed "if cast from hand" text)
The Coil Is Broken
Enchantment - Saga (R)
I - Until your next turn, players can't cast creature spells.
II - Destroy target noncreature permanent.
III - Creatures you control get +2/+2 and gain trample until end of turn. They attack this combat if able.
IIW: The Dreaming
void_nothing wrote: ↑3 years agoVotes: netn10, slimytrout
Dakkon Takes His Vengeance
Enchantment - Saga (R)
| - Discard any number of cards and sacrifice any number of creatures. You gain that much life.
|| - If you have fewer cards in hand than an opponent, draw three cards. Otherwise, draw two cards.
||| - If you control fewer creatures than an opponent, return up to two target non-enchantment permanent cards from your graveyard to the battlefield. Otherwise, return one target.
IIW: "Until (something) leaves the battlefield"