Red or black enchantment removal with a terrible downside
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 55 (+2)
Subject16 51 (+2)
JovialJovian 47 (+3)
void_nothing 46 (+0)
Guardman 42
netn10 36 (+3)
w0mbat 33
kwanyeegor-ii 8 (+1)
folding_music 6
Mimicvat 3 (+3)
Phyrexian Editor 2 (+2)
RattingRots 2
.::Note of the Day::.Subject16 51 (+2)
JovialJovian 47 (+3)
void_nothing 46 (+0)
Guardman 42
netn10 36 (+3)
w0mbat 33
kwanyeegor-ii 8 (+1)
folding_music 6
Mimicvat 3 (+3)
Phyrexian Editor 2 (+2)
RattingRots 2
.::Yesterday's Submissions::.
Lycanthropy
dyd wrote: ↑4 years agoVotes: kwanyeegor-ii, JovialJovian
Waning Moon
Enchantment
Humans you control are Werewolves in addition to their other types.
Werewolves you control get +1/+1 and have haste and trample.
Vanishing 7 (This enters the battlefield with seven time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you cast a non-Werewolf spell, remove a time counter from Waning Moon.
IIW: non-blue card about weather
netn10 wrote: ↑4 years agoVotes: Mimicvat, Phyrexian Editor
Scientist of the Forbidden
Creature - Human (Rare)
: Scientist of the Forbidden loses all abilities and becomes a 5/5 Werewolf with trample and haste.
: Scientist of the Forbidden loses all abilities and becomes a 3/3 Insect with flying and hexproof.
1/1
IIW: Bonders of Ikoria vs Humanity
Phyrexian Editor wrote: ↑4 years agonetn10, JovialJovian
{Silver Border}
Were-Squirrel
Creature - Human Squirrel {R}
Squirreltouch (Whenever this deals damage to a creature, that creature becomes a green 1/1 squirrel with no abilities.)
Whenever a Forest enters the battlefield under your control, you may have Were-Squirrel deal 1 damage to target creature.
3/3
IIW: A new mechanic involving exiling.
Mimicvat wrote: ↑4 years ago(*I edited mine to be +6/+1, it needed to have +1 toughness being a 0/0 germ lol)
Votes: netn10, subject16
Lycan-serum Dart
Instant (U)
Deal 2 damage to target creature or player. If a creature is dealt damage this way, it becomes a Werewolf and gains "At the beginning of each upkeep, if no spells were cast last turn, put a +1/+1 counter on this creature"
IIW: A power nine card that doesn't mention mana, cards or turns
kwanyeegor-ii wrote: ↑4 years agodyd jovialjovian
Talisman of the Howlpack
Enchantment (Uncommon)
: Target Werewolf gets +1/+0 until end of turn. If it's a Human, it gains first strike until end of turn. Otherwise, it gains trample until end of turn
Whenever you attack with five or more Wolves and/or Werewolves, create a 2/2 green Wolf creature token
iiw nonblack demons
Subject16 wrote: ↑4 years agodyd, MimicVat
Call of the Moon
Enchantment (Rare)
At the beginning of your upkeep, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste and becomes a Werewolf in addition to its other types. (This effect lasts indefinitely.)
: Gain control of target Wolf or Werewolf an opponent controls until end of turn. Untap that creature. It gains haste until end of turn and attacks this combat if able.
IIW: Sleeping
JovialJovian wrote: ↑4 years agoVotes: netn10, Subject16
Lycanthropy
Enchantment - Aura
At the beginning of each upkeep, if no spells were cast last turn, transform Lycanthropy.
-----
Form of the Werewolf
Enchantment
At the beginning of each upkeep, if a player cast two or more spells last turn, transform _.
When this card transforms into ~, or at the beginning of your upkeep, your life total becomes 6 and you may have it deal 6 damage divided as you choose among any number of targets.
You can't cast spells.
IIW: Form of the...
void_nothing wrote: ↑4 years agoVotes: Phyrexian Editor, Mimicvat
Werehippo
Creature - Human Hippo Warrior (U)
Whenever Werehippo attacks, tap all lands defending player controls and untap a land you control.
: Monstrosity 3.
As long as Werehippo is monstrous, it has protection from blue and from black.
3/3
IIW: Green creature removal