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void_nothing
Look On My Sash...
- Posts: 14927
- Joined: 4 years ago
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Answers: 124
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 4 years ago
Today's Challenge:
Beebles!
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
dyd 15 (+3)
Subject16 13 (+3)
netn10 12 (+2)
w0mbat 12
Guardman 10 (+1)
void_nothing 9 (+2)
JovialJovian 7 (+3)
RattingRots 2
folding_music 1 (+0)
kwanyeegor-ii 0
.::Note of the Day::.
.::Yesterday's Submissions::.
Horse Tribal
netn10 wrote: ↑4 years ago
Votes: Subject16, dyd
Wealdrum Stablemaster 1WW
Creature - Human Peasant (Rare)
Tap an untapped Horse you control: Target Human or Knight creature you control gets +2/+2 and gains vigilance until end of turn.
2/2
//////////////
Open the Stables XXW
Sorcery - Adventure (Rare)
Create X 2/2 white Horse creature tokens.
IIW: Two factions working together.
dyd wrote: ↑4 years ago
Votes: JovialJovian, Subject16
Herald of the Equenumen 2w
Creature - Unicorn Cleric
Lifelink, vigilance
Horse, Pegasus and Unicorn spells you cast cost
1w less to cast.
2/1
IIW: the best restaurant in Ravnica
folding_music wrote: ↑4 years ago
votes: void_nothing, JovialJovian
Racecourse
Tribal Enchantment - Horse (R)
Horses gain first strike and haste.
Halve the crew costs of all Vehicles you control.
IIW: remake a really old card, ideally from before 4ED
JovialJovian wrote: ↑4 years ago
Votes: void_nothing, w0mbat
Herds of Highplain XXW
Sorcery
Create X 2/2 white Horse creature tokens. If X is 5 or more and
RG was spent to cast this spell, put ~ onto the battlefield transformed.
-----
Highplain Stallion
WCreature - Horse
Trample, haste
Other Horse creatures you control get +1/+0 and have trample and haste.
3/2
IIW: Beebles!
w0mbat wrote: ↑4 years ago
Votes: Guardman, netn10
Cacophony of Hoofbeats
Enchantment
Whenever a non-token creature with power 2 or less enters the battlefield under your control, you may pay
. If you do, create a 2/2 white horse creature token.
Whenever a horse you control attacks, it gets your choice of +1/+0 or +0/+1 for each other attacking horse you control.
[Edit to include] IIW: A man-land
Subject16 wrote: ↑4 years ago
Netn10, dyd
Nightmare's Charge 2BB
Enchantment (Rare)
When Nightmare's Charge enters the battlefield, return target Horse, Unicorn or Pegasus creature card from your graveyard to the battlefield. It gains haste.
Horses, Unicorns and Pegasj you control get +1/+1, have flying, and are Nightmares in attrition to their other types.
Linger too long in the dream and you may lose your way.
Iiw: Companion
Guardman wrote: ↑4 years ago
Votes: JovianJovial and dyd
Sleipnir, Horse of the Gods
Legendary Creature - Nightmare Horse God
As long as you control three or more swamps and/or plains, Horses you control get +1/+1.
As long as you control five or more swamps and/or plains, Horses you control have lifelink.
As long as you control seven or more swamps and/or plains, Horses you control are indestructible.
2/2
IIW: Repeatable token generator.
void_nothing wrote: ↑4 years ago
Votes: Subject16, dyd
Sunmare Charioteer 1RR
Creature - Jackal Warrior
(U)
T: Horses you control gain double strike until end of turn.
3WW,
T, Exert Sunmare Charioteer: Create a 5/5 white Horse creature token.
2/3
IIW: 10+ CMC
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JovialJovian
Captain, I object!
- Posts: 2254
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 4 years ago
Votes: Guardman, w0mbat
Bothersome Beeble 1UU
Creature - Beeble
Bothersome Beeble enters the battlefield under an opponent's control.
Bothersome Beeble can't be blocked by its owner.
Spells you cast cost 1 more to cast.
When Bothersome Beeble dies, its owner draws a card.
2/1
IIW: Noggles!
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folding_music
glitter pen on my mana crypt
- Posts: 2236
- Joined: 4 years ago
- Pronoun: they / them
Post
by folding_music » 4 years ago
votes: Subject16, netn10
Beeble Roast 1uu
Enchantment
: Create a blue 1/1 Beeble creature token. Any player may play this ability.
: Target creature gets -1/+1 until end of turn. Any player may play this ability.
: Target creature is a Beeble until end of turn. Any player may play this ability.
At the end of any turn, sacrifice Beeble Roast. If a Beeble has higher toughness than any other Beeble, its controller sacrifices it and each of their opponents draws a card.
IIW: flying pigs
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dyd
Randomancer
- Posts: 2587
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 4 years ago
Votes: netn10, void_nothing
Brainy Beeble u
Creature - Beeble Wizard
~ can't be blocked as long as defending player has five or more cards in hand.
2uu: Each player draws a card.
1/1
IIW: planeswalker without loyalty abilities
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Subject16
- Posts: 1499
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
folding_music, void_nothing
Buxom Beeble 2UU
Creature — Beeble (Rare)
When Buxom Beeble enters the battlefield, gain control of target creature for as long as Buxom Beeble remains on the battlefield.
1U: Return Buxom Beeble to its owner's hand.
"Those sumptous curves, that smooth skin. I will give my life for her."
—Jace Beleren
2/2
IIW: A new enchantment subtype.
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w0mbat
- Posts: 40
- Joined: 4 years ago
- Pronoun: he / him
Post
by w0mbat » 4 years ago
Votes: Guardman, Subject16
Psychabeeble
Creature - Beeble {U}
Discard a card: Psychabeeble gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychabeeble can't be blocked this turn.
1/2
IIW: Everything old is new again
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Guardman
A Dog's Dream of Man
- Posts: 1725
- Joined: 4 years ago
- Pronoun: he / him
- Location: In a Turn-Based World
Post
by Guardman » 4 years ago
Votes: JovialJovian and netn10
Beady Beebles 2u
Creature - Beeble
Beady Beebles can't be blocked as long as defending player has four or more cards in their hand.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Beady Beebles.
1/1
Beady beebles beckon brilliant beams, blinding baffled baddies.
IIW: Cycling Payoff
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netn10
- Posts: 3935
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 4 years ago
Votes: void_nothing, Guardman
Beebling Beebles 2U
Creature - Beeble (Common)
Mutate 2U
This creature can't be blocked except by mutated creatures.
2/2
IIW: Return to Tarkir
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kwanyeegor-ii
- Posts: 1912
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by kwanyeegor-ii » 4 years ago
netn10 w0mbat
Bowing Beebles 1U
Creature--Beeble (Common)
Bowing Beebles can't be blocked if defending player controls a legendary permanent.
2/1
iiw color hosers
畫龍點睛
I'm a simple Magic player since several years ago from China. Now I live in New Jersey.
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void_nothing
Look On My Sash...
- Posts: 14927
- Joined: 4 years ago
-
Answers: 124
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 4 years ago
Votes: folding_music, Subject16
Bulldozing Beebles 5U
Creature - Beeble (U)
Bulldozing Beebles can't be blocked by Beebles.
2U: Put a pressure counter on target creature. That creature is a blue Beeble and has base power and toughness 2/2 for as long as it has a pressure counter on it.
When Bulldozing Beebles leaves the battlefield, remove all pressure counters from all creatures.
"What good are huge muscles on something as small as a beeble? Squeezing your whole existence down to its size, for one thing." - Barrin
4/4
IIW: Nonblue things from the sea