New Challenge Every Day - June 6th: White draw cards

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Subject16
Posts: 1505
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Post by Subject16 » 3 years ago

Today's Challenge:
White draw cards

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 14 (2)
netn10 11 (6)
kwanyeegor-ii 10 (4)
Subject16 9 (0)
dyd 8 (2)
folding_music 7 (1)
void_nothing 6 (2)
Mimicvat 5 (0)
Pygyzy 3 (1)
Lorn Absord Schutta 3 (2)
.::Note of the Day::.

.::Yesterday's Submissions::.
Guild mechanic with not-guild mechanic
Lorn Asbord Schutta wrote:
3 years ago
Votes: dyd; netn10

Aerial Patroling
Sorcery (R)
Creatures with flying you control get +2/+2 until end of turn.
As long as Aerial Patroling is in your graveyard, creatures with flying you control get +1/+0.
Cycling
Forecast — , reveal Aerial Patroling from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

IIW: Goblin Artificers
Subject16 wrote:
3 years ago
netn10, kwanyeegor-ii

Raving Guerilla 2R
Creature — Human Berserker (Uncommon)
Bloodrush 1R, Discard Raving Guerilla: Target attacking creature gets +3/+2 until end of turn.
Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Of course she's crazy! Nobody sane fights that well!"
—Ruric Thar

3/2

IIW: Delirium
Daylit wrote:
3 years ago
kwanyeegor-II ; Void_nothing

Lawmage Censor WU
Creature - Vedalken Wizard (R)
Flash, Split Second
Addendum - As you cast this spell, if you cast it during your main phase, each opponent reveals their hand.
As you cast this spell, name a card. Your opponents can't cast spells with the chosen name until the end of your next end step.
The words are removed not just from sound but memory.
2/2

IIW: Dogs
Pygyzy wrote:
3 years ago
Grixis Guildmage
Creature — Zombie Wizard
, T: Target creature card in your graveyard gains unearth until end of turn. It's unearth cost is equal to its mana cost.
, t: Exile target instant or sorcery card in your hand encoded on target creature. The exiled card has cipher as long as it's exiled.
2/2

Vote: Lorn Asbord Schutta, folding_music
IIW: Anthropomorphized Races Not Yet Seen
JovialJovian wrote:
3 years ago
kwanyeegor-ii, void_nothing

Edge of Night 1BB
Sorcery
Destroy each creature with one or more counters on it.
Forecast 1BB, Reveal Edge of Night from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.)
Recover 1BB (When a creature is put into your graveyard from the battlefield, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

IIW: Childhood fears
netn10 wrote:
3 years ago
Votes: Lorn Asbord Schutta, JovialJovian

Simic Hybridizer 2GU
Creature - Mutant (Rare)
Flash
Mutate 4GU
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
0/0

IIW: Interesting Boros
Legend wrote:
3 years ago
V: dyd , net

Justice Warrior (Uncommon)
3B
Creature - Human Warrior
3/2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Justice Warrior enters the battlefield, if tribute wasn't paid, choose one -
* Destroy target creature an opponent controls that was dealt damage this turn.
* Destroy target nonbasic land an opponent controls.

IIW: "bubble" and/or a derivative thereof in the name and/or rules text
dyd wrote:
3 years ago
Votes: kwanyeegor-ii, netn10

Pyotr, First of the Lost 2gw
Legendary Creature — Human Faerie
Flying, trample
Other Humans you control have flying and "This creature has hexproof as long as it's untapped."
3/3
###
To Neverland! (g/w)
Sorcery — Adventure
Create a 1/1 white Human creature token.
Replicate 1(g/w)

IIW: Oz
folding_music wrote:
3 years ago
votes: Pygyzy, netn10

Dressed in Peat
Tribal Sorcery - Fungus (U)
Bolster 2, then Bolster 2 again if you control a Fungus or Saproling creature. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Dredge 2
Whenever Dressed in Peat's dredge ability overturns a creature card, you may pay 2 life. If you do, create a green 1/1 Saproling creature token.

IIW: endless siege warfare plane
void_nothing wrote:
3 years ago
Votes: netn10, JovialJovian

Skirmish-Sparkler 1RW
Creature - Dwarf Artificer (R)
First strike
Fabricate 2
Battalion - Whenever Skirmish-Sparkler and at least two other creatures attack, add R equal to Skirmish-Sparkler's power.
"These rough and practiced hands are the flint that imbues my creations with righteous fire."
1/1

IIW: Pieces of the Legacy reimagined

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void_nothing
Look On My Sash...
Posts: 15110
Joined: 4 years ago
Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: Lorn Asbord Schutta, Daylit

Galanda Warender 4WW
Legendary Creature - Giant Cleric (M)
Flash
Trample
When Galanda enters the battlefield, whenever a source deals damage to you this turn, you may draw a card.
The name "Feudkiller" no longer covered the scope of her achievements.
5/6

IIW: White Wizards
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2592
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 3 years ago

Votes: Subject16, Daylit

Cenn's Historian 1ww
Creature - Kithkin Cleric
Lifelink
Whenever ~ or another creature you control dies, if that creature was dealt damage this turn by a source an opponent controlled, you may pay 1 . If you do, draw a card.
2/2

IIW: triple
Last edited by dyd 3 years ago, edited 1 time in total.

netn10
Posts: 3984
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 years ago

Votes: Subject16, void_nothing

Generous Tutor W
Sorcery (Mythic)
Search your library for a card, put that card into your hand, then shuffle your library. Each opponent may draw seven cards.

IIW: Simic meet Ikoria

kwanyeegor-ii
Posts: 1922
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 3 years ago

jovialjovian dyd

Diplomacy by Surprise 2WW
Instant (Rare)
Each player draws three cards, then you may put a creature card with power 3 or less from your hand onto the battlefield

iiw sleep and dreams
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 3 years ago

void_nothing, dyd

Moment to Reflect 2WW
Sorcery
Draw three cards.
End the turn.

IIW: nonred Goad

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Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

void-nothing, JovialJovian

Will of the People 1WW
Enchantment (Rare)
At the beginning of your end step, the player who controls the most creatures draws two cards.
"We must work together for the good of all."
—Pia Nalaar


IIW: Black Group Hug

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Lorn Asbord Schutta
Posts: 1014
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Post by Lorn Asbord Schutta » 3 years ago

Votes: Subject16; void_nothing

Army's Confiscation
Sorcery (U)
As an additional cost to this spell, tap X Soldiers you control.
Draw a number of cards equal to the diffrence between number of creatures you control and number of creatures your opponents control. Then choose X cards in your hand and exile the rest.
"The only disaster equal to invader is your own army."
- Commoners' wisdom


IIW: Creatures destroying permament(s) on ETB.

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folding_music
glitter pen on my mana crypt
Posts: 2271
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Post by folding_music » 3 years ago

votes: Lorn Asbord Schutta, Subject16

Deprived and Proud ww
Enchantment (R)
At the end of each of your turns, if you didn't play a land this turn, reveal your hand. If your hand contains no land cards, draw a card.
"We've survived scanter harvests than this, boy." - Haemin, crofter

IIW: CYBERPUNK

Daylit
Posts: 30
Joined: 3 years ago
Pronoun: Unlisted
Contact:

Post by Daylit » 3 years ago

dyd and Subject 16

Sergeant- at- Alms 2WW
Creature - Human Advisor Soldier (R)
Whenever this creature enters the battlefield, for each opponent with more cards in hand than you, draw a card unless that player pays 3.
Penny from your thoughts
2/3

IIW : Existing Mechanics in colors they didnt have cards with before

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