Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Schedule slipping a bit. Going to try to have tomorrow's thread up about an hour or so earlier than this.
DCC Scoreboard
netn10 33 (+3)
slimytrout 27 (+3)
void_nothing 24 (+7)
Rithaniel 22
kwanyeegor-ii 15
wizyard 12 (+2)
bravelion83 11
Phyrexian Editor 10
marioguy3 7 (+1)
slimytrout 27 (+3)
void_nothing 24 (+7)
Rithaniel 22
kwanyeegor-ii 15
wizyard 12 (+2)
bravelion83 11
Phyrexian Editor 10
marioguy3 7 (+1)
marioguy3 wrote: ↑3 years agoVotes: void_nothing, slimytrout
Angered Bear
Creature - Bear (Rare)
Haste
When Angered Bear enters the battlefield, you may discard any number of cards. If you do, put that many +1/+1 counters on Angered Bear.
Whenever Angered Bear deals combat damage to a player, draw that many cards, then shuffle Angered Bear into your library.
1/1
slimytrout wrote: ↑3 years agovoid_nothing, netn10
wizyard - that card would be busted beyond belief in Tron decks: all your interaction now costs 4, whereas I can slam Ugin and Karn on the same turn once I have Tron.
Fire at Will
Sorcery (R)
Fire at Will deals 3 damage to target creature or planeswalker. Exile Fire at Will. You may cast Fire at Will from exile until the end of your next turn.
wizyard wrote: ↑3 years agovoid_nothing, marioguy3
Quicksilver Mirror
Artifact (R)
Instant cards and cards with flash each player casts can only be cast any time that player could cast a sorcery.
Noninstant cards and cards without flash each player casts can be cast any time that player could cast an instant.
Rithaniel wrote: ↑3 years agoVotes: slimytrout, netn10
(Darn, I missed a day.)
Vow of Protection
Enchantment - Aura C
Enchant creature
Enchanted creature can't attack and must block each combat if able.
"We are soldiers, not murderers or pillagers. We fight to protect our homes, not to destroy the homes of others.
—Tulhad Scorn, Captain of the Xhodiar Militia
kwanyeegor-ii wrote: ↑3 years agonetn10 void
Seaslasher Demon
Creature--Demon (Rare)
Deathtouch, menace
Whenever Seaslasher Demon attacks, you may destroy target Merfolk or Pirate
4/3
void_nothing wrote: ↑3 years agoVotes: slimytrout, wizyard
Ethersworn Orator
Artifact Creature - Human Cleric (U)
Other Human and Vedalken artifact creatures you control get +1/+1.
"Try to imagine the heaven that will be seen on Esper once full etheriumization is complete! Advanced though your minds be, even you cannot fully fathom it - until we achieve it!"
1/1