New Challenge Every Day - September 30th: Transforming enchantments

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
Transforming enchantments

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
dyd 53 (+2)
JovialJovian 51 (+3)
netn10 50 (+1)
void_nothing 49 (+1)
Raptorchan 40
BaconCatBug 31 (+1)
Riria 30 (+1)
jamblock 18
MonoRedMage 15
CunningGabe 14 (+3)
ECPmath 12
Feyd_Ruin 7
kwanyeegor-ii 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Simic / Izzet collaborations
dyd wrote:
3 years ago
Votes: CunningGabe, Riria

Conjoint Experiment gur
Instant
This spell can't be countered.
Copy target spell you control. The copy can't be countered and you may choose new targets for it. (A copy of a permanent spell becomes a token.)
Simic biomancers and Izzet chemisters work disturbingly well together.

IIW: gods of Kaldheim
Riria wrote:
3 years ago
Votes: CunningGabe, JovialJovian

Spliced Cloudcat 1GUR
Creature - Mutant Cat Weird (R)
Flying, haste, prowess
Whenever you cast your second spell each turn, you may have Spliced Cloudcat fight target creature you don't control.
3/4

IIW: Bees
netn10 wrote:
3 years ago
Votes: JovialJovian, CunningGabe

Sincerest Form 3GUR
Instant (Mythic)
Choose one -
* Until end of turn, each instant or sorcery spell you cast enters the battlefield as a copy of a creature you control.
* Exile each creature you control, then cast any number of them as a copy of target instant or sorcery you control.
"Now I understand why the Azorius didn't want us to work together."

IIW: Azorius and Rakdos work together.
CunningGabe wrote:
3 years ago
Votes: dyd, JovialJovian

Fickle Familiar 2U
Creature - Elemental Lizard Weird
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Fickle Familiar gets +1/+0 for each instant and sorcery card in your graveyard and each instant and sorcery card you own in exile.
2: Fickle Familiar gets -X/-0 until end of turn, where X is its power.
1/2

IIW: Modal DFCs
JovialJovian wrote:
3 years ago
BaconCatBug, void_nothing

Cytoplast Weirdkin 1RG
Creature - Weird Ooze
~ enters the battlefield with a +1/+1 counter on it.
If one or more +1/+1 counters would be placed on another creature you control, those counters are placed on Cytoplast Weird instead.
Whenever you cast a spell, put a +1/+1 counter on Cytoplast Weird.
U, Remove X +1/+1 counters from Cytoplast Weird: Copy target spell with converted mana cost X, you may choose new targets for the copy (A copy of a permanent spell becomes a token.)
0/0

IIW: All 7s
void_nothing wrote:
3 years ago
Votes: dyd, netn10

Kaszira and Mizzix 1GUR
Legendary Creature - Merfolk Goblin Wizard (M)
Whenever another creature enters the battlefield under your control, return target instant or sorcery card with converted mana cost less than or equal to that creature's power from your graveyard to your hand.
GUR, T: Create your choice of a 2/2 green and blue Crab Beast creature token with vigilance and hexproof or a 2/2 blue and red Weird Wizard creature token with flying and haste.
4/4

IIW: Meteors and comets
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 3 years ago

Votes: CunningGabe, netn10
SPOILER
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@netn10: this template is crazy as appropriate for the two guilds :crazy:
It would be worded quite differently to see print,
but I love what you did there :cool:
Linvala's Intervention
Enchantment - Aura
Enchant permanent you control
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
When ~ is put into a graveyard from the battlefield, you may pay 1wu. If you do, return it to the battlefield transformed.
//
Linvala's Aegis
(CI: ) Enchantment - Aura
Enchant permanent
Hexproof, indestructible
Enchanted permanent has hexproof and indestructible.

IIW: orange
Last edited by dyd 3 years ago, edited 2 times in total.

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Riria
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Post by Riria » 3 years ago

Votes: CunningGabe, dyd

Cultivate the Self 2WW
Enchantment (MR)
If a source would deal damage to you or a permanent you control, it deals that much damage minus 2 instead.
At the beginning of your upkeep, put a yin counter on Cultivate the Self. Then if there are at least 3 yin counters and 3 yang counters on it, you win the game.
2RR: Transform Cultivate the Self. Activate this ability only when you could cast a sorcery.

//

Change the World (Color indicator: Red)
Enchantment (MR)
If a source you control would deal damage, it deals that much damage plus 2 instead.
At the beginning of your upkeep, put a yang counter on Change the World. Then if there are at least 3 yin counters and 3 yang counters on it, you win the game.
2WW: Transform Change the World. Activate this ability only when you could cast a sorcery.


IIW: cards that would work in normal magic but feel silver bordered

CunningGabe
Posts: 452
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Post by CunningGabe » 3 years ago

Votes: dyd, void_nothing

Blistering Haze 1RR
Enchantment
When Blistering Haze enters the battlefield and at the beginning of your upkeep, Blistering Haze deals 1 damage to each opponent.
Whenever an opponent has 5 life or less, transform Blistering Haze.

//////

Firestorm Charger (CI: R)
Creature - Dragon
Flying, haste
5/5

IIW: Artifacts that cost a single colored mana.
Winner of August '22 DCC and September '22 NCED

netn10
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Joined: 4 years ago
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Post by netn10 » 3 years ago

Votes: dyd (copy target spell is the first thing that sprang into my mind), CunningGabe (You captured the essance of the challange with a monocolored card, very nice)
@dyd
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This is exactly what I went for - how crazy the two crazy guilds can get if they will work together?! :)
Nyx Petal G
Enchantment (Rare)
T, Sacrifice Nyx Petal: Add one mana of any color.
1U: Put a water counter on Nyx Petal. Then, if it has four or more water counters on it, transform it.
"Do not hurt the petal, do not live in Ilysia as you lived your life..."
- Deria, Caretaker of the Ilyasian Groves

////////////////////////
Nyx Garden
Enchantment Land (Rare)
T: Add mana of any color for each enchantment you control.
"...For everything in Ilysia have all the time in the world to grow, for the dead who live in happiness know the meaning of time."

IIW: Legacy playable vehicle

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MonoRedMage
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Post by MonoRedMage » 3 years ago

Votes - Riria, JovialJovian

Eldrazi Flame 3
Tribal Enchantment - Eldrazi Aura {U}
Enchant creature
Enchanted creature gets +4/+0.
Whenever you cast an Eldrazi spell with converted mana cost 7 or greater, transform Eldrazi Flame.
//
Eldrazi Conflagration
Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +8/+0 and has flying.

IIW - Drakes!

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void_nothing
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: netn10, CunningGabe

Blood Samples 1B
Enchantment (U)
At the beginning of each upkeep, each player chooses a creature they control. Each of those creatures gets -1/-1 until end of turn.
At the beginning of combat, if there are no creatures on the battlefield, transform Blood Samples.
///
Reclusive Necromancer
Creature - Vampire Wizard (U)
Whenever a player loses life, put a +1/+1 counter on Reclusive Necromancer.
When Reclusive Necromancer dies, search your library for a nonland card with converted mana cost equal to or less than its power, reveal that card, and put it into your hand. Then shuffle your library.
1/1

IIW: Enchant enchantment
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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