Form of the...
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 56 (+1)
Subject16 53 (+2)
JovialJovian 52 (+5)
void_nothing 47 (+1)
Guardman 42
netn10 37 (+1)
w0mbat 33
kwanyeegor-ii 11 (+3)
folding_music 6
Mimicvat 6 (+3)
Phyrexian Editor 2 (+0)
RattingRots 2
.::Note of the Day::.Subject16 53 (+2)
JovialJovian 52 (+5)
void_nothing 47 (+1)
Guardman 42
netn10 37 (+1)
w0mbat 33
kwanyeegor-ii 11 (+3)
folding_music 6
Mimicvat 6 (+3)
Phyrexian Editor 2 (+0)
RattingRots 2
@dyd wins April.
.::Yesterday's Submissions::.
Red or black enchantment removal with a terrible downside
void_nothing wrote: ↑4 years agoVotes: netn10, JovialJovian
Panic Response
Instant (R)
Destroy target permanent and all lands you control.
"Nothing is more destructive than a fire set out of fear." - Suq'Ata aphorism
IIW: Curses
dyd wrote: ↑4 years agoVotes: Subject16, kwanyeegor-ii
Unravelling Sky
Enchantment
At the beginning of your end step, each opponent sacrifices an enchantment. When they do, you lose life equal to their total converted mana cost.
"I'll tear down Nyx piece by piece, if it's the last thing I do."
IIW: three-color landfolk
Subject16 wrote: ↑4 years agoJovialJovian, void_nothing
Nightmare Unending
Enchantment — Aura Curse (Rare)
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an enchantment.
Each non-Aura enchantment enchanted player is a Nightmare creature in addition to its other types and has base power and base toughness each equal to its converted mana cost and attacks you each combat if able.
IIW: Curses
Phyrexian Editor wrote: ↑4 years agoMimicvat, Jovial Jovian
Nasty Kluge
Instant - Hack {U}
Destroy target permanent you don't control. Its controller may search their library for a permanent card. If they do, they put that card onto the battlefield phased out. (It's treated as though it doesn't exist. It phases in before its controller untaps during their untap step.)
"We're jacked in, but let's get out quick—I think we may have tripped some kind of alarm."
IIW: A Kaladesh version of an attack helicopter
JovialJovian wrote: ↑4 years agoVotes: dyd, kwanyeegor-ii
Temple Invader
Enchantment Creature - Cyclops
When ~ enters the battlefield, any opponent may sacrifice an enchantment. If a player does, that player gains control of ~.
4/4
IIW: Phyrexia invades Alara
kwanyeegor-ii wrote: ↑4 years agomimicvat jovialjovian
Battle of Lost Hallowing
Enchantment (Rare)
At the beginning of your upkeep, destroy target creature or enchantment an opponent controls
Creatures your opponents control get +1/+1 and have deathtouch
Enchantments your opponents control have "At the beginning of your upkeep, target opponent loses 1 life and you gain 1 life"
iiw Something in reverse