"Skill with Arms"
Theme
It's Knight Month here in the CCL! We will focus on more realistic approach to these type of warriors and on some of the diffrences that put them apart from the other fighters.
The feudal system, in practical approach, was based on providing land for services. Peasants got their own part of land from the landowners at the bottom of hierarchy, in return for either part of their crops or for working during week for some time on landowner's field. Likewise, knights became landowners in return for military service to protect their liege's goods and safety of land. Therefore, the more prominent knight was in battles, the bigger were likehood of recieving a prominent fief. Moreover, for wars came spoils, which allowed quick rose in hierarchy.
Due to this knights were training first and foremost for fighting, from duels through skirmishes to battles. Even as they were protected by codes of chivarly and possessed higher-end equipment then other soldiers, it would be not that useful without warfare and fighting experience.
Many knights were good or even expert in at least two or more weapons, with one usually used for mounted combat and another for fighting on foot. Even when presented with disadvantageous situations, such as having only sword against heavily armoured opponent or wielding lance while dismounted, they were able to at least stand their ground due to their wide array of techniques to combat such obstacles.
Moreover, while being a "warriors" in a sense that unlike rank-and-file soldiers who trained to be coordinated unit, each knight was an individual with combat prowess on its own, they were still able to execute dangerous manuevers as a big group, with a heavy cavalry charge being a hallmark example.
Challenge
- It might care about either attacking or blocking or both; the effect in question should care about target creature however. Yet, if there are other effects on card that care about other creatures or about something completly diffrent, then it is fine. To illustrate: Righteousness fits the challange {cares about blocking creature}, both Hold the Line and Trumpet Blast does not {care about blocking/attacking creatures, while Ride Down fits {cares about blocking creature, and then about other creatures}.
- Make sure to include rarity.
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Your submissions are due Friday, September 25nd, 12:00 EST.
- Round 1 — Open to Everyone (September 1st–9th)
- Round 2 — Open to Everyone (September 9th–16th)
- Rounds 1 and 2 Critiques (Due September 21th)
- Top 8 — Open to top 8 finishers (September 21th–25st)
- Top 8 Critiques (Due September 27rd)
- Top 4 — Open to top 4 finishers (September 27th–31th)
- Top 4 Critiques (Due October 2th)
- Final (October, winner determined by public poll)