Repeatable token generator
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 21 (+2)
Guardman 21 (+5)
w0mbat 19 (+2)
JovialJovian 18 (+4)
void_nothing 18 (+2)
Subject16 17 (+0)
netn10 17 (+0)
folding_music 6
kwanyeegor-ii 3 (+1)
RattingRots 2
.::Note of the Day::.Guardman 21 (+5)
w0mbat 19 (+2)
JovialJovian 18 (+4)
void_nothing 18 (+2)
Subject16 17 (+0)
netn10 17 (+0)
folding_music 6
kwanyeegor-ii 3 (+1)
RattingRots 2
Going to try to cut this a few hours short tomorrow to get us back to evening posting times instead of late night.
.::Yesterday's Submissions::.
Human with no other creature types in the typeline
dyd wrote: ↑4 years agoVotes: Guardman, JovialJovian
Ignorant Brute
Creature - Human
Menace
When ~ enters the battlefield, discard a card.
~ gets -1/-1 for each card in your hand.
"That's a nice brain you got there. Be a shame if someone smashed it."
4/4
IIW: Batrachomyomachia
JovialJovian wrote: ↑4 years agoVotes: Guardman, w0mbat
Übermensch
Creature - Human
First strike, haste
~ and other humans you control have protection from non-humans.
: Each player creates a 1/1 white Human creature token. Any player may activate this ability.
Greatness attracts both followers and foes./
4/4
IIW: Winning the game
Subject16 wrote: ↑4 years agoGuardman, JovialJovian
Grim Occultist
Creature — Human (Rare)
: If Grim Occultist is a Human, it becomes a Human Warlock with base power and toughness 2/2.
, Pay 4 life: If Grim Occultist is a Human, it becomes a Vampire with base power and toughness 3/3 with lifelink. Otherwise, put a +1/+1 counter on it.
, Sacrifice another creature: If Grim Occultist is a Vampire, it becomes a Demon with base power and toughness 7/7, flying, trample, and "At the beginning of your upkeep, each player sacrifices a creature."
1/1
IIW: Companion
netn10 wrote: ↑4 years agoVotes: kwanyeegor-ii, void_nothing
Simic's Captive
Creature - Human (Common)
Simic's Captive doesn't untap during your untap step.
: Put a +1/+1 counter on Simic's Captive and untap it.
"The citizens of Ravnica needs us, some just don't know it yet."
- Borea, Simic Doctor.
1/1
IIW: Mutate outside of Ikoria
w0mbat wrote: ↑4 years agoVotes: void_nothing, Guardman
Apprehensive Serf
Creature - Human {C}
When Apprehensive Serf enters the battlefield, create a Helmet artifact token that's an equipment with "Equip " and "If equipped creature would be dealt damage, sacrifice this artifact instead," then attach it to Apprehensive Serf.
"Don't you even think about leaving this house without your helmet, young man!"
-Mama Edith
1/1
IIW: Eggs
Guardman wrote: ↑4 years agoVotes: dyd and JovialJovian
Ultimate Survivor
Creature - Human
At the beginning of your upkeep, if Ultimate Survivor is in your graveyard and you control no other Humans, you may put it onto the battlefield.
1/1
There is a reason humans can be found on almost every plane in the multiverse.
IIW: Saga depicting a real-life, historical event
void_nothing wrote: ↑4 years agoVotes: Guardman, JovialJovian
Saint of Simplicity
Creature - Human (R)
Whenever Saint of Simplicity attacks or blocks, put two +1/+1 counters on up to one other target creature. It loses all abilities.
Emulating him, his followers live fully, without rules, guilt, or allegiance.
2/3
IIW: Silver-bordered mythics