Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
[CENTER]How To Play[/CENTER]
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
[CENTER]Rules[/CENTER]
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Today was a day of ups and downs.
DCC Scoreboard
netn10 66 (+3)
Riria 65 (+1)
Rithaniel 64 (+1)
void_nothing 62 (+7)
JessWill 48 (+3)
OneAndOnly 44
cadp_ 19 (+0)
CunningGabe 18
marioguy3 10
Pygyzy 10 (+1)
kwanyeegor-ii 8
RattingRots 8
emily 6 (+2)
MonoRedMage 5
Riria 65 (+1)
Rithaniel 64 (+1)
void_nothing 62 (+7)
JessWill 48 (+3)
OneAndOnly 44
cadp_ 19 (+0)
CunningGabe 18
marioguy3 10
Pygyzy 10 (+1)
kwanyeegor-ii 8
RattingRots 8
emily 6 (+2)
MonoRedMage 5
Riria wrote: ↑3 years agoVotes: JessWill, emily
Moving forward with my Brandon Sanderson theme.
Vasher, Master Awakener
Legendary Creature - Zombie Artificer (MR)
Vasher enters the battlefield with X +1/+1 counters on him.
Whenever a creature you control dies or stops being a creature, move all its +1/+1 counters to Vasher.
Remove Y +1/+1 counters from Vasher: Put Y +1/+1 counters on target noncreature artifact you control. It becomes a 0/0 blue and black Construct artifact creature until end of turn. If Y is 5 or more, it also gains deathtouch until end of turn. Activate this ability only once each turn.
0/0
netn10 wrote: ↑3 years agoVotes: Rithaniel, void_nothing
Embrace of Bloodveins
Enchantment - Aura (Uncommon)
Enchant creature
Pay 2 life: Enchanted creature gets +2/+2 and gains indestructible until end of turn. Activate this ability only once each turn.
The veins connects to the base of the mind, providing it with fresh water and blood from the ground.
OneAndOnly wrote: ↑3 years agoFloral Spuzzem votes for Riria's card. I would like to cast my own vote for void_nothing's card.
.
Coral Spuzzem --
Creature - Spuzzem
When Coral Spuzzem attacks and isn't blocked, Coral Spuzzem may choose a non-blue creature and return it to owner's hand. If it does, it assigns no damage this combat.
2/2
void_nothing wrote: ↑3 years agoVotes: JessWill, Pygyzy
Monstershape Generator
Artifact (U)
Dragon, Hellion, Hydra, and Wurm spells you cast cost less to cast.
, , Sacrifice Monstershape Generator: Target creature becomes a red and green Hellion Wurm with base power and toughness 5/4 and gains trample until end of turn. (It retains its other abilities.)
Of all the Archimachinists, the Hamestae build the fewest siege engines. They believe nature gives them the finest heavy artillery.