Video game characters
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 16 (+0)
Lorn Asbord Schutta 16 (+2)
void_nothing 15 (+1)
netn10 15 (+2)
JovialJovian 14 (+4)
Subject16 14
folding_music 10 (+1)
MonoRedMage 4
.::Note of the Day::.Lorn Asbord Schutta 16 (+2)
void_nothing 15 (+1)
netn10 15 (+2)
JovialJovian 14 (+4)
Subject16 14
folding_music 10 (+1)
MonoRedMage 4
.::Yesterday's Submissions::.
Get furry
dyd wrote: ↑3 years agoVotes: netn10, JovialJovian
Silence-Vow Nun
Creature — Human Monk Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
At the beginning of your end step, create a 1/1 white Human creature token.
Many come to the peaceful monastery on the banks of river Kirch.
2/3
🐺🐺🐺
Sonorous Alpha
Creature — Werewolf
Whenever ~ attacks, you may exile a Human you control. If you do, look at the top seven cards of your library. You may put a Wolf or Werewolf creature card from among them onto the battlefield, otherwise create a 2/2 green Wolf creature token. That creature enters tapped and attacking, then transform it. Put the rest of the cards on the bottom of your library in a random order.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
Few ever leave.
4/5
IIW: TV series or cartoons from the eighties
Lorn Asbord Schutta wrote: ↑3 years agoVotes: folding_music; JovialJovian
Common Day
Tribal Enchantment - Human Werewolf (R)
You may discard the first card you draw on your turn. If you do, draw a card.
If you would draw a card, you may instead add or .
: Gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Common Day.
///
Form of Werewolf
Tribal Enchantment - Werewolf
At the beginning of each end step, Form of Werewolf deals damage equal to your life to any non-Wolf, non-Werewolf target. If that target is a creature, it deals damage to you equal to its power. If that target is another player, they deal damage to you equal to half their life, rounded down. If that target is planeswalker, it deals damage to you equal to ist starting loyalty.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Form of Werewolf.
IIW: Hate cards toward enemy colors
netn10 wrote: ↑3 years agoVotes: void_nothing, JovialJovian
Kaheera's Family
Sorcery (Mythic)
Create the following creature tokens:
* A 0/1 white Cat with first strike.
* A 0/1 blue Elemental with flying.
* A 0/1 black Nightmare with lifelink.
* A 0/1 red Dinosaur with haste.
* A 0/1 green Beast with trample.
IIW: New Naya mechanic
folding_music wrote: ↑3 years agovotes: netn10, Lorn Asbord Schutta
Suit Up
Instant (U)
Exile target creature you control. At the beginning of your next turn, return that card to the battlefield under its owner's control. That creature's name becomes a name of your choice, it becomes the color or colors of your choice and the creature type or creature types of your choice.
IIW: adventures
void_nothing wrote: ↑3 years agoVotes: Lorn Asbord Schutta, JovialJovian
Skulking Werecur
Creature - Human Dog Minion (C)
Flash
Threshold - As long as seven or more cards are in your graveyard, Skulking Werecur gets +2/+0 and has "When Skulking Werecur becomes the target of a spell or ability, sacrifice it."
1/3
IIW: Healing