New Challenge Every Day - October 22nd: Things that repeat. Things that repeat.

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
Things that repeat. Things that repeat.

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 57 (+3)
netn10 46 (+4)
dyd 45 (+2)
Riria 36 (+3)
void_nothing 31 (+1)
OneAndOnly 29 (+6)
JovialJovian 25
kwanyeegor-ii 13 (+1)
CunningGabe 12
MonoRedMage 12
Oskeo 7
TheAmericanSpirit 6
FoilSquared 6 (+0)
Legend 5
Lorn Asbord Schutta 3
Pygyzy 2
BaconCatBug 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Worms, Wurms, Wyrms
dyd wrote:
3 years ago
Votes: netn10, OneAndOnly

Warm Welcome 2bgu
Sorcery
Create a 1/1 black Worm creature token with deathtouch, a 2/2 blue Drake creature token with flying, and a 4/4 green Wurm creature token with trample.

IIW: light / sight / blight / fight / might
netn10 wrote:
3 years ago
Votes: dyd, OneAndOnly

Dune Burrower 4GG
Creature - Wurm (Rare)
When Dune Burrower enters the battlefield, search your library three Desert cards and put them onto the battlefield tapped. Then shuffle your library.
Tap three untapped Deserts you control: Dune Burrower phases out.
6/4

IIW: A card from a set of 5 monocolored factions vs a 5 colored faction
OneAndOnly wrote:
3 years ago
Votes: Riria, slimytrout
.
Skullborer -- B
Creature - Worm
Whenever Skullborer deals combat damage to a player, put a +1/+1 counter on it.
Your opponents' maximum hand size is reduced by one for every +1/+1 counter on Skullborer.
1/1
.
IIW: Ante cards
Riria wrote:
3 years ago
Votes: kwanyeegor-ii, OneAndOnly

Siegewurm 3RR
Creature - Wurm (MR)
Trample, haste
Whenever Siegewurm deals combat damage to a player, exile it, then return it to the battlefield at the beginning of your upkeep two turns from now.
Creatures you control can't be blocked while Siegewurm is exiled by its own ability.
"Trained to tunnel underneath fortifications. Nobody knows how."
4/4

IIW: Prison enchantments
Pygyzy wrote:
3 years ago
Wormwurm Wyrm 6BG
Creature — Wyrm (R)
Forestwalk, swampwalk
When Wormwurm Wyrm is put into a graveyard from the battlefield, put two 4/4 green Wurm creature tokens with forestwalk onto the battlefield. They have "When this creature is put into a graveyard, put two 2/2 black Worm creature tokens with swampwalk onto the battlefield."
8/8

Vote: Riria, Oneandonly
IIW: Urban Horror/Fantasy
slimytrout wrote:
3 years ago
void_nothing, netn10

Urgareth, of Earth and Sky 2GU
Legendary Planeswalker - Urgareth (M)
+1: Create a 1/1 green Worm creature token with wither. You gain 1 life.
-2: Create a 2/2 blue Drake creature token with flying. Draw a card.
-5: Create a 5/5 green Wurm creature token with trample. When it enters the battlefield, it fights target creature you don't control.
4

IIW: Choose one or both
FoilSquared wrote:
3 years ago
Votes: OneAndOnly, netn10

Rathshak, King of the Elements 3UGR
Legendary Creature - Worm Noble
Whenever you draw your second card each turn, create a 4/4 green Wurm creature token with trample.
Whenever an opponent draws their second card each turn, create a 2/2 blue Wyrm creature token with first strike and islandwalk.
2R: Each player draws a card, then discards a card. Activate this ability only once each turn.
3/3
He may be small, but his friends are mighty.

IIW: Fun with Escalate
kwanyeegor-ii wrote:
3 years ago
dyd netn10

Sunstrike Wyrm 4RW
Creature--Dragon Wurm (Rare)
Flying
When Sunstrike Wyrm enters the battlefield, exile target creature or enchantment and each permanent with the same name as that permanent
RRR: Sunstrike Wyrm loses flying and gains double strike until end of turn. Activate this ability only before combat
5/5

iiw the cavalry arrives
JovialJovian wrote:
3 years ago
votes: OneAndOnly, Slimytrout (Wow, that's so creative!)

