New Challenge Every Day - October 21st: Worms, Wurms, Wyrms

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Worms, Wurms, Wyrms

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 54 (+2)
dyd 43 (+2)
netn10 42 (+1)
Riria 33 (+1)
void_nothing 31 (+2)
JovialJovian 25 (+5)
OneAndOnly 23 (+1)
CunningGabe 12
kwanyeegor-ii 12
MonoRedMage 12 (+0)
Oskeo 7
TheAmericanSpirit 6
FoilSquared 6 (+2)
Legend 5
Lorn Asbord Schutta 3
Pygyzy 2 (+2)
BaconCatBug 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Animatable lands
dyd wrote:
3 years ago
Votes: Riria, JovialJovian


Lupine Den
Land
Lupine Den enters the battlefield tapped.
{T}: Add {R} or {G}.
1RG: Lupine Den becomes a 2/2 red and green Werewolf creature with trample until end of turn. It's still a land.
At the beginning of each upkeep, if no spells were cast last turn, put a +1/+1 counter on Lupine Den.
"Safe as a bush."
—Kessig expression meaning "unexpectedly dangerous"

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IIW: The "Town Musicians of Bremen"
Riria wrote:
3 years ago
Votes: Pygyzy, JovialJovian

Invested Shrine
Land (R)
Invested Shrine enters the battlefield tapped.
T: Add U, R or W.
URW: Invested Shrine becomes a blue, red and white 1/1 creature with prowess, prowess and prowess until end of turn. It's still a land.

IIW: Counterspells that interact with counters.
netn10 wrote:
3 years ago
Votes: FoilSquared, slimytrout

Ever-Waking Grove
Land (Rare)
Ever-Waking Grove enters the battlefield tapped.
T: Add B or G.
2BG: Return Ever-Waking Grove from your graveyard to the battlefield tapped. If you do, it becomes a 5/5 black and green elemental. It's still a land.

IIW: WUBR Uncommon.
FoilSquared wrote:
3 years ago
Votes: JovialJovian, void_nothing

Lurking Blight
Land
Lurking Blight enters the battlefield tapped
: Lurking Blight becomes a 1/1 black and green Horror creature with deathtouch and indestructible until end of turn, it's still a land. You may activate this ability as long as it's not your turn.

IIW: Druid tribal
slimytrout wrote:
3 years ago
void_nothing, JovialJovian

Expanding Wilds
Land (R)
T: Add C
T: Choose a basic land type. Put a counter of that type on Expanding Wilds.
5: Until end of turn, Expanding Wilds becomes a 0/0 Elemental creature that's still a land with "Expanding Wilds gets +1/+1 for each of its basic land types."

IIW: Hunger
kwanyeegor-ii wrote:
3 years ago
dyd oneandonly

Mustering Point
Land (Rare)
Mustering Point enters the battlefield tapped
T: Add R or W
XRW: Mustering Point becomes an X/4 red and white Army creature with menace until end of turn. It's still a land.

iiw rare humans
OneAndOnly wrote:
3 years ago
Votes: dyd, Pygyzy (special thanks to MonoRedMage!)

Voracious Jungle
Land - Forest
(: Add )
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. If you do, put twice that many +1/+1 counters on it.)
Voracious Jungle can't devour creatures with converted mana cost four or greater.
When Voracious Jungle enters the battlefield, if it devoured a creature, it becomes a 0/0 Plant Elemental creature with haste and trample until end of turn.

IIW: Things that repeat. Things that repeat.
MonoRedMage wrote:
3 years ago
@OneAndOnly Don't forget your vote!

Votes - JovialJovian, slimytrout
void_nothing wrote:
3 years ago
Votes: FoilSquared, netn10

Portal of Power and Truth
Legendary Land (M)
Portal of Power and Truth enters the battlefield tapped.
T: Add one mana of any color. Portal of Power and Truth deals 1 damage to you.
WUBRG: Until end of turn, Portal of Power and Truth becomes a 4/4 Avatar creature that's all colors. It has indestructible and "Whenever this creature deals combat damage to a player, put a +1/+1 counter on another target creature and draw a card." It's still a land.

IIW: Unusual triggers
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 3 years ago

Votes: netn10, OneAndOnly

Warm Welcome 2bgu
Sorcery
Create a 1/1 black Worm creature token with deathtouch, a 2/2 blue Drake creature token with flying, and a 4/4 green Wurm creature token with trample.

