.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 40 (+1)
netn10 38 (+3)
void_nothing 36 (+0)
dyd 36 (+2)
JovialJovian 35 (+2)
BaconCatBug 19 (+0)
jamblock 18
Riria 15 (+1)
ECPmath 12
Feyd_Ruin 7
MonoRedMage 7 (+3)
CunningGabe 4
kwanyeegor-ii 1
.::Note of the Day::.netn10 38 (+3)
void_nothing 36 (+0)
dyd 36 (+2)
JovialJovian 35 (+2)
BaconCatBug 19 (+0)
jamblock 18
Riria 15 (+1)
ECPmath 12
Feyd_Ruin 7
MonoRedMage 7 (+3)
CunningGabe 4
kwanyeegor-ii 1
.::Yesterday's Submissions::.
Quests
dyd wrote: ↑3 years agoVotes: netn10, MonoRedMage
Mirror-Mage Ascension
Enchantment
Whenever you create a non-Illusion creature token, you may put a quest counter on Mirror-Mage Ascension.
As long as there are seven or more quest counters on Mirror-Mage Ascension, whenever a nontoken creature enters the battlefield under your control, you may create two tokens that are copies of it, except one is also a blue Illusion and has flying, and the other is also a green Illusion and has trample.
IIW: Trap sorceries
Riria wrote: ↑3 years agoVotes: netn10, MonoRedMage
Quest for Mizzium
Enchantment (R)
Whenever you cast an instant or sorcery spell that has targets, you may put a quest counter on Quest for Mizzium.
As long as there are 3 or more quest counters on Quest for Mizzium, spells you cast have Overload , where X is the spell's base cost.
IIW: Blue angels
netn10 wrote: ↑3 years agoVotes: dyd, JovialJovian
Quest for Brighter Future
Enchantment (Rare)
Tap an untapped creature you control: Put a quest counter on Quest for Brighter Future.
As long as there are five or more quest counters on Quest for Brighter Future, creatures you control gets +1/+1 and have vigilance and lifelink, and spells you cast have convoke.
IIW: Vehicle in a plane that we didn't have a vehicle yet.
BaconCatBug wrote: ↑3 years agoQuest for the Last Domisaur
Enchantment
Whenever you cast a spell targeting a creature you control, you may put a quest counter on Quest for the Last Domisaur.
Remove six quest counters from Quest for the Last Domisaur: Transform Quest for the Last Domisaur.
//
The Last Domisaur
Creature — Dinosaur
Trample
10/10
Votes: dyd, JovialJovian
IIW: Sci-fi
JovialJovian wrote: ↑3 years agoMonoRedMage, netn10
Rona's Quest for Compleation
Enchantment
Whenever you cast a spell from exile, put a quest counter on Rona's Quest for Compleation.
Remove ten quest counters from Rona's Quest for Compleation and sacrifice it: Exile your graveyard. Until the end of your next turn, you may play cards exiled this way, may spend mana as though it were mana of any color to cast spells from exile, and may play any number of additional lands from exile.
Next:
Camels
void_nothing wrote: ↑3 years agoVotes: Raptorchan, Riria
Quest for the Wicked Staff
Enchantment (U)
At the beginning of each end step, if two or more players lost life this turn, you may put a quest counter on Quest for the Wicked Staff.
Remove three quest counters from Quest for the Wicked Staff and sacrifice it: Target opponent sacrifices a creature, an enchantment, and a land. Activate this ability only any time you could cast a sorcery.
IIW: Lorwyn or Shadowmoor Giants