Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Month quickly winding down.
DCC Scoreboard
slimytrout 81 (+6)
netn10 66 (+3)
Rithaniel 57 (+0)
void_nothing 56 (+0)
bravelion83 40 (+2)
kwanyeegor-ii 32 (+2)
wizyard 18 (+2)
marioguy3 11
Phyrexian Editor 10
Pygyzy 4 (+1)
folding_music 2
netn10 66 (+3)
Rithaniel 57 (+0)
void_nothing 56 (+0)
bravelion83 40 (+2)
kwanyeegor-ii 32 (+2)
wizyard 18 (+2)
marioguy3 11
Phyrexian Editor 10
Pygyzy 4 (+1)
folding_music 2
Pygyzy wrote: ↑3 years agoTaletellers
Enchantment Creature — Pirate Spirit
Swampwalk
Lands with grave counters on them have, "This land is a swamp.", and, "At the beginning of your upkeep, destroy this land unless you pay or 1 life.".
Put a grave counter on target land.
2/4
Vote: Slimytrout, Wizyard
netn10 wrote: ↑3 years agoVotes: bravelion83, kwanyeegor-ii
Syndicate Charm
Instant (Common)
Choose one -
* Exile target card from a graveyard.
* Target creature gains lifelink until end of turn.
* Debt 1 (Target opponent gets a debt counter. At the beginning of that players' upkeep, that player may pay for each debt counter they have. If they don't, they lose 1 life.)
bravelion83 wrote: ↑3 years agoVotes: netn10, slimytrout
Wise Librarian
Creature — Human Wizard (M)
When Wise Librarian enters the battlefield, scry X, then draw X cards.
"Reading a book means entering a new world, one that only exists within the author's mind."
2/2
void_nothing wrote: ↑3 years agoVotes: Pygyzy, kwanyeegor-ii
Aura Claws
Instant (U)
Destroy target enchantment. If it was attached to a creature an opponent controls, Aura Claws deals 1 damage to that creature. If it was attached to a creature you control, put a +1/+1 counter on that creature. If it was attached to an opponent, Aura Claws deals 1 damage to that player. If it was attached to you, you gain 1 life.
slimytrout wrote: ↑3 years agonetn10, wizyard (not a huge fan of the name, though)
Strength of Roots
Instant (C)
Put a defender counter on target creature. It gets +3/+3 and gains trample until end of turn.
Rithaniel wrote: ↑3 years agoVotes: bravelion83, slimytrout
Time Decimation
Sorcery M
Kicker
Each player shuffles their hand into their library, then draws seven cards. If Time Decimation was kicked, only you draw seven cards and each other player draws five cards instead.
A slight delay can mean everything.
kwanyeegor-ii wrote: ↑3 years agonetn10 slimytrout
Vampire's Satchel
Artifact (Uncommon)
, , Sacrifice Vampire's Satchel: Target creature gets -1/-1 until end of turn
, , Sacrifice Vampire's Satchel: You may put a Swamp card from your hand onto the battlefield