Transforming enchantments
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 53 (+2)
JovialJovian 51 (+3)
netn10 50 (+1)
void_nothing 49 (+1)
Raptorchan 40
BaconCatBug 31 (+1)
Riria 30 (+1)
jamblock 18
MonoRedMage 15
CunningGabe 14 (+3)
ECPmath 12
Feyd_Ruin 7
kwanyeegor-ii 1
.::Note of the Day::.JovialJovian 51 (+3)
netn10 50 (+1)
void_nothing 49 (+1)
Raptorchan 40
BaconCatBug 31 (+1)
Riria 30 (+1)
jamblock 18
MonoRedMage 15
CunningGabe 14 (+3)
ECPmath 12
Feyd_Ruin 7
kwanyeegor-ii 1
.::Yesterday's Submissions::.
Simic / Izzet collaborations
dyd wrote: ↑3 years agoVotes: CunningGabe, Riria
Conjoint Experiment
Instant
This spell can't be countered.
Copy target spell you control. The copy can't be countered and you may choose new targets for it. (A copy of a permanent spell becomes a token.)
Simic biomancers and Izzet chemisters work disturbingly well together.
IIW: gods of Kaldheim
netn10 wrote: ↑3 years agoVotes: JovialJovian, CunningGabe
Sincerest Form
Instant (Mythic)
Choose one -
* Until end of turn, each instant or sorcery spell you cast enters the battlefield as a copy of a creature you control.
* Exile each creature you control, then cast any number of them as a copy of target instant or sorcery you control.
"Now I understand why the Azorius didn't want us to work together."
IIW: Azorius and Rakdos work together.
CunningGabe wrote: ↑3 years agoVotes: dyd, JovialJovian
Fickle Familiar
Creature - Elemental Lizard Weird
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Fickle Familiar gets +1/+0 for each instant and sorcery card in your graveyard and each instant and sorcery card you own in exile.
: Fickle Familiar gets -X/-0 until end of turn, where X is its power.
1/2
IIW: Modal DFCs
JovialJovian wrote: ↑3 years agoBaconCatBug, void_nothing
Cytoplast Weirdkin
Creature - Weird Ooze
~ enters the battlefield with a +1/+1 counter on it.
If one or more +1/+1 counters would be placed on another creature you control, those counters are placed on Cytoplast Weird instead.
Whenever you cast a spell, put a +1/+1 counter on Cytoplast Weird.
, Remove X +1/+1 counters from Cytoplast Weird: Copy target spell with converted mana cost X, you may choose new targets for the copy (A copy of a permanent spell becomes a token.)
0/0
IIW: All 7s
void_nothing wrote: ↑3 years agoVotes: dyd, netn10
Kaszira and Mizzix
Legendary Creature - Merfolk Goblin Wizard (M)
Whenever another creature enters the battlefield under your control, return target instant or sorcery card with converted mana cost less than or equal to that creature's power from your graveyard to your hand.
, : Create your choice of a 2/2 green and blue Crab Beast creature token with vigilance and hexproof or a 2/2 blue and red Weird Wizard creature token with flying and haste.
4/4
IIW: Meteors and comets