New Challenge Every Day - June 24th: Losing the Game

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Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Today's Challenge:
Losing the Game

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 46 (2)
dyd 43 (1)
netn10 42 (3)
Subject16 39 (1)
folding_music 34 (0)
void_nothing 34 (3)
Lorn Absord Schutta 17 (0)
Pygyzy 14 (0)
kwanyeegor-ii 13 (0)
Daylit 10 (0)
Mimicvat 5 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
Keld
JovialJovian wrote:
3 years ago
netn10, void_nothing

Keld
Legendary Snow Land
At the beginning of your end step, sacrifice Keld unless you attacked with one or more creatures this turn.
T: Add one mana of any color.

IIW: New cards from Arabian Nights
netn10 wrote:
3 years ago
Votes: dyd, JovialJovian

Keldon Ragesmith rrr
Creature - Human Berserker (Rare)
Whenever a creature you control deals damage to a player, put a time counter on each creatures you control.
Creatures you control gets +1/+0 for each time counter on them and have vanishing.
4/4

IIW: Nephilim
dyd wrote:
3 years ago
Votes: void_nothing, Subject16

Challenge of the Warhosts 1(b/G)r
As ~ enters the battlefield, choose Garna or Rhada.
• Garna — At the beginning of combat on your turn, you may sacrifice a land or creature, If you do, create a 2/2 red Human Barbarian creature with haste.
• Rhada — At the beginning of your postcombat main phase, add r for each creature that attacked this turn.
"Who is your warlord?"

IIW: an Aura that you may want to use on your creatures or your opponents'
void_nothing wrote:
3 years ago
Votes: netn10, JovialJovian

Kreig, Gathan Witch-King 5RR
Legendary Creature - Human Berserker (M)
First strike
Seize (This creature must be blocked if able.)
Whenever Kreig deals damage to a permanent or a source deals damage to Kreig, Kreig deals that much damage to that permanent or source's controller.
"My might does not belong to Yawgmoth, Urza, nor even my master - it is Keldon!"
6/6

IIW: Demigods
Flatline wrote:
3 years ago
Votes: netn10, void_nothing (This is my favorite outlast card, real or not)

Keldon Wardriver 2rr
Creature — Human Berserker (R)
Menace, haste
Blitz (This creature attacks each turn if able.)
Other Berserkers you control get +2/+0 and have blitz.
3/3

IIW: Eating

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Lorn Asbord Schutta
Posts: 1013
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Post by Lorn Asbord Schutta » 3 years ago

Votes: dyd; void_nothing

Archon of War's Law
Creature - Archon (M)
Flying, Vigilance
Players can't lose the game other then for having 0 or less life or for winning the game.
If player would win the game other then for his opponents losing the game, that player loses the game instead.
The law of war is hard to phrase, but is simple in works.
6/6
IIW: Counterspells on creatures
Last edited by Lorn Asbord Schutta 3 years ago, edited 3 times in total.

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dyd
Randomancer
Posts: 2592
Joined: 4 years ago
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Post by dyd » 3 years ago

Votes: Flatline, JovialJovian

Macnuma, the Omniscient 3uuu
Legendary Creature - Sphinx
Flying
Players play with their hands and the top card of their libraries revealed.
When ~ enters the battlefield, each player may exile any number of cards from their hand.
At the beginning of each end step, if a player has three or more cards with the same name in hand, they lose the game.
5/4

IIW: top card revealed

netn10
Posts: 3979
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 years ago

Votes: dyd,Flatline

Pattern-Feeder Eldrazi 3
Creature - Eldrazi (Mythic)
Whenever a card changes zones, put a +1/+1 counter on Pattern-Feeder Eldrazi. (Examples of cards changing zones are milled cards, drawn cards, creatures dying, cards been cast, etc.)
At the end of each turn, if less than five cards changed zones this turn, you lose the game.
3/3

IIW: Four colors

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void_nothing
Look On My Sash...
Posts: 15070
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: netn10, dyd

Waziya Soulcrusher 3BB
Creature - Giant Shaman (R)
Deathtouch, lifelink
At the beginning of each player's end step, if an artifact, a creature, an enchantment, and a land that player controlled were put into graveyards from the battlefield this turn, that player loses the game.
5/5

IIW: Mana rocks
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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JovialJovian
Captain, I object!
Posts: 2284
Joined: 4 years ago
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Post by JovialJovian » 3 years ago

dyd, void_nothing

Keeper of the Faith 2WWW
Creature - Cleric
If you would lose the game, exile ~ and create a legendary 6/6 white Angel creature token named "Akroma, Guardian Angel" with flying, first strike, vigilance, lifelink and "You can't lose the game."
1/4

IIW: Cocktails

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Subject16
Posts: 1504
Joined: 4 years ago
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Post by Subject16 » 3 years ago

JovialJovian, netn10

Martyr's Duty 3WW
Enchantment — Aura Curse (Rare)
Enchant player other than you
Enchanted player can't lose the game.
Whenever enchanted player draws a card, draw a card.
Whenever enchanted player gains life, you gain that much life.
Death is light as a feather, duty heavier than a mountain.

IIW: Multicolor Sea Monsters

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