The Mother of Worms 3GW
Legendary Creature - Worm Horror
2: Create a 0/0 black Worm creature token with "This creature gets +1/+1." and "1: Merge this creature with another target creature you control."
5/5

Worm
BToken Creature - Worm
This creature gets +1/+1.
1: Merge this creature with another target creature you control. (Place it under or on top of that creature, it becomes the top creature plus all abilities under it.)

IIW: Do something with Lairs
void_nothing wrote:
3 years ago
Votes: Riria, slimytrout

Terror Worms 3BB
Creature - Worm (R)
Deathtouch
You may choose not to untap Terror Worms during your untap step.
T: Choose target opponent. As long as Terror Worms remains tapped, whenever that opponent taps a land for mana, that player loses 1 life.
3/3

IIW: Alternative medicine
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
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Post by dyd » 3 years ago

Votes: OneAndOnly, netn10

Again and Again 5uu
Instant
Choose one —
• Create a token that's a copy of target creature you control.
• Copy target spell you control. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

IIW: {11}
Last edited by dyd 3 years ago, edited 1 time in total.

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Riria
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Post by Riria » 3 years ago

(slight nitpick, but it says I got +2 for yesterday but 3 people voted for me. No biggie tho)

Votes: FoilSquared, JovialJovian

Echoes of Echoes UR
Sorcery (MR)
Copy target copy of an instant or sorcery spell three times. You may choose new targets for the copies.
Being shown that something can be done in the first place is one of the greatest game changers in any field.

IIW: white demons

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

Day of Groundhog WBR
Enchantment
Whenever a creature attacks, put a goad counter on it.
Whenever a creature blocks, put a defender counter on it.
Whenever a creature activates, put a chaste counter on it.

Chaste — "This creature can't attack or block."

Vote: Riria, Oneandonly
IIW: "Bad" cards that exist for a reason

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FoilSquared
Good evening, 47...
Posts: 144
Joined: 4 years ago
Pronoun: she / her
Location: United States

Post by FoilSquared » 3 years ago

Votes: Pygyzy, netn10

Reflecting Trickster 2UB
Artifact Creature - Golem Rogue
Whenever Reflecting Trickster deals combat damage to a player, create a token that is a copy of it.
5,: Create two tokens that are copies of a creature token you control.
2/2

IIW: Fun with Escalate
EDH:
BTergrid, God of Fright // Tergrid's LanternB

netn10
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Post by netn10 » 3 years ago

Votes: dyd, OneAndOnly

Again 1U
Instant (Common)
Return target creature to its owner's hand.
/////// Fuse (You may cast one or both halves of this card from your hand.)
Again 1U
Instant (Common)
Return target creature to its owner's hand.

IIW: Expend white.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Riria, netn10

Escape the Mirror 3GWU
Enchantment - Image
At the beginning of your upkeep, for each Image you control, create a token that's a copy of target permanent except it's an Image enchantment in addition to its types.

IIW: Do something with Lairs.

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Resounding Courage -- W
Enchantment - Aura
Echo WW
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When Resounding Courage's echo cost is paid, you may create a token copy of it enchanting the same creature.
When you don't pay Resounding Courage's echo cost, destroy all copies of it and tap enchanted creature.

slimytrout
Posts: 1861
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Post by slimytrout » 3 years ago

dyd, OneAndOnly

Final Word 2BB
Instant (R)
Destroy target creature.
Buyback - Discard your hand.

IIW: Sleep

kwanyeegor-ii
Posts: 1912
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 3 years ago

oneandonly riria

Echoing Mentors 1GG
Creature--Elf Druid (Rare)
When Echoing Mentors enters the battlefield, if it's not a token, create a token that's a copy of it
1, T, Sacrifice Echoing Mentors: Draw a card
2/1

iiw bugs and spiders
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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MonoRedMage
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Post by MonoRedMage » 3 years ago

Votes - netn10, slimytrout

Lesser Fork RR
Instant {R}
Copy target ability from a red source. You may choose new targets for the copy.
Cycling - Sacrifice a land.

IIW - Opponents'-upkeep triggers

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void_nothing
Look On My Sash...
Posts: 14927
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: FoilSquared, JovialJovian

Foebane 2WB
Instant (R)
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +1/+2 until end of turn.
Target creature gets +2/+1 until end of turn.
Target creature gets -1/-2 until end of turn.
Target creature gets -2/-1 until end of turn.

IIW: A card that could be in a vertical cycle with any existing card
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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