New Challenge Every Day - March 21: Prediction of Maro's Ikoria Teaser

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

Today's Challenge:
Prediction of Maro's Ikoria Teaser

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
RattingRots 27 (+0)
dyd 27 (+0)
Krishnath 25 (+3)
jamblock 24 (+2)
netn10 22 (+4)
JovialJovian 20 (+2)
void_nothing 19 (+2)
kwanyeegor-ii 8
scarbo 7
Guardman 7 (+3)
Occo 6
folding_music 5 (+0)
FoilSquared 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Nonblack "You lose the game"
dyd wrote:
4 years ago
Votes: Krishnath , Guardman

Yahenni's Aether Heart 5
Legendary Artifact
Whenever you cast a spell, you get e.
Whenever an opponent casts a spell, you lose e.
As long as you have one or more e, you can't lose the game and your opponents can't win the game.
When you have no e, you lose the game.

IIW: something from Ikoria teaser, but on a previously visited plane
Krishnath wrote:
4 years ago
Votes: JovialJovian, jamblock
Honorable Mentions
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RattingRots: Gotta love those allies, but it feels like easy mode, almost as easy as Slivers. Still, a fun card.
Well of Radiance WWW
Legendary Artifact Enchantment
At the beginning of your end step, you gain 5 life.
At the beginning of your upkeep, if you have twice your starting life total or more, you lose the game.


IIW: Split cards
folding_music wrote:
4 years ago
votes: JovialJovian, Krishnath

Teetering Treehouse
Enchantment - Aura
Enchant land
Hexproof
Whenever enchanted land is tapped for mana, its controller adds an additional .
If enchanted land leaves play, you lose the game.
The perfect place to meditate: moving would be disastrous.

IIW: memorials, headstones and mausoleums
netn10 wrote:
4 years ago
Votes: Krishnath, Guardman

Mess with Time 2R
Sorcery (Mythic)
Kicker 2U
Take an extra turn after this one. At the end of your next turn, you lose the game if Mess with Time wasn't kicked.
Exile Mess with Time.

IIW: Elemental Otter
JovialJovian wrote:
4 years ago
Votes: netn10, Guardman

Rumination UUU
Enchantment
Shroud
At the beginning of your upkeep, put a card you own in exile or a card in your graveyard on top of your library. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, put it on the bottom of your library instead.
If a card you own would be exiled, put it on the bottom of your library instead.
When ~ leaves the battlefield, exile your library.

IIW: Phasing
RattingRots wrote:
4 years ago
netn10, void_nothing

Selfless Act 2GWU
Sorcery (M)
You lose the game.
Target friendly player draws seven cards, puts up to two land cards from their hand onto the battlefield, then takes an extra turn after this one.

IIW: Recover
Guardman wrote:
4 years ago
Votes: netn10 and void_nothing

Forlorn Hope 5
Artifact
Forelorn Hope enters the battlefield with three hope counters.
At the beginning of your upkeep, remove a hope counter from Forlorn Hope. Then if there are no more hope counters on Forlorn Hope, you lose the game.
Forlorn Hope cannot be the target of spells or abilities.
You and all other permanents you control have hexproof.
All permanents you control are indestructible, and have "this permanent cannot be sacrificed or exiled".
"Will it work?"
"It must."


IIW: A Pokemon double-face creature
void_nothing wrote:
4 years ago
Votes: netn10, jamblock

Urgent Struggle RW
Enchantment (M)
When Urgent Struggle enters the battlefield, create a 1/1 red Goblin Warrior creature token with double strike and a 1/1 white Human Warrior creature token with lifelink.
Creatures with power 2 or less you control have haste.
Attacking creatures you control have all abilities of other attacking creatures you control.
At the beginning of your end step, if you didn't attack with two or more creatures this turn, you lose the game.
Their peoples would either earn freedom together, or perish as traitors.

IIW: Nonflying Birds
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

dyd, netn10

Engineered Egg 2UU
Creature - Mutant Egg (U)
Defender
Whenever Engineered Egg mutates, draw a card.
When ~ dies, create a 4/4 blue Mutant creature token with all of Engineered Egg's adaptations.
0/3

IIW: Beast, dragon, demon or angel tokens.
For Sale: Boots of +2 intellect. Never worn.

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folding_music
glitter pen on my mana crypt
Posts: 2236
Joined: 4 years ago
Pronoun: they / them

Post by folding_music » 4 years ago

votes: RattingRots, Krishnath

Balloon Baloth
Creature - Beast
Balloon Baloth enters the battlefield with a +1/+1 counter on it.
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the end of your turn, choose a kind of counter at random from the ones mentioned in Balloon Baloth's text, then add a counter of that kind to it.
1/1

stompy forever!

IIW: equipment with no value in combat

netn10
Posts: 3934
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 years ago

Votes: folding_music, RattingRots

Diamond-Shell Ancient 2WW
Creature - Dinosaur Turtle (Rare)
Diamond-Shell Ancient is indestructible as long as it is untapped.
T: Target creature is indestructible until end of turn.
3/7

IIW: Mythic Vehicle

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dyd
Randomancer
Posts: 2587
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Post by dyd » 4 years ago

Votes: netn10, Krishnath

Protean Gargantuan 5ggg
Creature - Beast Shapeshifter
When ~ dies, look at the top ten cards of your library. You may reveal any number of creature cards with total power 10 or less from among them and put them onto the battlefield. Put the rest on the bottom of your library in a random order.
10/10

IIW: fuse

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JovialJovian
Captain, I object!
Posts: 2254
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Post by JovialJovian » 4 years ago

Votes: dyd, RattingRots (though, you'd need to put the lose the game clause last, else the spell will exile off the stack before the other part resolves)

Frugisaur 3GW
Creature - Plant Dinosaur
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with an even number of +1/+1 counters on it. (Zero is even)
3/5

IIW: Phasing

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: dyd, RattingRots

Writhing Apocalypse 4RWB
Creature - Hellion Horror (M)
Trample
When Writhing Apocalypse enters the battlefield, if you cast it, destroy all lands.
When Writhing Apocalypse dies, destroy all creatures.
5/5

IIW: Power, toughness, and CMC are three numbers in a row (For example, 1W 3/1 or 3RG 6/7)
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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