Lands with keywords
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
ECPmath 6 (+5)
Feyd_Ruin 5
BaconCatBug 5 (+1)
CunningGabe 4 (+1)
Riria 3 (+1)
netn10 3 (+1)
void_nothing 1 (+0)
dyd 1 (+1)
kwanyeegor-ii 1 (+1)
JovialJovian 1 (+1)
.::Note of the Day::.Feyd_Ruin 5
BaconCatBug 5 (+1)
CunningGabe 4 (+1)
Riria 3 (+1)
netn10 3 (+1)
void_nothing 1 (+0)
dyd 1 (+1)
kwanyeegor-ii 1 (+1)
JovialJovian 1 (+1)
.::Yesterday's Submissions::.
Transform into a different card type
Riria wrote: ↑3 years agoVotes: CunningGabe, kwanyeegor-ii
Underworld Denizen
Creature - Zombie (R)
At the beginning of your upkeep, put a -1/-1 counter on Underworld Denizen.
When Underworld Denizen dies, if it had three -1/-1 counters on it, return it to the battlefield transformed.
3/3
//
Monument to Hopelessness
Enchantment (Color Indicator: Black)
Non-zombie creatures have -1/-0.
IIW: White madness cards.
dyd wrote: ↑3 years agoVotes: JovialJovian, ECPmath
Charmed Mirror
: Choose one that hasn't been chosen —
• Draw a card.
• Create a 2/2 colorless Spirit creature token.
• You gain 3 life.
If you can't, transform Charmed Mirror and an opponent of your choice gains control of it.
"Who's the unfairest of them all?"
//
Bad Luck
● Enchantment
At the beginning of your upkeep, put a misfortune counter on Bad Luck. Then, if it has 7 or more misfortune counters on it, you lose the game.
The worst part of the seven years of misfortune is how they inevitably end.
IIW: modal DFC with no lands on either side
BaconCatBug wrote: ↑3 years agoVotes: ECPmath Riria
IIW: Vocabularise or Keyword a currently spelled out action (e.g. "dies" for "is put into a graveyard from the battlefield", "mills" for "puts the top card of their library into their graveyard")
Bitter Wayfairer
Creature - Human Soldier
: Bitter Wayfairer fights target creature you don't control. If Bitter Wayfairer would die this turn, instead exile it and return it to the battlefield transformed.
1/3
//
Nghe-Beyul Khembalung
Legendary Enchantment - Shrine
Creatures you control get +1/+1 for each Shrine you control and gain absorb 1. (If a source would deal damage to this creature, prevent 1 of that damage.)
JovialJovian wrote: ↑3 years agovotes: ECPmath, dyd
Starstrike
Instant
Destroy target permanent. Put this card onto the battlefield transformed under that permanent's owner's control.
-----
Crater
Land
: Add
IIW: Peaches
netn10 wrote: ↑3 years agoVotes: ECPmath, BaconCatBug
Piller of the Ancient One
Legendary Artifact (Mythic)
Pay 1 life, tap an untapped creature you control and put a -1/-1 counter on it: Put a blood counter on Piller of the Ancient One. Then, if it has five or more blood counters on it, transform it.
////////////////////////
Darmuu, From the Piller
(Black) Legendary Creature - God (Mythic)
Trample, indestructible
: Destroy all creature.
: Destroy all enchantments you don't control.
15/15
IIW: Party on a place other than Zendikar
void_nothing wrote: ↑3 years agoVotes: ECPmath, netn10
Eerie Silence
Enchantment (R)
Spirit creatures you control get +1/+0.
Non-Spirit creatures your opponents control get -1/-0.
: Transform Eerie Silence.
///
Sealedmouth Marei
• Creature - Spirit (R)
Flying, protection from non-Spirit creatures
: Transform Sealedmouth Marei.
3/3
IIW: Colorless removal