New Challenge Every Day - June 5th: Guild mechanic with not-guild mechanic

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Subject16
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Post by Subject16 » 3 years ago

Today's Challenge:
Guild mechanic with not-guild mechanic

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 12 (1)
Subject16 9 (1)
folding_music 6 (1)
kwanyeegor-ii 6 (2)
dyd 6 (4)
Mimicvat 5 (1)
netn10 5 (4)
void_nothing 4 (1)
Pygyzy 2 (1)
Lorn Absord Schutta 1
.::Note of the Day::.
To clarify, I believe this means putting two mechanics on a card, one belonging to a guild, the other not. Like a card with Spectacle and Devour, or Jump-Start and Delirium

.::Yesterday's Submissions::.
Puppetry
Lorn Asbord Schutta wrote:
3 years ago
Votes: netn10; kwanyeegor-ii

Puppeteer's Show
Enchantment (U)
Artifact tokens you control have: ": Each player scry 1.".
"You say it is a child's play, not worth a time spent. But if we teach children a wisdom by it, how it is possible that you cannot learn from it?"
-Bilun, streets' philosopher.


IIW: Permanents that can sacrifice itself.
dyd wrote:
3 years ago
Votes: JovialJovian, netn10

String-Puller 2uu
Artifact Creature - Construct Shapeshifter
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's 0/1 and it has "t: Tap or untap each other creature with the same name as this creature."
"You can do as you wish, as long as it's what it tells you to do."
2/2

IIW: a story that could fit in Eldraine
kwanyeegor-ii wrote:
3 years ago
mimicvat subject16

Blood Puppetry BR
Sorcery (Uncommon)
Choose one
- Put target creature card with converted mana cost 3 or less from an opponent's graveyard onto the battlefield under your control. It gains haste until end of turn. Sacrifice it at end of turn.
- Untap target creature with converted mana cost 3 or less and gain control of it until end of turn. It gains haste until end of turn.

iiw battles in space and time
folding_music wrote:
3 years ago
votes: Pygyzy, dyd

Crude Allegory 3uuu
Sorcery (R)
Gain control of target creature.
Conspire
Only Constructs, Jesters and Puppets can be tapped to pay this spell's conspire cost.
There's a reason it's always the policeman getting nailed with the rolling pin.

IIW: cyberpunk!
netn10 wrote:
3 years ago
Votes: void_nothing, kwanyeegor-ii

Rakdos Popeteer BR
Creature - Human Shaman (Rare)
When Rakdos Popeteer enters the battlefield, choose a legendary permanent name.
T: Gain control of target permenant of the chosen name. At the end of turn, sacrifice it.
Mockery of authority is the Rakdos rule in Ravnica, and they make it look like a child's play.
2/2

IIW: White draw cards
JovialJovian wrote:
3 years ago
dyd, folding_music
Wow! Really good creativity across the board here. Makes me feel like Haunt was severely underexplored back in Ravnica 1.

Pulling Strings 1
Enchantment
1W: Tap or untap target creature with no mana abilities.
1R: Goad target creature.
1U: Target creature blocks this turn if able.
5BBB, Sacrifice ~: You control target player during that player's next turn.

IIW: minor video game characters
void_nothing wrote:
3 years ago
Votes: dyd, netn10

Carrionette Creepster 1BB
Creature - Skeleton (R)
3BB: Unless target opponent pays 1 and 2 life, exile Carrionette Creepster and that player loses 7 life. Activate this ability only if Carrionette Creepster is in your graveyard.
Cycling - 3BB, Pay 2 life
When you cycle Carrionette Creepster, draw an additional card.
Made to dance macabre by ligaments of arcana.
2/2

IIW: Large creatures with drawbacks
Subject16 wrote:
3 years ago
dyd, netn10

Ties that Bind 1RR
Sorcery (Rare)
Kicker 1U
Gain control of target permanent and untap it. It gains haste until end of turn. At the beginning of the next end step, that permanents' controller gains control of it unless this spell was kicked.

