Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Sorry I'm late. It's Friday.
netn10 18 (+7)
slimytrout 15 (+3)
scarbo 14 (+3)
folding_music 13 (+2)
Rithaniel 9 (+2)
jamblock 8 (+0)
Henlock 8
marioguy3 5
void_nothing 6 (+0)
RattingRots 5 (+2)
kwanyeegor-ii 3 (+1)
FoilSquared 2
Zemoo 2 (+2)
Gateways7 1 (+1)
Flatline wrote: ↑4 years agoVotes: netn10, RattingRots
Inspiring Defection
Sorcery (C)
Gain control of target creature with converted mana cost four or less until end of turn. Untap that creature. It gains gains haste and battlecry until end of turn. (Whenever it attacks, each other attacking creature gets +1/+0 until end of turn.)
void_nothing wrote: ↑4 years agoVotes: Flatline, Rithaniel
Procession of the Ankou
Tribal Sorcery - Skeleton (R)
Create a 2/2 black Skeleton Horse creature token with haste. Until end of turn, Skeletons you control gain " , Sacrifice this permanent: Destroy target creature or planeswalker."
Gateways7 wrote: ↑4 years agonetn10, folding
Krasis Anomaly
Creature - Beast Mutant (rare)
, , Sacrifice this creature: Sacrifice this creature: Search your library for a creature card with converted mana cost 1 greater than this creature's and put it onto the battlefield under your control. It gains this ability.
1/2
scarbo wrote: ↑4 years agovote: RattingRots, slimytrout
Pitter-Patter
Legendary Creature - Zombie (M)
Skulk
Whenever Pitter-Patter attacks, exile target card from defending player's graveyard. If it was a creature card, Pitter-Patter gains lifelink and menace until end of turn.
At the beginning of each end step, if three or more cards were put into an opponent's graveyard from anywhere this turn, return Pitter-Patter from your graveyard to the battlefield tapped.
Pitter-Patter, watch them scatter,Wherever have you been?At home? at school? in fairy land?Or looking for your skin?However do you eat so much,And always stay so thin?
2/1
folding_music wrote: ↑4 years agovotes: Zemoo, Rithaniel
Desperate Chitr'in
Creature - Cat Warrior (C)
When Desperate Chitr'in attacks, you may discard a card. If you do, Desperate Chitr'in gains hexproof and forestwalk until end of turn.
Hellbent - Desperate Chitr'in gets +1/+2 while you have no cards in your hand.
1/1
stompy forever
Zemoo wrote: ↑4 years agoVotes: scarbo, slimytrout
Beef of Sanity
Creature - Ox Monk(R)(silver bordered)
Plainswalk
Whenever ~ deals combat damage to an opponent, that player puts the top 3 cards of their library into the graveyard, exile all creatures put into the graveyard this way and create a Food token for each creature exiled this way
He's the opposite of Mad Cow Disease
2/4
slimytrout wrote: ↑4 years agofolding_music, zemoo
Arcbound Champion
Artifact Creature - Construct (R)
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Other artifact creatures you control have modular 2.
0/0
Rithaniel wrote: ↑4 years agoVotes: netn10, kwanyeegor-ii
Abnegation
Sorcery R
As an additional cost to cast Abnegation, sacrifice X enchantments.
You gain twice X life and draw twice X cards.
"These magics are impure, corrupting the natural world and contorting it to the whims of mortals. Be rid of them. Purify yourself."
—Constance Hale, keeper of the midnight flame