Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Last day to vote for March. First day to post cards for April. No foolin'.
netn10 probation: 15
scarbo 71 (+4)
Rithaniel 67 (+1)
void_nothing 62 (+1)
slimytrout 60
netn10 56 (+4)
Gateways7 38
folding_music 37 (+2)
jamblock 36
Zemoo 30 (+4)
RattingRots 25
Henlock 13
BOVINE 7
marioguy3 5
kwanyeegor-ii 3
FoilSquared 2
scarbo wrote: ↑4 years agovote: folding_music, netn10
The Trickster God
Legendary Creature - God (M)
Changeling
The Trickster God has all abilities of creatures with mimicry counters on them.
: Put a mimicry counter on target creature.
When The Trickster God dies, return it to its owner's hand at the beginning of the next end step.
5/4
folding_music wrote: ↑4 years agovotes: void_nothing, Zemoo
Balsam Keeper
Creature - Treefolk
At the end of each turn, each player whose life total didn't change that turn creates a Perfume token. (It's an enchantment with "Sacrifice this token: Counter target spell that targets a permanent you control unless its controller pays .")
1/4
void_nothing wrote: ↑4 years agoVotes: netn10, scarbo
Sipahi of Silence
Creature - Thalakos Soldier (U)
Sipahi of Silence gets +0/+2 as long as it's tapped.
: Sipahi of Silence can block as though it were untapped this turn.
3/1
Rithaniel wrote: ↑4 years agoVotes: netn10, Zemoo
Causal Crank
Artifact R
If you would begin your untap step, you may skip that step and put a weight counter on Causal Crank instead.
Spells you cast cost less to cast for each weight counter on Causal Crank.
Turning the crank costs more that what many are willing to give.