IIW: light / sight / blight / fight / might
Last edited by dyd 3 years ago, edited 1 time in total.

netn10
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Post by netn10 » 3 years ago

Votes: dyd, OneAndOnly

Dune Burrower 4GG
Creature - Wurm (Rare)
When Dune Burrower enters the battlefield, search your library three Desert cards and put them onto the battlefield tapped. Then shuffle your library.
Tap three untapped Deserts you control: Dune Burrower phases out.
6/4

IIW: A card from a set of 5 monocolored factions vs a 5 colored faction

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Votes: Riria, slimytrout
.
Skullborer -- B
Creature - Worm
Whenever Skullborer deals combat damage to a player, put a +1/+1 counter on it.
Your opponents' maximum hand size is reduced by one for every +1/+1 counter on Skullborer.
1/1
.
IIW: Ante cards

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Riria
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Contact:

Post by Riria » 3 years ago

Votes: kwanyeegor-ii, OneAndOnly

Siegewurm 3RR
Creature - Wurm (MR)
Trample, haste
Whenever Siegewurm deals combat damage to a player, exile it, then return it to the battlefield at the beginning of your upkeep two turns from now.
Creatures you control can't be blocked while Siegewurm is exiled by its own ability.
"Trained to tunnel underneath fortifications. Nobody knows how."
4/4

IIW: Prison enchantments

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

Wormwurm Wyrm 6BG
Creature — Wyrm (R)
Forestwalk, swampwalk
When Wormwurm Wyrm is put into a graveyard from the battlefield, put two 4/4 green Wurm creature tokens with forestwalk onto the battlefield. They have "When this creature is put into a graveyard, put two 2/2 black Worm creature tokens with swampwalk onto the battlefield."
8/8

Vote: Riria, Oneandonly
IIW: Urban Horror/Fantasy

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

void_nothing, netn10

Urgareth, of Earth and Sky 2GU
Legendary Planeswalker - Urgareth (M)
+1: Create a 1/1 green Worm creature token with wither. You gain 1 life.
-2: Create a 2/2 blue Drake creature token with flying. Draw a card.
-5: Create a 5/5 green Wurm creature token with trample. When it enters the battlefield, it fights target creature you don't control.
4

IIW: Choose one or both

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FoilSquared
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Post by FoilSquared » 3 years ago

Votes: OneAndOnly, netn10

Rathshak, King of the Elements 3UGR
Legendary Creature - Worm Noble
Whenever you draw your second card each turn, create a 4/4 green Wurm creature token with trample.
Whenever an opponent draws their second card each turn, create a 2/2 blue Wyrm creature token with first strike and islandwalk.
2R: Each player draws a card, then discards a card. Activate this ability only once each turn.
3/3
He may be small, but his friends are mighty.

IIW: Fun with Escalate
EDH:
BTergrid, God of Fright // Tergrid's LanternB

kwanyeegor-ii
Posts: 1912
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Post by kwanyeegor-ii » 3 years ago

dyd netn10

Sunstrike Wyrm 4RW
Creature--Dragon Wurm (Rare)
Flying
When Sunstrike Wyrm enters the battlefield, exile target creature or enchantment and each permanent with the same name as that permanent
RRR: Sunstrike Wyrm loses flying and gains double strike until end of turn. Activate this ability only before combat
5/5

iiw the cavalry arrives
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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JovialJovian
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Post by JovialJovian » 3 years ago

votes: OneAndOnly, Slimytrout (Wow, that's so creative!)

The Mother of Worms 3GW
Legendary Creature - Worm Horror
2: Create a 0/0 black Worm creature token with "This creature gets +1/+1." and "1: Merge this creature with another target creature you control."
5/5

Worm
BToken Creature - Worm
This creature gets +1/+1.
1: Merge this creature with another target creature you control. (Place it under or on top of that creature, it becomes the top creature plus all abilities under it.)

IIW: Do something with Lairs

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: Riria, slimytrout

Terror Worms 3BB
Creature - Worm (R)
Deathtouch
You may choose not to untap Terror Worms during your untap step.
T: Choose target opponent. As long as Terror Worms remains tapped, whenever that opponent taps a land for mana, that player loses 1 life.
3/3

IIW: Alternative medicine
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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