netn10 - for a common it's good. Wish it had the saboteur ability. Hexproof and menace is good my only problem with it is that when I'm playing blue black, most likely I'm already playing creatures that have some sort of evasion, are hard to deal with or I want to die. That could just be how I build decks but the ub equip seems wasted
slimytrout - Phasing during combat is a good application and I feel like it's only done on 1 maybe 2 cards. Seems balanced and it's a real pain for your opponent. I like it.
RaikouRider — Ok this card I love it. I've played around with abilities like this before but I never put them together and I think this is a great use.
Daylit - Haste on a blue card is interesting not sure if that would fly or not. Skulk is tbh one of my least favorite keywords. It doesn't do enough IMO and is a waste of a keyword. That's just my opinion tho. Especially cuz adding power makes it weaker. I never got it. The ninjitsu reduction is really cool tho. That would really help any ninja deck and I would definitely play this card.
marioguy3 - The name bothers me a bit but it's an interesting card. Repeated shuffling could get annoying and the equip cost is negligible. I'm not sure exiling Equipment is super useful but not having to deal with swords could be nice.
kwanyeegor-ii - Good card and flavorful. Even though it has a ton of uses, I feel like it'll mostly see sideboard play. Would have like it if it couldn't be blocked by creatures with defender or reach. Might have helped add to the climbing flavor and also make it stronger.
Apellosine — Very nice card. Balanced well with
Rogue's Gloves, however I'm a little worried that the addition of skulk pushes it over power level. I probably woulda cost this at 3. Only because repeatable draw at 2 + evasion is too close to
Smuggler's Copter for me to be comfortable. Investigate is slower, but it still gains a lot of value.
T3
Raikourider
Slimy_trout
Daylit