White draw cards
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 14 (2)
netn10 11 (6)
kwanyeegor-ii 10 (4)
Subject16 9 (0)
dyd 8 (2)
folding_music 7 (1)
void_nothing 6 (2)
Mimicvat 5 (0)
Pygyzy 3 (1)
Lorn Absord Schutta 3 (2)
.::Note of the Day::.netn10 11 (6)
kwanyeegor-ii 10 (4)
Subject16 9 (0)
dyd 8 (2)
folding_music 7 (1)
void_nothing 6 (2)
Mimicvat 5 (0)
Pygyzy 3 (1)
Lorn Absord Schutta 3 (2)
.::Yesterday's Submissions::.
Guild mechanic with not-guild mechanic
Lorn Asbord Schutta wrote: ↑3 years agoVotes: dyd; netn10
Aerial Patroling
Sorcery (R)
Creatures with flying you control get +2/+2 until end of turn.
As long as Aerial Patroling is in your graveyard, creatures with flying you control get +1/+0.
Cycling
Forecast — , reveal Aerial Patroling from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)
IIW: Goblin Artificers
Subject16 wrote: ↑3 years agonetn10, kwanyeegor-ii
Raving Guerilla
Creature — Human Berserker (Uncommon)
Bloodrush — , Discard Raving Guerilla: Target attacking creature gets +3/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Of course she's crazy! Nobody sane fights that well!"
—Ruric Thar
3/2
IIW: Delirium
Daylit wrote: ↑3 years agokwanyeegor-II ; Void_nothing
Lawmage Censor
Creature - Vedalken Wizard (R)
Flash, Split Second
Addendum - As you cast this spell, if you cast it during your main phase, each opponent reveals their hand.
As you cast this spell, name a card. Your opponents can't cast spells with the chosen name until the end of your next end step.
The words are removed not just from sound but memory.
2/2
IIW: Dogs
Pygyzy wrote: ↑3 years agoGrixis Guildmage
Creature — Zombie Wizard
, Target creature card in your graveyard gains unearth until end of turn. It's unearth cost is equal to its mana cost.
, Exile target instant or sorcery card in your hand encoded on target creature. The exiled card has cipher as long as it's exiled.
2/2
Vote: Lorn Asbord Schutta, folding_music
IIW: Anthropomorphized Races Not Yet Seen
JovialJovian wrote: ↑3 years agokwanyeegor-ii, void_nothing
Edge of Night
Sorcery
Destroy each creature with one or more counters on it.
Forecast , Reveal Edge of Night from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.)
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
IIW: Childhood fears
netn10 wrote: ↑3 years agoVotes: Lorn Asbord Schutta, JovialJovian
Simic Hybridizer
Creature - Mutant (Rare)
Flash
Mutate
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
0/0
IIW: Interesting Boros
Legend wrote: ↑3 years agoV: dyd , net
Justice Warrior (Uncommon)
Creature - Human Warrior
3/2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Justice Warrior enters the battlefield, if tribute wasn't paid, choose one -
* Destroy target creature an opponent controls that was dealt damage this turn.
* Destroy target nonbasic land an opponent controls.
IIW: "bubble" and/or a derivative thereof in the name and/or rules text
dyd wrote: ↑3 years agoVotes: kwanyeegor-ii, netn10
Pyotr, First of the Lost
Legendary Creature — Human Faerie
Flying, trample
Other Humans you control have flying and "This creature has hexproof as long as it's untapped."
3/3
###
To Neverland!
Sorcery — Adventure
Create a 1/1 white Human creature token.
Replicate
IIW: Oz
folding_music wrote: ↑3 years agovotes: Pygyzy, netn10
Dressed in Peat
Tribal Sorcery - Fungus (U)
Bolster 2, then Bolster 2 again if you control a Fungus or Saproling creature. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Dredge 2
Whenever Dressed in Peat's dredge ability overturns a creature card, you may pay 2 life. If you do, create a green 1/1 Saproling creature token.
IIW: endless siege warfare plane
void_nothing wrote: ↑3 years agoVotes: netn10, JovialJovian
Skirmish-Sparkler
Creature - Dwarf Artificer (R)
First strike
Fabricate 2
Battalion - Whenever Skirmish-Sparkler and at least two other creatures attack, add equal to Skirmish-Sparkler's power.
"These rough and practiced hands are the flint that imbues my creations with righteous fire."
1/1
IIW: Pieces of the Legacy reimagined