IIW: Hybrid

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Lorn Asbord Schutta
Posts: 1009
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Post by Lorn Asbord Schutta » 3 years ago

Votes: dyd; netn10

Aerial Patroling
Sorcery (R)
Creatures with flying you control get +2/+2 until end of turn.
As long as Aerial Patroling is in your graveyard, creatures with flying you control get +1/+0.
Cycling
Forecast — , reveal Aerial Patroling from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

IIW: Goblin Artificers

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Subject16
Posts: 1504
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Post by Subject16 » 3 years ago

netn10, kwanyeegor-ii

Raving Guerilla 2R
Creature — Human Berserker (Uncommon)
Bloodrush 1R, Discard Raving Guerilla: Target attacking creature gets +3/+2 until end of turn.
Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Of course she's crazy! Nobody sane fights that well!"
—Ruric Thar

3/2

IIW: Delirium

Daylit
Posts: 30
Joined: 3 years ago
Pronoun: Unlisted
Contact:

Post by Daylit » 3 years ago

kwanyeegor-II ; Void_nothing

Lawmage Censor WU
Creature - Vedalken Wizard (R)
Flash, Split Second
Addendum - As you cast this spell, if you cast it during your main phase, each opponent reveals their hand.
As you cast this spell, name a card. Your opponents can't cast spells with the chosen name until the end of your next end step.
The words are removed not just from sound but memory.
2/2

IIW: Dogs

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

Grixis Guildmage
Creature — Zombie Wizard
, T: Target creature card in your graveyard gains unearth until end of turn. It's unearth cost is equal to its mana cost.
, t: Exile target instant or sorcery card in your hand encoded on target creature. The exiled card has cipher as long as it's exiled.
2/2

Vote: Lorn Asbord Schutta, folding_music
IIW: Anthropomorphized Races Not Yet Seen

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 3 years ago

kwanyeegor-ii, void_nothing

Edge of Night 1BB
Sorcery
Destroy each creature with one or more counters on it.
Forecast 1BB, Reveal Edge of Night from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.)
Recover 1BB (When a creature is put into your graveyard from the battlefield, you may pay 1BB. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

IIW: Childhood fears

netn10
Posts: 3976
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 years ago

Votes: Lorn Asbord Schutta, JovialJovian

Simic Hybridizer 2GU
Creature - Mutant (Rare)
Flash
Mutate 4GU
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
0/0

IIW: Interesting Boros

Legend
Aethernaut
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Location: Eternity

Post by Legend » 3 years ago

V: dyd , net

Justice Warrior (Uncommon)
3B
Creature - Human Warrior
3/2
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Justice Warrior enters the battlefield, if tribute wasn't paid, choose one -
* Destroy target creature an opponent controls that was dealt damage this turn.
* Destroy target nonbasic land an opponent controls.

IIW: "bubble" and/or a derivative thereof in the name and/or rules text
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

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dyd
Randomancer
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Post by dyd » 3 years ago

Votes: kwanyeegor-ii, netn10

Pyotr, First of the Lost 2gw
Legendary Creature — Human Faerie
Flying, trample
Other Humans you control have flying and "This creature has hexproof as long as it's untapped."
3/3
###
To Neverland! (g/w)
Sorcery — Adventure
Create a 1/1 white Human creature token.
Replicate 1(g/w)

IIW: Oz

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folding_music
glitter pen on my mana crypt
Posts: 2258
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Post by folding_music » 3 years ago

votes: Pygyzy, netn10

Dressed in Peat
Tribal Sorcery - Fungus (U)
Bolster 2, then Bolster 2 again if you control a Fungus or Saproling creature. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Dredge 2
Whenever Dressed in Peat's dredge ability overturns a creature card, you may pay 2 life. If you do, create a green 1/1 Saproling creature token.

IIW: endless siege warfare plane

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void_nothing
Look On My Sash...
Posts: 15050
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Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: netn10, JovialJovian

Skirmish-Sparkler 1RW
Creature - Dwarf Artificer (R)
First strike
Fabricate 2
Battalion - Whenever Skirmish-Sparkler and at least two other creatures attack, add R equal to Skirmish-Sparkler's power.
"These rough and practiced hands are the flint that imbues my creations with righteous fire."
1/1

IIW: Pieces of the Legacy reimagined
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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