Hydra with a second creature type
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Subject16 41 (+3)
JovialJovian 39 (+1)
dyd 33 (+4)
void_nothing 27 (+1)
kwanyeegor-ii 24 (+1)
netn10 22 (+0)
Mimicvat 19
Lorn Asbord Schutta 16 (+2)
Phyrexian Editor 10
wizyard 10 (+2)
FoilSquared 9
haywire 6
tempoEDH 5
chochky 2
.::Note of the Day::.JovialJovian 39 (+1)
dyd 33 (+4)
void_nothing 27 (+1)
kwanyeegor-ii 24 (+1)
netn10 22 (+0)
Mimicvat 19
Lorn Asbord Schutta 16 (+2)
Phyrexian Editor 10
wizyard 10 (+2)
FoilSquared 9
haywire 6
tempoEDH 5
chochky 2
.::Yesterday's Submissions::.
Gods of Theros we didn't see last set
dyd wrote: ↑3 years agoVotes: wizyard, Subject16
Karametra, Bountiful-Handed
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you play a land, untap target creature you control.
Whenever you cast your first creature spell each turn, add and you gain 3 life.
6/6
IIW: Gods of unseen planes
netn10 wrote: ↑3 years agoVotes: dyd, Lorn Asbord Schutta
Kruphix, the All-Knowing
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
Whenever an opponent cast a spell, you may cast a spell with the same converted mana cost without paying its mana cost.
: Draw a card for each spell you cast this turn.
7/7
IIW: Entirely new guild.
Subject16 wrote: ↑3 years agodyd, void_nothing
Phenax, Unseen Hand
Legendary Enchantment Creature — God (Mythic)
Indestructible
As long as your devotion to blue and to black is less than seven, Phenax isn't a creature.
Whenever you cast a spell, target player puts the top X cards of their library into their graveyard, where X is that spell's converted mana cost.
At the beginning of your end step, draw a card for each different card types among cards in target player's graveyard, then discard that many cards.
4/8
IIW: Multicolor Mill
Lorn Asbord Schutta wrote: ↑3 years agowizyard May I ask for what are these thanks?
Votes: Subject16; dyd
Ephara, Law-Loving
Legendary Enchantment Creature — God (M)
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
Whenever a spell or ability you control counters a spell, that spell's controller draws a card. Then you may pay . If you do, draw a card.
6/6
IIW: Sacrificing an artifact.
JovialJovian wrote: ↑3 years agowizyard, Subject16
Xenagos, the Dead God
Legendary Enchantment Creature - God
As long as your devotion to black is five or more, ~ has indestructible.
As long as your devotion to red is less than five, ~ isn't a creature.
~'s power and toughness are each equal to your devotion to green.
*/*
IIW: Superiority - As long as you have more cards in hand than an opponent...
kwanyeegor-ii wrote: ↑3 years agolorn asbord schutta jovialjovian
Xenagos, Released Spark
Legendary Planeswalker--Xenagos (Mythic)
As long as your devotion to red and green is less than five, Xenagos has indestructible, prevent all damage that would be dealt to him, and you can't activate his loyalty abilities
+1: Xenagos deals damage to each player equal to your devotion to red
+1: Add equal to your devotion to green
-4: Create a number of 2/2 red and green satyr creature tokens with haste equal to your devotion to red and green. You gain that much life. Discard your hand, then draw that many cards.
2
iiw masks, umbras, or other themed auras
void_nothing wrote: ↑3 years agoVotes: dyd, kwanyeegor-ii
Keranos, High-Thundering
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Whenever you cast a noncreature spell, up to one target creature gets +2/-2 until end of turn, up to one target creature gets -2/+2 until end of turn, up to one creature gains flying until end of turn, and up to one target creature gains first strike until end of turn.
5/6
IIW: Family members of existing Magic characters